Chapter Seventy-Five: Takahashi in Search of a New Direction

Takahashi is still confused, but the work has not stopped.

This time, the content of the work is no longer to make a game, nor to manage the company's operations, but to return to his origin and do something in the promotion of the game.

"Takahashi's Party" is still a program that is resident on TV Tokyo, but compared to the peak of ratings in the late 80s and early 90s, the current "Takahashi's Party" can only be said to be the mainstay of TV Tokyo.

It's no longer the most popular show, but it's not to the point where it needs to be cut.

has a fixed audience, and it is a relatively ordinary program.

Don't think that this is very bad, you must know that the competition in the entertainment industry is very fierce.

Not only artists and artists have to compete, but also programs and programs.

TV Tokyo has 8,000 applications for various programs, if not 10,000. However, the time of the TV station is limited, so as long as you can be on the TV station and broadcast it on the TV station, it is already a very successful thing.

However, who is this success point for?

For the little people, it is a great success. But for those programs that were once the most popular, being able to continue to appear on TV stations, although it is not the most suffered, but it is not something to boast about.

There are actually many reasons for the decline in the ratings of the program "Takahashi's Party".

Of course, Takahashi doesn't always appear, and the other hosts have a slightly worse ability to do so. But the other problem is that the environment is changing.

Even, the form of game media that can still work in China is no longer so popular in the world.

Just like the magazine "Gamer's Heart", it has also shrunk from the original peak, when it sold about 300,000 copies per issue, to about 150,000 copies now.

Is the quality of the manuscript declining dramatically?

It's the new generation of players, and the demand and acceptance of "Gamer's Heart" has declined.

In the early days of Takahashi's existence, "Gamer's Heart" was based on home console and arcade game guides, and it was a success.

Why is this content so successful?

One is that the games at that time generally had some hidden designs, and because of the poor flow of information and other reasons, most players often did not understand these hidden designs.

Arcades, games designed to allow players to spend the most money in the shortest amount of time, are increasingly emphasizing difficulty. If a player is asked to try it from scratch on his own, then the cost is too great. At this time, through the magazine "Gamer's Heart", learning about the various hidden designs in these games is a lower cost option for them.

At that time, although the difficulty of home console games could be reduced, the game production team and game producers who made home console games at that time were all transferred from Arcade Mountain.

And people's habitual thinking is not so easy to break. Therefore, whether it is like Capcom, Konami, or Nintendo, the difficulty of making various types of games is not easy.

Later, although it was already known that the home machine did not need to be particularly difficult, the designer still gave it a high degree of difficulty.

Because, players have requirements for the length of the game.

A game that you will not feel worthwhile if you buy it and complete it in two hours and spend a few thousand yen on it.

Game producers also need to balance costs, and they will make some responses in order to balance costs.

Since you players need to play for a longer time, adding the game flow will cost us a lot of manpower and material resources, and even the cartridge capacity will become larger and the price will be higher. So, why don't we increase your playtime by simply increasing the difficulty?

For example, in a shooter game, if you don't die once, it will take about two hours to clear the level.

Then, after increasing the difficulty of the game, it will take dozens of hours for the player to reach an immortal proficiency level.

And a game that was supposed to be two hours of gameplay suddenly became dozens of hours of gameplay.

Difficult difficulty, the player is naturally not very adaptable, and needs to die to death.

However, that's true of all the games on the market, and even if you don't want to play a game of this difficulty, we're sorry you won't find any other games to play.

And in order to reduce the time of suffering, players will also choose to watch the game guide.

Although they still have to do it themselves to improve their proficiency, they can know some tips and methods of clearing the level in advance.

And, although looking at the guide will reduce the pleasure of clearing the game a little bit. However, with such a difficult game, even if you clear it in this way, you still have a great sense of achievement.

It's like a math problem, it's painful to scratch your ears and cheeks at all, but if a teacher takes you, finds the doorway, and solves a very difficult problem, you will get a great sense of achievement.

In this day and age, video games are like the math puzzle, and the game guide is the teacher.

Therefore, players chose "Gamer's Heart", which was created at that time.

After that, the games became more and more numerous. I can't even wait for a new game to be released every week. And the content of these games, as the purchaser, the player is not very well understood. The game can only be purchased through a superficial cover and poster.

It stands to reason that there are many "poster scammers" and "cover scammers" in this process, who trick you into buying the game, and when you think it's not fun, sorry, the game won't be refunded.

Players are hurt again and again, and naturally have a memory.

However, although they chose to be more cautious, they still could not avoid being deceived.

Therefore, they need a media outlet to help them determine whether these games are good or not.

At this time, "Player's Heart" opened the game rating column. Introduction, review and analysis of each new game will allow players to know exactly if the game they like or not.

The influence of "Player's Heart" has also grown, and it has gradually become a treasure trove for players to choose games, and the above reviews have an increasing impact on the sales of the game.

As a result, a large number of game developers have also found 10,000 households, and put forward excuses such as recharging and buying advertisements, asking them to increase their game ratings.

And Takahashi has relatively high requirements for "Player's Heart", and it is true that excellent games can accept recharge, after all, it is also a high rating if you don't recharge, but it is not a fun game, so it is naturally rejected.