Chapter 10 There is a report on the video game industry in South Korea
There is an old Chinese saying that iron needs to be hard, and there is also a saying that if you don't hit the south wall, you won't look back.
The former is saying that it is not enough for people to help, but also to have their own ability, otherwise it is just a lump of mud and will not be able to support the wall.
Don't hit the south wall and don't look back, the meaning is simpler and clearer, and the idea of not hitting the wall will not change.
Gunhei Yokoi has lived in Kyoto since he was a child, and he has lived in Kyoto since he was a student, and he is like a fish, and only in Kyoto does he feel like a fish in water.
Can a fish live without water?
Apparently not.
Of course, you can't survive in boiling water.
It depends on the individual's choice.
When he was separated from Yokoi and returned to China on the steamer, Takahashi held a report in his hand.
This is a survey of the Korean video game industry.
The Korean peninsula is now divided into two countries, the Democratic People's Republic of Korea and the Republic of Korea.
This time, the situation of China and Vietnam was much the same, both of which were divided between the north and the south of the same country, one belonging to the ** camp and the other to the capitalist camp.
At the beginning of the nineties, the USSR, the leader of the ** camp, died not from the enemy's guns, but from the enemy's money offensive.
The result of the peaceful evolution was the overthrow of the Soviet leadership itself.
And North Korea lost oil from the Soviet Union from the Council for Mutual Economic Assistance, and the urbanization rate exceeded 70 percent, and North Korea, which was already an oil industry and oil farming country, was about to collapse.
At this time, South Korea has accumulated a lot of original capital by relying on the industrial transfer of the United States and the United States, coupled with its own economic closure policy for decades.
Without being blocked, South Korea's development is naturally getting better and better.
South Korea's Hyundai Motor, which was transferred from the U.S. General Motors Group, filled the domestic market and began to enter the international market.
With its low price, low fuel consumption and low failure rate, Elantra has even begun to gradually become the model of taxi in the Chinese capital.
South Korea's video game industry has also developed under South Korea's consistent lockdown policy.
Except for game companies with American names, which can sell games directly in South Korea, even game companies that are supposed to sell games in Korea are not allowed to sell games.
For example, South Korea's red and white machine was jointly released by Nintendo Corporation and Samsung Corporation. Nintendo licenses the technology, and the trademark rights, pricing rights, and sales rights are all owned by the Samsung Group.
Sega's partner was another slightly smaller South Korean electronics conglomerate, LG Group, which later became known as LG.
As for the conditions, the cooperation with Nintendo and Samsung is generally the same.
At the same time, South Korea, as a latecomer country, has also begun to popularize computers.
South Korea's own game companies, in addition to just starting to make games for Samsung and LG's game consoles, mainly copycat the games of the manufacturers.
He also began to set his sights on the computer game industry in Europe and the United States.
For industrial countries, imitation or copycat is not a shameful thing.
It is not a stupid choice to save time and effort to take the path that others have already discovered, and it is actually not shameful.
However, doing so would harm the interests of the forerunners, so it is bound to be stigmatized.
However, in the closed Korean market, Korean gamers have not played too many foreign video games.
Therefore, they mistakenly believe that domestic games are all original by domestic game manufacturers. There was even a misconception that the Korean nation is a noble race.
However, this is also something that cannot be helped.
On the one hand, it is not enough knowledge, and on the other hand, it is inevitable.
The Republic of Korea was founded on the basis of a modern, nationalist state.
The foundation of a nationalist state is history and culture, so South Korea abandoned Chinese characters and adopted the phonetic Hangul in full.
One consequence of this is that it is difficult for future generations to understand the ancient Korean documents unless they are specialized scholars, because they are all written in Chinese characters.
On the other hand, because of the phonetics, a large number of homonyms appear.
For example, the cruise ship used by a certain president of South Korea to worship the heavens has two sayings: "Sewol" and "Sewol".
But they must do so if they want to guarantee the independence of a nation-state.
Why?
Because if we don't do this, how can the Korean Peninsula, a country that is not small in Europe but can only be called a small place in Asia, can withstand the impact of Chinese culture.
After the impact of Chinese culture, there will be a centripetal force and cohesion for China.
I am afraid that it will not be long before the Korean Peninsula will become an inalienable part of China.
The same is true in Vietnam, where the centripetal force on Chinese civilization is eliminated by changing the script.
Even in the middle of the 20 th century, the relations between these two countries and regions with China were still untidy and chaotic.
There are people who come from these places and go to China to become high-ranking officials. At the time of the founding of the country, the state also gave them the choice of whether to stay in China or return to their home country to serve.
However, one consequence of the forcible establishment of a nationalist state in this way is that the country is basically insulated from its previous history.
That is, there is no cultural self-confidence.
And in order to maintain national pride, a sense of cultural self-confidence must be created.
Therefore, the saying that everything is Korean has gradually spread.
They are also helpless, and they have no choice but to do so.
South Korea's video game industry, although it only relies on a consumer market of tens of millions, has reached a very considerable number in a very short period of time because of its de facto monopoly and the substantial increase in the income level of the Korean people.
It can even rank in the top 10 or even the top 5 in the world's video game consumer countries.
Korean copycat game developers are getting rich, and players are starting to improve their gamers, and of course they're starting to improve themselves.
However, there is still a little less talent in the country.
And Yue himself is not very easy to dig, and besides, South Korea and Yue Ben are also blood feuds in modern times, so they set their sights on European and American producers.
They invited outdated game producers from Europe and the United States to work in South Korea with a lot of money.
And those producers who have become obsolete regard this place as a retirement place, and also convey the news to the original circle that people are stupid and money is coming quickly.
In the future, South Korea's Blue Hole will be able to invite the founder of the "Battle Royale" gameplay to produce "PUBG: Battle Royale", which also has this historical factor.
What Takahashi is looking at now is what projects and games European and American gamers who have joined Korean game companies are participating in and producing. , you are lonely, the young lady warms you with a movie