Chapter 61: A Glorious New Game
In Southeast Asia, when a group of people are still intriguing, on the other side of the ocean, in the United States, the market order is much more harmonious.
Having eaten Atari, players know what a game is a garbage game. And the game manufacturers also know that players are not humanoid wallets, don't know leeks, don't have money as soon as they dig out, and can't keep cutting through Atari's feeding behavior.
To say that they are humanoid wallets are humanoid leeks, and also humanoid wallets with temper humanoid leeks with temper.
So, they're all making games for the better.
Moreover, because of that vote of Japanese manufacturers, it is too hateful, which greatly improves the aesthetics of North American players for video games.
Therefore, game manufacturers in North America, in order to sell their games, can only seek differentiation, and do a good job of quality while differentiating.
Four months after the release of Dune 2, the company that changed its name from Silicon & Nerve Bonds to Blizzard Entertainment released their first real-time strategy game, Warcraft.
Although this game is called Warcraft, there is no trace of orcs in the game.
It's just two groups of humans fighting each other.
In other words, whether it is a story campaign or a player battle mode, there is only one Terran that can be selected.
However, although the name of the game is a bit off-topic, and everyone's class is exactly the same, the quality of the game itself is still good.
Coupled with Blizzard's special graphics, this game, which was developed and published by themselves, actually achieved good sales.
It reached 100,000 copies in one month, more than 200,000 copies in two months, and a total of 300,000 copies were sold in the three-month golden period, which can be said to be very successful.
And they also found that this kind of self-development and self-publishing makes much more money than publishing games on Nintendo's platform, and the funding arrangement is also more flexible.
So, they decided to concentrate on Warcraft 2, and as for the Lost Vikings series, which was released on Super Nintendo, let it return to dust and dust.
In this way, a fairly classic platformer action game has been dusted.
Through the real-time strategy genre, the development path of video games in the United States and that of video games in the United States diverges.
It seems that a large percentage of American gamers prefer to play real-time strategy games compared to RPGs.
After five years of humiliation, American video game manufacturers have finally begun to regain the right to speak in the field of video games from the hands of Japanese video game manufacturers.
The video game manufacturers of the book also found this, but they couldn't do anything about the computer game space.
Those video game manufacturers who entered the U.S. market had no experience in developing computer games at all.
The more experienced companies of Glory and Pharaoh Control, one is obsessed with making war simulation games, and the other is obsessed with making the "Isu" series of games.
Although the quality of their games is also very high, their computer platform is different from that of the United States!
Porting the game from the computer platform independently developed by Yuben to an IBM-compatible machine is tantamount to remaking the game once.
This can probably be regarded as being clever but being mistaken by cleverness.
Although the computer standards I made myself have been implemented in my own country, in an era of globalization, this has caused great confusion to many software and game companies.
The computer game has thus become an island.
The development route of its technology and the development of the game genre have almost taken two completely different paths from the mainstream of the world.
The same will be true for the electronic communications industry in the future.
It can be said that it is very unique.
However, the situation is also changing.
You must know that many of the manufacturers that launched the PC are themselves video game manufacturers.
In the past two years of collapse, these manufacturers, who are keen to build buildings and gamble on the fortunes of the country, can be said to have gone bankrupt one after another because of their excessive investment in the great cause of rejuvenating the country through real estate.
Although the old model, the old standard personal computer is still in production.
But......
They have lost the ability to develop new computers.
Therefore, when it comes to replacing new PCs, they can only use the common architecture of the United States to save costs and embrace international standards.
And for companies like Glory and Pharaoh Control, although there is some delay.
After all, there are still so many old machines on the market, and it is impossible to make a game on a new platform as soon as it is released.
However, they also followed the trend and started working on new personal computer platforms.
What makes them more excited is that the personal computer they are facing this time is no longer the platform with weak graphics display performance in the past.
With the support of 10,000 graphics cards, it can be said that the picture can be not inferior to that of game consoles.
In addition, personal computers have their own inherent advantages, that is, they have a large number of them all over the world. This time, I was able to make a game that could be played all over the world, and I didn't have to worry about the cost of porting.
As long as you don't lose money in your home country, you can make money, as for how much you sell abroad, it's all an increase, you won't lose money if you don't lose money, you won't feel distressed, and if you have more, you'll be very happy.
However, the glorious housekeeper series, the "Three Kingdoms" series and the "Nobunaga's Ambition" series, one can say that East Asia, no one is interested, and the other is afraid that there are very few people who are not interested in it.
Therefore, Glory needed a completely new game to face a new market.
They don't know a lot about the history of foreign countries, although it's not impossible to do it.
But what about history?
America?
Please!
How long has it been since the founding of the United States!
Making a game based on European history?
No!
The main game market is the United States, which is North America, and it is true that North America may not like European historical games very much.
So what can we do to make players like this book, but also to make it acceptable to players in Europe and the United States?
Gloriously fell into confusion in the selection of topics......
Until their president, one day looking at the world map behind him, suddenly had an idea!
Why not make a game for the Age of Discovery?
This is a strategy game where you can earn money through trade, battles, and various ways to grow.
It doesn't matter which country in the world, it can be involved.
Not only the characteristics of each country, but also can be estimated.
Plus, you can choose what era you want to start playing. It also has an edutainment role to help children learn about world history.
Maybe you can even cheat a sum of money from the Ministry of Education.
All right!
Just make this game, "Age of Discovery"!