Chapter 21: Continue to be silent [Subscribe to the second update]

"There's a contract here, you sign it. "Takahashi posed a contract in front of Richie.

"What contract?" asked Rich.

"Non-disclosure contract. You can come to my house to play, but you can't say anything you see in my house to the outside. You sign this contract to go to my house, and if you break the contract, I sell you to Africa, I heard that the gorillas in Africa love to live with you. Takahashi said with a very serious face.

Richie heard the gorilla and hesitated slightly, "Can't I enter your house without signing?"

Takahashi nodded.

"Okay...... I'll sign ......," Richie signed his name on the contract, and after signing it, he said, "John, I think baboons are cuter, and if I break them, why don't you let me play with them." ”

"Die ......"

This confidentiality contract is Takahashi's remedy for his previous commitments. Although there is nothing unsightly at home, even the students in the whole school who try to make their own video games are not only themselves and Xiao Ai.

However, he can be sure that there are probably only two people with such a high degree of completion, himself and Xiao Ai.

Unlike these newcomers who haven't stepped out of the ivory tower yet, Takahashi and Echo are both people who have managed their own game projects.

Making a game is like making a movie, it looks easy, but it's not that simple when it comes to doing my own thing.

The threshold is inside the door, which does not mean that you can make movies and become directors with good photography skills.

How to manage a team well is the core.

The reason why Wanhu has been able to consistently output games of stable quality is different from the nerve knives of some Japanese factories. It is because Wanhu has very advanced project management methods and strategies.

This is a new system that is different from the Japanese style of management.

It's not that the Japanese-style management system is bad, but the Japanese-style management system has its own problems.

In small projects, Japanese management that pays attention to every little detail is really easy to use, which is also the advantage of Japanese management.

So in the era of red and white machines, throughout the arcade industry in the eighties, the video games of Yuben were unbeatable.

For a production team of no more than 30 people, Japanese management is simply invincible.

Video games made in the United States or other countries often have some rough places that make people feel that the place is not polished.

But the Japanese games in this time period are completely different, in terms of technical strength, under the limitation of hardware strength, the games they make within the limited cartridge capacity are so excellent, so dominant.

Although now it has entered the nineties, it has entered the era of super red and white machines. Japanese games are still on the lookout.

But their advantages are decreasing little by little, such as Silicon and Neural Bonds, which are made in the field of making games based on the game design concepts of the manufacturer.

In addition to the more American style of painting, in the carving of details, it is even inseparable from the Japanese first-line manufacturers.

And with the breakthrough of hardware limits, the capacity of the game is getting larger and better, and the performance is getting better and better.

The Japanese system of fine management is not very feasible today.

The cycle of making a game inevitably becomes longer. And because it can't take into account the whole, although the quality of the game is still on the horizontal line, it is still gradually declining compared to before.

However, although on the generation of super red and white consoles, there are no particularly shocking masterpieces.

But on the red and white machine, just last year, TECMO, a second-tier manufacturer of Yuben, nicknamed the Pants Demon (Harmony), produced "Ninja Dragon Sword 3: Ark of Yellow Springs" that amazed the entire game industry.

This game is arguably another pinnacle of 2D ACT action games after Super Mario Bros.

Excellent music, rich monsters, amazing art style, awesome level design, plus excellent performances.

This third installment in the "Ninja Dragon Sword" series has set off another peak on the previous generation of console red and white consoles, which have been gradually abandoned by Nintendo.

The quality of this game, perhaps twenty years from now, is unsurpassed by any game in the same genre.

It's like though after the release of Super Mario Bros., Ubisoft released the Rayman series.

However, in terms of gameplay and level design, "Rayman" is not particularly innovative compared to the Super Mario Bros. series.

In more extreme terms, the Rayman series is nothing more than a high-definition remastered version of the Super Mario Bros. series.

However, it is precisely because the playability of this kind of later game cannot surpass that of the predecessor, so the plane action game will not be able to develop more in the future.

It can be said that the depth of this game genre is small, and it can also be said that Japanese manufacturers have matured this precocious game genre.

Although TECMO made such an excellent game as "Ninja Dragon Sword and Sword" on the red and white machine, but on the new console of the super red and white machine, this game that can almost squeeze them into the first-line manufacturers, has not reproduced the glory of the red and white machine.

Rich is a game fan himself, but he doesn't have a passion for computer games.

It's not that he has a low IQ and can't play computer games, but because he hasn't seen a computer game to his liking.

American computer games in this era, if they are expected to be long-cherished, have something to do with board games. Or rather, it's all the same as Dungeons & Dragons.

In such a situation, players who like the Dungeons & Dragons series will naturally like the games launched on the computer, and those who don't will naturally not like them.

The Sims, led by Xiao Ai, is not modest Takahashi, and it is definitely an alternative existence in the American computer game market.

Otherwise, in another time and space, the producer who has this idea will not still be able to convince investors to invest after the success of SimCity.

Because of this game, the core of the game is different from other games. The gameplay is also different from other games.

Even, when you don't actually play this game, you don't know what is fun about this game.

For example, in an arcade game, you can also take a look at the visual effects and enjoy the visual spectacle.

The Sims is a game that doesn't even have a visual spectacle.

So, when Rich saw Lisa-senpai finish The Sims on her third new computer, he didn't think the game was anything great.

Instead, he asked Takahashi, "John, you have so many computers at home, why can't you turn them on?"

“……”

Continue to be speechless.