Chapter Eighty-Four: A Glorious Future [Subscription Requested!2nd Update]

Any industry is cruel and ruthless. And the vast majority of people are just ordinary people, and in such a fierce competition, as long as they are one step behind, they will be completely thrown out of the team.

After the interview, Takahashi still had something to do, which was to cooperate with the manufacturer who made instant noodles.

Instant noodles are a convenient video that was not born early. After all, it only takes a long time to get boiling water with relative ease.

Instant noodles, which are deep-fried noodles, have achieved good results after they were introduced to the market. For example, before Nintendo entered the video game industry, it also tried to sell instant noodles.

It's a pity that the instant noodles they make, although they have obtained Disney's authorization, can print Disney's cartoon characters on the packaging.

But because it was too unpalatable, it did not occupy a place in the market, and like most instant noodle brands that appeared at that time, it was in the occasion of annihilation.

The surviving manufacturers are most well-known for Nissin, a brand that rubs the popularity of the royal sky.

Takahashi traveled to Nissin this time to discuss a matter and wanted them to add cards from Game of Destiny to their new "Crispy Noodles" series.

China's post-80s and post-90s generations may have experienced an era, an era that swept China with simple noodles.

The reason why crispy noodles can stand out among snacks such as spicy noodles and capture the hearts of children is because there is a set of game cards in instant noodles led by "Little Master" and "Little Raccoon".

In fact, the popular cards in the noodles are also inseparable from the popularity of trading card games around the world.

On another plane, it didn't take long for Magic to become a money-sucker since its release in the '90s.

There is a second version of the Magic: The Gathering collectible card game "Yu-Gi-Oh", and in China, it is not game manufacturers that want to make a lot of money in Europe, the United States and Japan, but instant noodle manufacturers.

When Takahashi thinks of trading cards, he almost thinks of crisp noodles. From this, it is conceivable that at that time, cards with crisp noodles as the carrier were all the rage.

If it weren't for the fact that Wanhu had never entered the food industry, and the seasoning of crispy noodles was an extremely technical and time-testing thing.

Takahashi probably didn't want to cooperate with other manufacturers, but made the money himself.

The price of a Nissin crispy noodle is the same as the price of a pack of cards from Game of Destiny, which is 100 yen.

There were five cards in one pack, and Takahashi wanted to add one card.

There are several specific cooperation models, and they are all in the file bag of the secretary's sister behind Takahashi.

One is that Takahashi authorized Nissin to produce cards, allowing them to add them to the crispy noodles.

However, this idea is not easy to implement.

Because, Nissin's current sales of crispy noodles are not small. There is no need for them, and there is no reason for them to let the households earn an extra share of their money.

The other way of cooperation is nothing more than giving Nissin money and asking them to stuff a "Game of Destiny" card in their pockets. It's like advertising.

However, to do so, although Nissin is certainly willing. But how do you think about it, you feel like a loss.

Takahashi most wanted to implement the same kind of cooperation as he had done in the past.

If you add the "Game of Destiny" card, the sales of Nissin crispy noodles have increased by a certain amount. For example, the lift was up five percent from the previous month.

At less than five percent, it is Takahashi who pays Nissin money. Because, there is no way to prove that "Destiny Cards" has boosted the sales of crispy noodles.

However, if it exceeds five percent, it will be paid a certain amount of money by Nissin to Takahashi. At the very least, the cost of the cards made by 10,000 households should be offset.

And if sales of crispy noodles increase by 10 percent month-on-month, Nissin will have to pay more.

The charm of a VAM is that it can make both parties feel that they are making money.

Looking at the contract from the perspective of both parties, they both feel that the contract will be tilted towards their side.

In fact, if Wanhu's "Destiny Card" really cooperates with Nissin's crisp noodles.

The VAM clause that Takahashi thought of would not lose anything for Nissin.

Takahashi is now also the head of a company, and the reputation of Wanhu is not well known even though it is within the scope of the whole book. However, in just two years, it has achieved more than 600 of the top 1,000 enterprises in the whole country according to the statistics of the "Economic Magazine".

There are more than 10,000 companies in the whole book, and I don't know how many clubs like Wanhu have been on the statistical list in recent years with video games.

If it weren't for Nintendo's expulsion of Wanhu from the red and white machine system, if it weren't for Wanhu putting almost all of its industrial manufacturing in China, and giving full blood to its branches in China and the United States.

The income of the North American branch and the China branch will not be fed back to 10,000 households.

Otherwise, it would not be a difficult thing for 10,000 households to enter the top 300 clubs.

You must know that Nintendo, a company like Nintendo, which was on the verge of bankruptcy five years ago, stepped into the abyss. In this year's newly launched investigation report, it killed the subsidiaries of countless consortia in one fell swoop, and entered the top 10 list of enterprises in one fell swoop.

You must know that the original top ten enterprises are basically composite enterprises. For example, Mitsubishi also made electric motors, aero engines, and cars.

In addition to Nintendo's traditional industries of flowers and cards with meager profits, 99.5 percent of the company's profits are brought by video games.

This is also the reason why the video game industry is becoming more and more competitive, and more and more companies are entering.

Because, other capitalists with money in their hands look at it. "Oh, yes, video games are so lucrative!" So I invested an unknown amount of money and entered the video game industry.

Of course, most of these investments have failed.

The very few who succeed do not make as much money as expected.

Gradually, the idea of the capitalists also changed, from the original kind of running their own companies and making their own games, and mixed into the Nintendo system.

It has become able to invest and invest, and to acquire and acquire. It's really not okay, and it's okay to cooperate.

Although the joint host is jointly launched by a kind of manufacturer, they are all large manufacturers. There are also some popular masterpieces such as "Endless Sea II", but there are still insufficient games, and the price is too high, and the cost of the machine has been forcibly reduced because of the investment of these financiers.

Although there is no possibility of rising again in China, it has gradually gained some share in the overseas market.

Nowadays, the world video game market is very interesting, whether it is arcade games or home game consoles, at a glance, all of them are Japanese manufacturers.

It can be said that video games all over the world have been ruled by Japanese video games.

And in this process, Takahashi, who played a big role, is in the office of President Nissin, foaming at the mouth, depicting the glorious future of "card + crispy noodles".