Chapter 22: The Top of the Tide [Ask for Recommendation Votes!Second Update]

While these people were still preparing their ideas, the game of the little geisha was already in its final stages.

The whole game is extremely well completed, and although it is a small game itself, it can make people feel great fun.

To put it simply, it is "addictive" and once you start the game, you don't want to stop.

A small-scale game may consume more time than the "masterpieces" of this era.

For example, shooting games, platforming games, this type of game derived from arcades, the total game duration is only one to two hours.

And the role-playing game, from the ten hours of Wanhu's "Endless Fantasy" to a single clearance time, has evolved to nearly forty hours today. And this is filled with a lot of boring time to visit mazes and farm monsters. The truly fun gameplay doesn't necessarily last longer than Endless Fantasy, the pioneer of Japanese role-playing.

The terrible thing about this game made by the little geisha is that the game cycle of a single save is about an hour. Before the data system goes berserk, players can experience more than ten hours of super enjoyable experience.

Therefore, Takahashi also decided to put this game in the starting lineup of handhelds, and gave a lot of exposure during the publicity stage.

The little geisha was also surprised that she was able to make such a complete game for the first time.

Perhaps she, who has a talent for making games, has already thought of the idea of selling this game for skin.

Takahashi, after learning of her idea, did not stop her from developing a new game, but he had a good talk with her for a while.

The topic of the conversation is how long a game of a mode and a routine can be popular.

You must know that in the folk martial arts duel, there is a saying called "killing at first sight".

It's like a boxer, who usually wears gloves, but in a street fight, he was subdued by someone using joint techniques.

I can't say that he is a dish, I can only say that he didn't think of his opponent's style of play. And this is the first sight killing.

In the video game industry, it's basically the same thing.

A new game has just appeared in a game genre, and the game is popular, but it does not necessarily mean that the genre will rise.

Because although the first sight kill is powerful enough, it will "subdue" countless players.

But if the follow-up "work" is not good enough, the player will quickly distract from other games.

Going back to this manga artist game made by Little Geisha, the more perfect the system design of her game, the more perfect the system design. the more it hinders the sales of subsequent games.

Because, your game is perfect enough, why should players buy skin-changing products?

Takahashi felt that after the release of a few games in the series, the popularity of the series would collapse. And how to maintain the popularity of this series, or squeeze more surplus value. You can take the route of copyright authorization, for example, this year's "Yuyou Hakushu" has the most people, let's talk about the game adaptation rights of "Yuyou Hakushu", for example, this year's "Dragon Ball" is the most popular, let's talk about the game adaptation rights of "Dragon Ball".

However, the final consequence of such a routine is to completely ruin the game genre.

Takahashi and the little geisha talked clearly, but he saw with his own eyes how the "same game" kept cheating money by constantly changing skins.

Not to mention the many skin-changing mobile games in China, even Glorious Company's "Nothing Equal" is enough to make players tired of crookedness.

The little geisha quietly took out a red book, she looked at Takahashi's face and said, "I'm not stupid, I have to look at the problem from the perspective of development." The rise and fall of a game genre seems to be the choice of the player, and it seems to be the choice of the producer. But in fact, in the end, it is a question of hardware development. ”

The little geisha pointed to the handheld development machine and said, "It's like before this machine came out, I wasn't very good at making games like the one I have now." Can such a game be played in arcades? No. Such games can be played on home consoles, but on home consoles, such games are too thin. ”

"That's what I thought. The little geisha had a thoughtful expression on her face, "An arcade machine is a machine played by a group of people, a home console is a machine played by a family, and a handheld machine is a machine played by one person. Under the gaze of a family, it seems too silly to play such a game, it is better to play a game that can be played by multiple people. However, just as no one at home thinks that they have to play arcade games, the demand for games is naturally different on smaller, more personal handhelds. ”

Takahashi listened to the little geisha's remarks, and the whole person was almost in a state of Smecta. It's definitely not too much spicy cabbage. Rather, there are too few people in the entire video game industry who can have such insight.

Even, even if you know this law, what can you do?

There will always be people who can't keep up with the times, and there will always be people who are left behind by the trends. At the top of the tide there are incomparable tide makers, and there are countless drowned ghosts under the tide.

As the saying goes, when heaven and earth are together, heroes are not free.

Takahashi was relieved to know that the little geisha could really see things from the perspective of development, and he said with a smile, "If you have such an understanding, you can achieve something no matter what you do." ”

Takahashi's heart gradually thought of the custom industry, which used to be sold for one or two hundred, and with a leather whip as a prop, he could double his income, and if he put on a sailor suit and tied a double ponytail, he could double it again.

Why do some people become sick from overwork, and some people have doubled their worth? It's not because someone looks at the problem from a development perspective. Seeing the contradiction between supply and demand, discovering a new need, and investing in this demand when most people don't react.

This not only illustrates the importance of looking at problems from the perspective of development, but also illustrates the 360 lines, which are the best in action.

Although Takahashi meant that a little geisha was a little thinking about it, let her make this game almost fine, and the follow-up games in the future will be upgraded more powerfully.

However, the little geisha insisted on making the first game she made, so she should not leave any regrets.

And Takahashi in the little geisha perseverance to optimize their own game at the same time, but also produced a handheld version of the "Tower of Magic", different from the past "Tower of Magic", this "Tower of Magic" has 88 floors, although it is still an old bottle of old wine, but it can be regarded as a conscience to increase the amount without increasing the price.

Little by little, the year 1990 is coming soon. New Year's Day is here, will the Spring Festival be far away?