Chapter 55: I'm Afraid I'm Not a Liar!【Ask for Subscription!2nd Update】

The PC platform is a very open platform.

On such a platform, not only will there be pirated games, but there will also be something that is relatively rare on consoles and arcades, which is cheats that can modify the content of the game.

In Chinese mainland, this kind of cheating program is called "plug-in".

The reason why it is called plug-in is because when Chinese mainland first began to popular online games, Taiwan (Harmony) Bay collectively called this kind of program that provides more functions as plug-ins, and at that time, almost all the plug-ins used in Chinese mainland came from Taiwan (Harmony) Bay.

Therefore, the definition of cheating, which was originally intended to provide additional functions for the software itself, was narrowed down to provide cheats for the game.

Before the advent of the online feature, there were already a number of plugins that could modify the game.

However, at that time, plug-ins were not very harmful.

Because everyone plays the game by themselves and modifies the game by themselves.

Modifying the game by yourself is nothing more than the huge pleasure of using plug-ins in the early stage, and the boredom of omnipotence after that.

But in the online era, the harm of using plug-ins is much greater.

How big is it?

He affects not only the players who use the plug-in themselves, but also the players who play against him.

It may be cool for him, and the game experience is good, but for the player who plays against him, the game experience is extremely poor.

More importantly, it puts the community, and the entire game, in a weird place.

If there is no plug-in, others will defeat you, and you will feel that it is someone else's strength that is better than your own, and you have to work harder and more fuel.

However, if once someone uses the plug-in too.

Regardless of whether the opponent uses the plug-in or not, even if he doesn't, as long as he wins, you think he used the cheat.

And as long as one person uses it, the other players are abused.

If you want to defeat the person who uses the cheat, only unconventional methods can be defeated, that is, you can also cheat yourself.

As a result, the whole game becomes a world of hanging.

Open hanging is standard, and you can't play without opening and hanging.

In this way......

The whole game will quickly die after a short period of madness.

Of course, for buyout games, like Dune 2.

You can't return it if you buy it, so the makers and publishers of the game don't really pay much attention to my Agua problem.

They can even hope that you will stop playing sooner.

Because you don't play for a long time, you save their server resources.

After all, in 1993, even if we wanted to provide a monthly service for online battles, how to promote the payment system of this monthly service was a matter of disagreement.

You must know that China's Chen Tianqiao was able to become the richest man in China in a short period of time.

A very important reason is that he has developed a point card recharge system with Internet cafes as anchors.

You must know that in the ecology of online games in China at that time, most players played games in Internet cafes.

Even if you don't play online in an Internet café, there are often Internet cafes nearby where you can buy point cards.

It solves other complicated pre-procedures such as bank card payment and the terrifying commission of communication service providers through phone bill payment.

But even so, the cost of establishing such a point card recharge system is very large.

With such costs and profits, will the publisher of Dune 2 implement this service for the sake of a game?

And, even if it is launched, will players buy it?

You know, they have already spent real money to buy "Dune 2".

Could it be that the game that was bought with real money is just a half-finished product?

Can't buy all the services?

This......

At least psychologically, players feel like they're losing.

Therefore, Internet battles, at this time, are basically just a gimmick to entice players to buy the game.

As for whether this feature should be used or not, the publisher actually hopes that players should not use it.

Such a short-sighted operation method naturally made these battle games, which could have become classics of the times, pass away one after another.

In another world, the turning point of all this probably came from Blizzard's battle.net.

Through Battle.net and the tournament system, Blizzard has maintained the popularity of the community and the attention of players.

Let a game go from the traditional situation of only being able to sell for three months after its release, to a game that can be sold steadily for a long time.

Of course, this is not enough.

In their follow-up efforts to maintain the community, they have made things like making player-defined maps available.

So that casual players can also find a way to play that suits them.

In this way, a healthy and lively community ecology is built.

The developers and operators of the game can also lie down and make money.

However, capital is short-sighted.

The reason why Blizzard launched Battle.net at a relatively fast pace is not because of how broad their horizons are.

It's because they are broad-minded people who are able to control capital.

However, in this world, Wanhu is trying to build its own online network relying on the existing operating system and online game service system.

Unlike previous video game manufacturers, their own platforms can only allow their own platform games to be online.

And Wanhu's platform can be accessed by any manufacturer.

The service providers that come in pay to rent server connection resources, while Wanhu can collect money from service providers on the one hand, and players on the other.

Because, as a third-party platform, it's an extra thing compared to the online service built into the game.

At this time, plus buying again, the feeling of feeling that I have lost money will be much smaller.

Moreover, after purchasing the right to use this platform.

Not only can you play this game, but you can also play many other games that can be played online.

And Wanhu is also very attentive to the maintenance of this platform.

There are not many fees for game manufacturers and players, thus temporarily achieving a win-win-win situation.

Of course, at this stage this product is almost unprofitable.

You must know that Wanhu has also made great efforts to rely on their distribution system to place point cards in all the places where Wanhu games are sold in North America.

You know, those small shops are okay, they can make money.

But the big supermarket chains are more serious about their reputation.

For example, a small card that provides a virtual service for 10 dollars will be sold for 10 dollars.

It seems a little strange to them, I'm afraid it's not a liar!