Chapter 25: Zombie Mode
The innovation of the controller is also a technological breakthrough.
This breakthrough belongs to the category of ergonomics.
Whether it is Nintendo, Sega, or Sony, the investment in this field can be described as quite profound.
However, things related to people do not mean that if you spend money, you will definitely get something.
No matter what kind of small handle it is, the budget spent has exceeded one million dollars.
Of course, a million dollars is not much, but compared to whom.
Back then, the Atari handle was a TV remote control with a joystick.
And the handle of Nintendo's red and white machine is just a small rectangular box made to reduce costs.
The first manufacturer to introduce the concept of ergonomics on the handle was actually Sega.
Although most people don't seem to care much about their sense of touch, this sense, which almost covers the whole body, is extremely acute.
When it comes to dressing, it's easy to tell the difference between good and bad materials.
When you hold the handle, isn't it clear which handle is more comfortable to use?
Of course, the handle is just one point of appeal.
It doesn't mean that as long as the handle is made well, the machine will be successful.
It's when several consoles with similar qualities, including a game lineup, are put together, that gamers pay more attention to the difference in inputs.
The company that uses the handle on my sister, Wanhu is not the first, and it will not be the last.
But the moment when Huang Mao's hand touched the handle. He felt like his whole body was electrocuted.
The touch of the skin-like layer like a girl's skin immediately made him addicted to this feeling.
When the two large hands grasped the handle, he felt as if he had become one with the handle.
This is another wonderful feeling, this feeling of being one, as if it is the highest level in Hong Kong martial arts movies.
However, after the game started, it made him frown a little.
Although the main focus is on online battles, Dark Poetry Arcade can never be completely online.
Because, the waiting time for online is a great waste for arcade machines.
As a result, the arcade version differs from the desktop version by adding a completely new mode - single-player mode.
And this single-player mode is not like online, it is a confrontation between "people" and "people", and that confrontation is too lacking in coolness.
It's a confrontation between man and zombie.
That's right, it's humans and zombies.
Since it was made by Capcom and became popular in the book, players are no strangers to zombies and zombies.
This movement is relatively slow, but it has a terrifying number, and it is a strange creature transformed from a dead person.
In most people's minds, it's a dangerous thing.
There is actually a reason why the single-player mode is a zombie mode.
First of all, what the arcade needs is refreshing, and the more refreshing the better.
And what is the most refreshing thing for a shooter?
Shoot more enemies, of course.
However, if the computer is playing the role of a human, then the density will be much lower in the first place, otherwise it will not be real.
Secondly, it is also difficult to calibrate the IQ of the role played by the computer.
If too smart, the player will be pressed to the ground and rubbed.
If it's too stupid, the player will feel that their IQ has been fooled.
So what to do?
It is to rationalize the role of a large number of low-IQ computers in the setting.
Thinking about it, isn't the most suitable setting a zombie?
Therefore, the stand-alone mode is a mode of fighting zombies and zombies.
They are slow and don't use firearms, but there are a lot of them.
The zombies that seem to be like a sea of gray can also bring enough sense of urgency and oppression to the player.
As for the other benefit, it can make the player less frustrated and can slaughter relatively to the fullest.
You know, gunfight shooter is a game type that tests visual ability and reflex ability.
Generally, novices who have not been trained only have the opportunity to be crushed by veteran players.
However, stupid zombies will not have this problem.
New players can also hit them accurately, and learn some of the skills of using the controller in each hit.
The handle used in this arcade machine of Wanhu is a handle with a double-stick design. One joystick is used to control the direction of the view, and the other is used to control the direction in which the character is moving.
And that's not the most wonderful part, the most wonderful thing is.
Trigger button on the back of the handle.
This is a button that can be output linearly, and if you gently hook it with your index finger, you will shoot a bullet.
Hook your hand hard and the gun will switch to automatic mode, raining bullets like crazy.
And the frequency of the shot, which can be confirmed by the difference in depth and weight.
It's a very user-friendly design, otherwise you'd have to press a button once to fire a bullet. The yellow hair in front of him, maybe his hand will be cut off directly.
After five minutes, although Huang Mao is not very familiar with the operation, the thrill of designing zombies has captured his whole person.
It's a wonderful feeling, as if you can feel the bullets pouring down from your fingertips, the thrill of reaping life.
The zombie mode in the single-player mode can be seen as a pure venting, and a kind of brutality that doesn't care about anything.
Games that use similar design ideas, as well as Koeina, are still secretly developing for Sony's next-generation console.
It's actually another game, but Koei likes the name so much that even if a new game is launched, it has to add the word "true" to the title of the game to continue using the title.
However, in this way, the original game seems to be fake.
However, this violent mode is really popular with players.
It also made Glory evolve from a second-tier game manufacturer to a first-tier manufacturer in one fell swoop.
It's just that this first-line manufacturer has some slight problems.
With their great rise, they seem to feel that everything can be unique.
It's the classic games that they used to make, and they don't make anymore.
This made many glorious old fans silently cry.
However, while Koei gave up on many game series, they didn't give up on a single one. It's that their game is enough to return.
From the scope of the book, it can be said that it is the most expensive game in the book.
Worldwide, this is still the case.
Can cut the leeks of old players, why not cut them?