Chapter 21 Creative Contest [Please Support the Genuine Version!First Update]

"I understand! I understand!" The expression on Wang Xiaohua's face was very exaggerated, as if Fan Jinzhong had lifted it.

"Zhang San, Li Si, Wang Wu!" Wang Xiaohua shouted to the three people in the studio who were busy in different directions, "I finally know how to do the game! Wang Xiaohua said.

Unless you are making a game alone, in the process of making a game, how to communicate effectively and how to work effectively are all knowledge.

For example, although Zhang San, Li Si, and Wang Wu were all busy with their own affairs, because Wang Xiaohua had no plan, these jobs were actually almost useless.

After more than a month of training, Wang Xiaohua learned various experiences from the seniors who went to study in Yueben, and finally realized his own problems.

In fact, if Wang Xiaohua's game production team was not the game production team within Wanhu, they would have encountered more problems.

One of the first problems is the font problem. You know, although it is almost 1990, the price of memory is still high. Although the world's memory manufacturers are constantly expanding production, the production capacity has been eaten by game hardware manufacturers led by Nintendo, and in general, the supply is less than demand, and the price is naturally not low.

The kanji font library, compared with the Japanese kana font and the English alphabet font, needs to consume a lot more storage space.

In the role-playing games of this era, whether it is Manho's "Endless Fantasy" or Nintendo's "The Legend of Zelda", all the dialogue is basically performed in the name of Motokana.

It's not to take care of any children, so that children who don't know Chinese characters can play games more easily, just to save that little bit of memory cost.

Of course, in the later era of "Little Beasts", that is, "Pokemon", that is, "Pokemon", that is, "Pokemon", in the era when memory size was no longer the primary problem, this kind of game for young players was really for small players, and continued to use pure pseudonyms.

Although it has a backing of 10,000 households, it is also thought that if you make a game, you can have a standard version of the Chinese character library.

Starting with the Odyssey and the Atari 2600, video game consoles were not a complete electronic computer. It can't call up fonts outside of game programs like today's serious computers.

Although there is no technical problem with solidifying a font library in the motherboard of the handheld, there is a problem with the cost.

Therefore, what Wang Xiaohua can use is a fragmented version of the font.

The so-called incomplete version of the font library is which word can be used, and which word is stored in the font. At low pixels, the storage size of a word is not large, and it is completely acceptable without any waste.

Of course, this is only a temporary solution for the technical department of Wanhu. The formal solution of 10,000 households is far more "black technology" than this kind of storage of a single character.

The "black technology" lies in the fact that the strokes in a fixed position are recorded, such as the baby's "treasure" and the family's "home", sharing a treasure cover. Since Chinese characters are composed of individual strokes and radicals, it is more space-saving to synthesize.

It's not hard to think of such an idea, but the difficulty is how to implement it in the current hardware environment.

Whether it is for the programming engineers of Wanhu or the programming engineers of other enterprises, in fact, most of the work is in these complicated and boring things.

While it is unlikely that a single piece of a program will be uncomplicated, errors will inevitably occur when the entire system is complex to a certain extent. This is a matter of probability, and the probability of a person making a mistake is inevitable on a large base.

Zhang San, Li Si, Wang Wu, and the three people rested for three days after Wang Xiaohua's flash of inspiration, and in these three days, Wang Xiaohua worked out in detail a detailed chart of what to do every day and what to do every day.

In the process of designing, he also identified the various needs.

After doing this, there will not be Wang Xiaohua who obviously wants this, but Li Si provides that in a daze.

During the period when Wang Xiaohua's handheld game production team began to make games, many people applied to develop handheld games and apply for handheld development machines.

There are very few people who actually want to make games, and they don't know anything about the difficulties of making video games. The reason why they want to make video games is nothing more than seeing that after Wang Xiaohua took over this task, the whole person became more arrogant and became much more "free".

However, because Wang Xiaohua and Xiao Geisha each took one development machine, there are only three development machines left in China.

Therefore, compared to Wang Xiaohua who got the development machine so easily, the rest of the people began to face various assessments.

Eventually, more and more people were attracted to it, and even a creative contest was held altogether. Whoever has the best idea will hand over the development machine to whoever starts to form a new handheld game development team.

The vast majority of them don't realize that the activities they participate in as if they were joking will affect them for the rest of their lives.

Perhaps when some of these people came out on top and started making their first handheld games, their "whole lives" revolved around making handheld games.

Takahashi, who happened to be in the formation of 10,000 households in China, also became a judge of this creative competition.

Before the start of this creative competition, it was already said in the rules that it was not novel enough, and the ideas that were funny enough could be selected, and the game ideas that could be realized in combination with the actual level of the hardware were really good ideas.

Many people who don't even understand the standards of handheld computers quit because of the trouble, while others begin to understand what the hardware level of handhelds really is. How many active blocks can there be on the same screen, and how big is the capacity of the whole game. Based on the games that already exist, think about the games you want to make.

During the competition, an unexpected event happened. That is, the game consoles and game cartridges in the welfare society, as well as the game magazines, were sold out.

There are also a lot of people in the library, and although I can't fully understand the Japanese release of "The Heart of the Gamer", I try to watch it.

There are some "clever" people who want to find some sensitive points about Takahashi from the middle. I thought that with a little teasing, I could get a development machine and a lot of development funds.

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