Chapter Seventy-Two: It's Hard to Lose
"Report manager, Universal Drive has sold 'a thousand copies'!" a staff member of Wanhu North America reported to Nick.
Nick took a folder, about four or five, each containing about twenty pieces of paper. Each piece of paper records the mailing address and contact information of the user who ordered Magnum Drive.
The "1,000 copies" mentioned by the clerk is not the specific number of copies sold, but the number of power of attorneys sold by 10,000 households.
"So many people in the U.S. are making computer games?" Nick asked with some curiosity, rather than looking at the documentation in a hurry.
"Probably not......," replied the clerk in charge of Universal Drive and the clerk in charge of the North American game production organization, "There are 530 companies making games in the United States, and more than half of them are concentrated in California. There are also dozens of companies that make video games in Canada. However, they are small in size and do not have best-selling games.
Manager: Let's sell it like this, right? The program is not protected by patents...... If they buy it and crack ......"
"Don't worry about that. Nick had a smile on his face, "If they want to crack it, they can't crack the retail version of the universal drive in "The Legend of the Martial Arts". Since we are confident to sell, we must be prepared to be cracked. In case you didn't know, Magnum Driver encryption programs are written by the world's top cryptographers. If they want to brute-force it, it will take at least five hundred years. Speculating on the algorithm, they will also take at least a year. ”
"Got it! I'm going to work!" said the clerk.
Nick looked at the back of the departing clerk, still with a faint smile on his face.
He is the founder of Wanhu North America, which is now in a state of expansion. Management talent can always be in a state of scarcity. And the clerk in front of him has been here since the founding of Wanhu North America. In the past two years, I have grown from a young student who has just graduated from university to a talent who can take charge of himself. More importantly, as a founding veteran of the company, he is more trustworthy. Unlike those management talents poached from other companies, when using them, you should also pay attention to the level of secrecy of their access to information.
Not so much because they are worried about selling information to their old employers, but because many of them are simply commercial spies.
A thousand miles of embankment was destroyed in an anthill.
If they sell the key information they have access to, Wanhu North America will be in a state of no return.
What are the key messages?
It's like this universal driver's unencrypted code.
Unencrypted code, not even Nick here. What he has in his hand is already a program packaged from 10,000 households in China.
Wanhu's GG handheld is already on the right track, and the cooperation with Sega, although because of the Sega GG console landing in the United States, there are some entanglements in interests, but in front of Nintendo, a unified enemy, everyone is still standing on the united front, and it is not too troublesome.
As for the Tetris handheld, the handheld replaces the Tetris handheld.
In big cities like New York, Washington, San Francisco, and Seattle, Tetris handheld is hard to find in non-ghetto. Gamers have switched to GG handhelds.
The production capacity has been able to meet the needs of GG handheld computers in large cities, and it has gradually begun to spread to small villages and towns. Wanhu's GG handheld, because of the first-mover advantage. In terms of total sales, it is a little more than Nintendo.
However, it is only less than 200,000 units more.
Such a gap will be caught up with both Nintendo's GB and GG and GG selling points.
Even Nick, the general leader of Wanhu North America, has to sigh at the combat effectiveness of his opponent, Nintendo North America.
Oh yes!
Minoru Arakawa, who was removed some time ago, returned to Nintendo North America and returned to serve as the president of Nintendo North America.
This is of course because he is the son-in-law of Pu Yamauchi, the current president of Nintendo, and is the next generation president who is almost determined within Nintendo. At the same time, it is also because of his excellent personal ability.
Although Nintendo North America has many actions that do not follow the headquarters in his hands, Nintendo North America has indeed completed a series of operations such as establishment, rise, and take-off in his hands.
After Minoru Arakawa's deputy was appointed as the president of Nintendo North America by Pu Yamauchi, Nintendo North America has been beaten under the attack of Sega and Manhu and can't hold his head up.
Although the Nintendo Entertainment System, which is the American version of the FC NES, is still the winner in North America.
But neither the next-generation console, the Super Nintendo Entertainment System SNES, nor the handheld GAMEBOY have a way to gain an advantage in the process of competing with Sega and Wanhe.
Nintendo Headquarters and Yamauchi knew that there would be no peaceful coexistence of consoles of the same generation.
Only the east wind prevails over the west wind, or the west wind overpowers the east wind.
Once the sales of the machine break through a certain critical point, it will have an irreversible impact.
Based on the experience of the NES period, the time to reach this point in time is getting closer and closer.
Sega's 32-bit consoles and 10,000 handhelds have already sold millions of units. Without a good leader to lead the charge, Nintendo North America is likely to lose two important positions in North America: next-generation consoles and handhelds.
In this way, Minoru Arakawa returned to the position of president of Nintendo North America.
It is said that the day he returned to the presidency, Nintendo's North American headquarters in Seattle underwent a bloody purge.
A series of people, including the former president and the former vice president, were all liquidated by Nintendo North America.
At the same time, because their contracts contain non-compete agreements, they have no way to get into the arms of other game companies.
This can be said to be a personal vendetta of Minoru Arakawa, but his actions have indeed improved the purity of Nintendo's North American organization.
Nintendo's execution in North America rose instantly, and the placement of various commercials and operations instantly became another end.
And for the counterattack of Sega and Wanhu, the horn was also sounded in the process.
A large number of excellent game titles were quickly introduced and embellished.
The purpose of advertising is to let players know about Nintendo's machines, and it is to let players know that Nintendo has many games.
In the end, the factor that determines whether players will buy it or not is whether there are enough games and whether the games are fun.
With the Nintendo platform, which has the blessing of almost all the video game development companies in the capital, it is difficult to lose in this day and age as long as you don't have to make decisions with your feet.
Really, it's hard to lose. 8)