Chapter 34 Gaps in the system

The quality of equipment has an impact on the level of play, and it is easy for some players who are not at a high level to fall into a strange circle of equipment-only theory.

Because I see the top players using the top equipment, I think that if I use the top equipment, I can be as good as the top players.

However, this is only an illusion.

However, the equipment manufacturer that passed the first pass was very keen to discover this illusion. They found that the use of peripherals by the top players would motivate many players to buy.

As a result, everything from mice to keyboards, to mouse pads, drinks, and even chairs are sponsored by special manufacturers.

In fact, it is very common to detach from the subdivision of video game competition and put it into a larger competitive scope.

For example, Nike started by sponsoring stars in basketball games, and Adi started by sponsoring players in football games.

Everyone is taking a star route.

The vast majority of sports enthusiasts, even when the two products of two brands are inseparable, they will be more inclined to buy those brands that they are more familiar with. Even if it's more expensive, it's still the same.

It is precisely because of this power of publicity that the sales of a brand are getting higher and higher.

Gradually get rid of brands that may be cheaper for the same quality, but don't have celebrity endorsements.

To give a more recent example, there are two brands in China, vivo and oppo.

The mobile phone products of these two mobile phone brands, from the perspective of product power at the same price, the product power can only be said to be at the general level.

But why is it that sales are growing so fast and so many people still like it?

It's because they regard the liking of these two brand spokespersons as their liking for this product.

Logically speaking, it is not a logical thing to love the house and Wu, does it matter that if you like a girl, this girl's poop will also be strawberry-flavored?

Of course not, but from the convenience of human emotional expression, it is precisely a state that does not conform to logic.

For example, players in the United States are not so disgusted with the "Anti-Terrorist Operation" team, because they have a good impression of it.

The favor of Yue Ben was transferred to Yu himself, specifically to several contestants.

The dislike for Korean players is their performance on the one hand, and on the other hand, it comes from the "StarCraft" project, where Korean players ruthlessly crush American players.

Ryoma raised his head and looked at the captain, and said with a firm look in his eyes, "Captain, we play Anti-Terrorist Operation with a controller because we are used to using a controller. However, I think that if we want to continue to improve the level, we can't use the handle anymore. Because there is no assist aiming here, we need more time to fine-tune and confirm if we want to hit the enemy accurately.

At least!

I think I've been doing at least half a second of this, and if we can practice using the mouse and keyboard proficiently, then we can save the time of this confirmation, and then we have a better chance of winning the championship!"

Kunimitsu still frowned when he heard Ryoma's words.

He frowned, not knowing what he was thinking.

Ryoma said that it does make sense, when the level difference is big enough to crush the opponent, this seemingly half-second small problem is not a problem.

However, in the duel between masters and masters, the competition is often about the details.

Details determine success or failure, not a sentence used to pretend (meow) force.

It's a phrase that really works.

Kunimitsu sat down beside Ryoma and said in a very calm voice.

"But are you too late to practice?

It's true that mice and keyboards have a lot of advantages that gamepads don't have, but do we have time to practice now?

In the process of getting familiar with the keyboard and mouse, will we be unfamiliar with the controller?

I think we might need to practice how to play games with a mouse and keyboard, but not now. ”

Ryoma originally thought that the captain was going to reprimand him, thinking that the captain was just a person who stuck to the rules and didn't like to accept new things.

However, it is now found that the captain is not.

It is true that the keyboard and mouse have great advantages.

However, for this player, there is a lack of an environment to use a mouse and keyboard, so the cost of learning to use a mouse and keyboard is particularly high.

This becomes a shackle.

"Keyboard and mouse can be learned, but after this competition. Captain Kunimitsu said.

Based on the previous standards, in addition to maintaining a minimum of three hours of practice every day, and two hours of watching opponents' videos, and one hour of summarizing and analyzing.

It is said that the members of this team are all traveling around the United States.

There is still a big difference between the scenery of a mainland country and an island country.

And these young children are a time when they are happy to accept the world.

Although they all really like to play games, a person who likes to eat sausages will get tired of eating big sausages every day.

No matter how much you like games, you will feel bored if you play too much every day.

The Korean players are not so easy.

South Korea has no other trick up its sleeve to get a head start on esports.

The only trick is to set up a competition system where fewer good players are selected.

And this system is like China's college entrance examination selection system.

Diligence and intelligence must be indispensable in order to stand out.

Even if such a system is not established, there are people who are diligent and hardworking, and there are also people who are very powerful.

But why is it stronger when there is a system?

Because, this is a matter of probability.

The ego is both intelligent and hardworking and hardworking, and this requires a strong self-control.

Moreover, even if there is automatic force, there are some weak people around, and it is impossible to continue to improve after the strength reaches a certain level.

And with the system, the system can replace self-control to a certain extent with a collective atmosphere.

That is, to use the power of the group to urge the positive forward.

In this way, those who were originally in a free-range state and would have been abandoned have also become talents.

And talents accumulate together, compete with each other, and improve each other, and there will be people with higher levels.

The larger the base, the higher the peak, the higher the achievement.

The entire StarCraft career system in South Korea probably covers more than half of young Koreans.

These young people are more than StarCraft players in the United States, and they also have more systems and promotion systems.

In such a situation, why is Korean e-sports not very good?

As for "Anti-Terrorist Operation", they are also great now, this is because although the types of esports are different, they still have the same place, right?

However, due to the lack of system support, Korean players have not reached a level of unbeatable compared to players from other countries.