Chapter 8 Perspectives on the Future
"How did you know about this?" asked Yokoi after he finished his cigarette.
Takahashi didn't play dumb riddles this time, he said bluntly, "I also have my channels, of course I will know some things." It's not a secret, and I'm not the only one who knows about it.
However, you don't have the habit of carrying a portable phone either, so it won't be too late for someone to know and want to notify you.
You've been at Nintendo for so many years, and you still don't know what kind of person Pu Yamauchi is?"
Yokoi Junhei did not continue to dwell on this issue, no matter what Yamauchi Pu was, he had the grace of knowing him after all, he said in a slightly emotional tone, "I only know how difficult it is to start a business when I start my own business, I really can't imagine how you founded 10,000 households in the first place." ”
"Me?" Takahashi smiled self-deprecatingly, "I was just trying to survive." You also know my origin, I am an ordinary Chinese. No matter what the status of the ancient Chinese is, anyway, the status of the modern Yueben is not high. I don't know anything else, what else can I do but start my own company and make my own way out?
Even if I stay at Hudson, what will happen to me?
I had some modest achievements at Hudson, but almost everyone was my enemy.
It's also funny to say, they don't act, they don't work hard, I do, I work hard, but it becomes my mistake.
Ha ha.
However, it was only bitter for a while.
Wanhu is even a little faster than your KOTO. After all, at that time, the video game industry was not as mature as it is now.
When I was at Hudson, I had the experience of working with Shogakukan, and the response was very good, and it was normal for me to come out and start a magazine dedicated to games. ”
"You're so optimistic. Yokoi Junhei Takahashi commented after speaking.
Gunhei Yokoi himself is an optimistic person, but after founding KOTO, he almost took a step at a time.
In the matter of developing game consoles, Yokoi Junhei is still very confident, but expanding sales channels, how to make products well-known, and how to properly arrange the relationship between employees, most of these things have never been handled by Yokoi Junhei before.
If it weren't for the fact that he had accumulated a lot of money and someone was willing to lend him money, maybe KOTO would have gone out of business a long time ago.
After all, most of the well-known people who can be called excellent in this book are still working in the original company, and there are very few people like him who come out to start their own business.
The last one to be so high-profile is probably Sega's Hiroshi Suzuki.
However, Yu Suzuki failed, and he returned to Sega. And if Yokoi Junhei fails, there is nowhere to go back.
"Where do you think video games will evolve in the future?" Takahashi asked.
"In what direction? Yokoi shook his head, "I don't quite agree with the current direction of development. Nowadays, video games are becoming less and less featured. Some even proclaim to be cinematic. Video games are video games, and they are a form of entertainment that brings fun to players through interaction.
If it really looks like a movie, why not go to the movie?
I don't think it's advisable to pursue the ultimate in visual expression while ignoring the gameplay.
However, as you know, I tried to forge a new path, and failed. ”
When Junhei Yokoi mentioned failure, he was not particularly frustrated, nor did he complain that the players didn't understand him, and failure was failure.
Video games are entertainment that serves the public, and the public doesn't like to accept it, and Yokoi feels that he has nothing to defend.
"What do you think is the way forward?" asked Gunpei Yokoi, Takahashi.
"I think the future of video games will be more networked. Although there will still be single-player games, more and more video games will seek to break through the network.
It's not that networking will make games more fun, it's that game development costs are skyrocketing. In the future, unless the price of the game rises to a price that a player simply cannot afford, it will be really difficult for sales to cover the cost of development.
Networking is one solution.
I've done some experiments with online games in China, in China, in the United States, and in different directions.
In China, what I do is the kind of online game that focuses on social networking and values.
In the United States, where the network conditions are better, I tried to play online battles.
You know what?
A single-player game can cost thirty dollars, which is a one-time payment.
However, if it is networked, a player of a game will even spend ten dollars a month, and a player only needs to play a game for three months to cover the previous income, and if he plays for a longer time, he will have more income.
Of course, I know you're asking, isn't a game going to be played for tens of hours, and hundreds of hours is great?
This problem is not a problem at all for networked games.
In the past, the games were all performed according to the script.
Although the online game framework we have built is still a fixed shape, the player is a very large variable.
In previous games, it was possible to get bored after playing it once. In the battle of players, there will be infinite vitality.
It's just, although I think this is the trend of the future, and even finally on mobile phones, handhelds, there will be players playing such games anytime and anywhere.
But the fun that this game mode has now may not have existed at that time.
However, there is nothing to regret.
Age after era of fun.
Those who are self-contained and unwilling to continue to develop will only be crushed under the wheels of history as a car. ”
After Takahashi finished speaking, he looked at Yokoi Gunpei.
Although Yokoi is a little older, it is not impossible for him to understand the benefits of online games.
For players, it's obviously more fun to play against real players.
And for game manufacturers, such a model seems to be able to generate more revenue.
However, such a model does not sound very suitable for the book.
However, KOTO is not an international large company, and it cannot carry out experiments on future direction exploration on a national basis with a global layout like Wanhu.
However, Yokoi feels that he may be able to add a new feature to his handheld.
When developing Game Boy, he suggested adding a data communication interface, and finally this feature served the collection game Pokemon.
Although networking is still difficult to achieve in the future, will multiplayer battles on handheld be promising?