Chapter 12: Crushing

The fire of "Temple Run" suddenly detonated the trend in the book, and countless video game manufacturers said that "Temple Run" was not good, but on the other hand, they were very honest in making "Temple Run" games.

Because almost all the companies that make video games in Yuben have a black history, and everyone has imitated other people's games almost pixel-level, so Yuben has a tacit attitude towards the so-called game plagiarism.

Unless it is plagiarism of the game characters, otherwise, even if the plot is similar and the gameplay is the same, no company will sue you, and even the lawsuit will not win.

Because, there has been a precedent before, and a statutory law has been formed, that is, there are only two criteria for judging plagiarism in video games.

One is whether a large piece of code is the same, and the other is whether the game image is the same.

For the borrowing of the core gameplay, it will not be recognized as plagiarism.

Of course, even if this is the case, there are still some manufacturers who can still collect royalties from other manufacturers in a very rogue manner.

For example, Konami.

Conami is a company that registers a scary number of patents every year.

They don't register patents to make better games, or to develop more powerful technology. Rather, the purpose is very clear, in order to collect royalties.

For example, the falling elimination method in a music game was patented by them.

If you want not to be inexplicably pumped, you can only change it to an oblique elimination, or turn sideways like Manho's "Taiko Tatsujin" series.

Even in 3D games, the camera, which is the wall through and bokeh of the view of the player, is patented.

Therefore, in another world, Capcom in the "Monster Hunter" series of games, even if it is sprayed by someone who can't make a game, it always shifts the camera to other angles when it is against the wall, and it definitely does not blur through the wall, so that Konami can find an opportunity to collect royalties.

Of course, Kenami is not always successful, and most of the time, Kona's patent application will still be rejected because it is too versatile and not obvious.

But even so, Komi's patent trolls' behavior is really disgusting to many game manufacturers.

If a video game can only be made into one game by one idea, then there may not be more than a hundred video games in this world.

There are so many core gameplay methods, and different people have different understandings and innovations for the same gameplay, and finally create a brilliant industry and create a good game that is at the pinnacle, which is the right way.

And if all manufacturers closed their game modes, the entire game world would have lost its vitality a long time ago.

The idea of somatosensory interaction has influenced not only those games that have followed the trend, but also Sony and Nintendo, which have begun to think about their own handhelds.

Whether or not to add somatosensory sensors, they fell into deep doubts.

It stands to reason that it should be added, but they are very hesitant.

Because the game handheld is not connected to the mobile phone, there is no reason to sell it for hundreds of dollars or tens of thousands of yen, so it can only be as cheap as possible.

And the result of cheapness is the simple match that it should be.

The price of a somatosensory sensor is not cheap, and a purchase price of one or two dollars may be required.

Wanhu can put it on a phone that costs $399 without any care, but that doesn't mean that a gaming handheld can put down this sensor at a maximum price of $150.

So, one meeting after another was opened.

In the past, Nintendo was only wary of 10,000 mobile phones, but the threat came so quickly.

You know, Nintendo is not like Wanhu, and there is no more ability to expand the field.

Therefore, Nintendo can only rely on video game platforms, one is the console platform and the other is the handheld platform.

And now, although Wanhu does not seem to have the intention of launching a new handheld, the popularity of Wanhu's mobile phone has plundered a lot of the game time of the original handheld.

Again, the vast majority of players are light players.

Since you are a light player, you can play whatever is convenient for you.

The mere fact that 10,000 mobile phones can make calls has already killed Nintendo's handheld in seconds.

In this regard, Nintendo's final decision was to differentiate.

Don't add any somatosensory sensors, but make games that can't be realized on 10,000 mobile phones.

Since you can't catch everyone, catch some.

In this regard, Nintendo has been making games for decades and still has this confidence.

On the other hand, the other company is uncomfortable.

For Sony, it doesn't have a particularly deep background in making games. Even the first party has no ability to make games except for some technical demonstrations.

Originally, for Sony, its advantage was like its advertising slogan, "Sony of technology".

However, Sony was embarrassed to find that in terms of technology, they had no advantage over Wanhu.

What's even more terrifying is that Wanhu has already carried out the market layout ahead of them.

Moreover, a sufficiently tough barrier has been erected.

Although Sony acquired Ericsson, it also wanted to enter the field of mobile phones, but at that time, traditional mobile phones.

For a new type of mobile phone like Wanhu mobile phone, Sony has two places that cannot be crossed.

One is a system problem, and the other is a processor problem.

This system is not a simple system, but an ecology, or a platform.

Thousands of mobile phones are now able to bring enough revenue to developers, so there is one developer after another who is feverishly developing software and games.

Even if Sony came up with a system, who would make software for Sony's system?

You must know that the commission of 10,000 households is already very low, only 30%.

Even if Sony does it, how much can it do.

In the case that the market capacity is not a level at all, even if it is a percentage, there will not be much to support.

Do you want to burn money without commission, and also compensate developers?

That's an idea, but the problem is that it costs money, and it costs many, many, many dollars.

Sony's current business is not doing very well, even if it wants to burn money, can it burn it? This is also a problem.

There is no content, the technology is not leading, and there is no market.

As a result, Sony's PSP R&D program has stalled.

This is a heavy blow to Sony's future strategic layout.