Chapter 71: Korean Influence
Money is vitality, and the speed of the development of the Chinese Internet, which has injected a lot of money, has suddenly risen several steps.
The websites are all desperately expanding.
However, Takahashi is not optimistic about their expansion in the short term. Today's Internet fees are still expensive, and only a few elites in big cities have access to the Internet.
If the only benefit of this wave of investment is that these companies will not be carried away by too many people in the face of a massive expansion of the Internet population in the future.
Although Wanhu Capital has invested in Shanda, Wanhu and Shanda's point card system are still separate.
Shanda's "Legend" has gradually shown greater potential under the marketing of Internet cafes, with more and more players and a lot more people spending money to buy cards.
After investigation, there are a total of 40 Internet cafes in Shanghai (Meow) Sea, and without adding Internet cafes, you can eat about 500 yuan a day for about 500 yuan of grand point cards. That is to say, in Shanghai alone, Shanda's income is more than 10,000 yuan a day.
Wanhu's "Stone Age", because it has been in operation for a longer time, has a similar difference in income.
The monthly income of a single city is more than 300,000 yuan, and there are so many in large cities across the country, and the monthly income can easily exceed 3 million.
If the emergence of Internet cafes has changed the city, it is that at a certain time, the city's security has improved a lot.
Those little gangsters who have nothing to do finally have a place where they can expend too much energy.
But...... Slightly more expensive internet fees and point cards are likely to put them in a bigger landslide.
It's impossible to work part-time, so you can only steal things to surf the Internet......
It has to be said that at this moment in China's first-tier cities, there are still a large number of bicycle users. "Second-hand" bicycles sell a lot, and they don't ask where they come from, and they do feed a group of people.
As for when these people will disappear, they may never disappear. Even if the once in ten years crackdown makes this wave of people disappear temporarily, there will be a new wave in the future, just like leeks that can't be cut.
Even without video games, their time will be indulged in things like mahjong, billiards, etc.
However, in this group of Internet café youth, China's first batch of e-sports players were also born.
The StarCraft league was a great success in South Korea, with a large number of restless youths devoting their energies to video games.
And the "StarCraft" league does have a lot of great players.
What's even more legendary is that as long as a player who can compete on stage makes an amazing move, his name will be immediately remembered by the whole of South Korea.
The Korean League, which has a nationwide broadcast system, has become a unique sport in Korea. Moreover, they far surpassed their competitors in other countries in the study of this project.
In addition to Klin, who was the first American professional to come to South Korea to challenge, there have been more and more American professional players coming to South Korea recently.
However, the more people came, the more frightened the American players became.
Because those of them who are very strong in the United States, after coming to South Korea, they don't even have a high probability of victory for a Korean Internet café player.
Even if you win a game by chance, you will be quickly won back by your opponent in the next set.
Those Koreans are like robots, as long as they have played a game, they can remember it in their heads.
In fact, the strength of these American players is not as unbearable as they think.
Although there are many players on the 10,000-household battle platform in the United States, if you talk about the density and intensity of game matchups, it is not comparable to Korean players.
Not only do Korean gamers play StarCraft in large quantities at internet cafes every day, but they also tune in to KaSpa every day.
And the KaSpa game is very fast in terms of tactical innovation.
If you say that professional players in the United States can only go to the battle platform every day to play the ladder and practice aimlessly.
Even an ordinary player in South Korea can practice by watching the game in a targeted manner.
In other words, KaSpa's team training system affects players outside of this system.
And this forms a feedback, those players who play in the Internet café and are talented will be selected for the youth team of the professional team.
Those who stand out in the youth team will enter the second team, and those who enter the second team and play again will enter the first team.
Only when a team ranks high in a team tournament will they have a chance to play a game of StarCraft in front of the nation.
At the same time, the honor and economic income of professional players in "StarCraft" in South Korea have also been greatly strengthened.
Playing StarCraft in the United States, even if you win the championship in the Americas, will you definitely let the whole of America know about you?
No, you can't.
But if you become the champion of StarCraft in South Korea, even if it is only a weekly champion, it will become famous in the land of South Korea overnight.
You must know that in South Korea, which has developed, a large number of girls have begun to use cosmetics and facial modification technology.
And once you become a champion, there will be many girls who like StarCraft to look good, and find professional players to talk about life and ideals.
It's not that they're talented, anyway, it's not too much of a problem to talk about a child and a son to marry.
However, although South Korea's professional players seem to be very glamorous, there is a dead line for them, which is to join the army.
South Korea has a compulsory military system.
That is, every Korean citizen must serve at a certain age.
This may not be a bad thing for ordinary people. It can even improve the living conditions of poor families.
But for professional athletes, two years of military service is a long time.
With the ever-changing tactical system of StarCraft now, it goes without saying whether the reaction speed will slow down after saying it, and it will take a long time to learn the new tactical system.
Therefore, military service is a death sentence for these professional athletes.
However, it is also because of this that they clearly know where the dead line is, and they are more exaggerated when they fight hard, and they are even more desperate when they start the game.
Therefore, a large number of professional players have hand lesions and neck lesions.
A broken hand that would otherwise be a joke is not a joke in Korea.
In the eyes of American professional gamers, Koreans can easily win them, not because Koreans are really easy, but because of how many times the extra effort they put in, it makes them seem effortless.
Most of the shocked American players chose to retreat to the United States, while the other part planned to settle in South Korea and study Korea.