Chapter Twenty-One: Hudson's Crisis!

Takahashi was asleep, and there was no one else in the office, and although Shin'ichi Nakamoto was reluctant to do such a trivial task as receiving faxes, he lifted his ass from his chair and walked towards the fax machine. Pen, fun, pavilion www. biquge。 info

The fax machine is new, a new model that just came out at the end of '84. Send and receive faxes, copy and scan, and laser printing in one multi-function. However, while the function is advanced, it is also large, one meter and two high, with solid workmanship and hundreds of pounds. If it weren't for the elevator, it would definitely not be easy to move such a square, square and heavy thing to the third floor.

The snow-white A4 paper was spit out by the top print port, and Shin'ichi Nakamoto picked up the warm paper and saw that there was a large string of English on it.

He struggled to read the fax, and when he saw half of it, he was suddenly stunned, and the paper slipped from his palm, like autumn leaves, slowly floating on the ground.

Event...... Oh no......

On the American side...... intends to cancel the cooperation ......

The stone statue-like middle door Shin'ichi slowly thawed, and in a panic, he looked around and saw Takahashi lying on the table asleep, walking over in three steps and two steps, and shaking his hands.

"Earth...... Shock?" Takahashi, sleepy-eyed, said as if in a dream. After about three seconds, he reacted and burrowed under the table with great speed.

Takahashi, who was awake, noticed that the ground was not shaking, and he looked up and asked Shinchi Nakamoto, "There was an earthquake just now?"

"Nope. Shin'ichi Nakamoto replied in a dejected state.

Takahashi looked at Shin Nakamoto, who was in a strange state, and asked, "And what are you?" as he crawled out from under the table.

Shin'ichi Nakamoto pointed to the flyer on the ground and said mechanically, "It's over, it's all over." ”

After sleeping for a while, Takahashi, who was in a lot of energy, walked over and picked up the paper, and after sweeping his eyes, he asked, "That Broadbond in the United States, don't let it change like this, saying that it ruins the game experience." Let us either remake it, or cancel the cooperation and take back the adaptation rights?"

Nakamoto nodded.

Takahashi also nodded, and began to think back to the origin of "Gold Diggers".

"Gold Digger" is not an original of Hudson, and Hudson only got the game adaptation rights for the red and white machine platform.

The prototype of this game was made by a man named Doug Smith, a student of architecture at HSD University, who named the game "Kong" due to the popularity of Donkey Kong in the United States at the time.

This game made by him personally, although the graphics quality is terrible, but the gameplay is acceptable, quickly became popular in the boring HSD campus.

This gave Doug a hint of a hallucination, and he thought he could make money from the game.

It took him a weekend to port the game to Apple's Apple II platform, and a few more hours of "fine crafting".

When he felt good about himself and thought the game was ready to sell for money. He changed the name of the game to "Miner", sent it to a game publishing company with hope, and began to dream of counting money until his hands cramped.

The game publishing company, Broadbond, is a family business run by a brother and sister, and they told Doug about it. The dream is beautiful, but the reality is cruel. This kind of game that only has a black and white picture and does not support the controller, and you actually want them to be listed on the market?

Of course, as a commercial entity, their reply was very polite, "Thank you for submitting the game concept, but unfortunately it doesn't fit our product plan." ”

The optimistic Doug, not discouraged by this, he, like many successful people, did not give up, but continued to improve the game at hand.

Poor students had no money, so they had to borrow money to buy color screens and controllers, and finally on Christmas of that year, the color version was finally completed after great improvements.

Probably afraid of being rejected again, this time he put on a vest on the game - "Gold Diggers", and at the same time played multiple tours and mailed them to a number of game companies.

With the excellent quality of "Gold Digger", Doug won the favor of four game companies, and they all expressed their willingness to represent the game to Doug, but a certain complex of Doug made him choose the company that had abused him.

This company only agrees with Doug's design direction, but does not recognize the quality of the game. They threw Doug $10,000 and told him to continue to improve the game's graphics, improve character animations, and provide at least 150 levels to make the game reach the level of quality that a commercial game should have.

One hundred and fifty levels!

Doug was dumbfounded all of a sudden, is making a game a building block?

It turned out to be like building blocks.

There was a kid in Doug's neighbor's house, and when he was helping out, he casually said, why don't you make a tool to produce levels faster?

Doug, who was born in the Department of Architecture, was shocked, why didn't he expect it!

So he quickly built a level editor that could be used to build game levels with in-game modular graphics.

Overnight, he and the neighborhood kids "made tons of game levels." ”

The game was eventually released in 1983, and the built-in level editor was not removed. This made Gold Digger one of the first games to have a built-in editor.

What's even more surprising is that this editor dominates the game and becomes the most popular and well-received part of the game. The media did not hesitate to use the best words to praise this epoch-making design.

Thousands of players are addicted to creating their own levels and making Gold Digger a classic.

At that time, the center of the video game industry was still in the United States, and the popularity of gold diggers in the United States naturally attracted the attention of RB Games.

Hudson, as the third party of the first batch of Nintendo, guarded the gold mine of red and white machines, and wantonly searched for and represented various well-known games.

When they decided to introduce "Gold Diggers", they found that the game made by this group of European and American ghost animals was really Tai Chi.

The graphics of the computer version of Gold Digger stunned Hudson's developers. At that time, it was simply an extravagant expectation to expect European and American game makers to have artistic literacy. They only cared about game mechanics and efficient programming, but Hudson knew that this level of graphics would scare away a large number of potential players when it was listed on RB.

In view of the relatively young player base of the red and white machine, Hudson decisively decided to enlarge and redraw all the characters in the game. We must not let the hunting style of European and American ghost animals pollute the pure eyes of RB primary school students.

Thus, a new protagonist with a helmet and goggles was born.

The plan to enlarge the character and change the single screen into a scroll was transmitted to the United States. It was strongly opposed by Doug's submission to the game company.

They believe that this change has changed the core mechanics of the game, and the original game experience based on decryption will be greatly disrupted.

As a result, they began to consider canceling their partnership with Hudson......