Chapter 69: Little Love's New Game
In the end, Xiao Ai still thinks it's better to continue to explore in-depth in simulation games.
She didn't have too good ideas, so she made many permutations and combinations.
"Simulation Manager" is a game of running a company, how to run a company from small to large, and solve various problems.
The gameplay of the game is actually more similar to the "Sims" series on the GG handheld.
Teacher Simulator is a teacher simulator game where players take on the role of a teacher who faces a variety of students and solves all kinds of problems.
The gameplay of the game still hasn't gotten rid of the "Sims" series on the GG handheld that Xiao Ai thought before, and the way to experience other people's lives.
After thinking about these two thoughts, she felt that her mind was not open enough.
Why does it have to revolve around one person, or one career?
What about experiencing what it's like to be an animal?
Xiao Ai suddenly has a game called "Goat Sim" in her mind, and in this game, the player is a goat.
Live and rest according to the various habits of the goat.
However, Xiao Ai found another problem that she could find interesting in the previous assumptions, but she couldn't find "Goat Sim".
Could it be that being a goat, "bleating", will make the player happy?
It doesn't exist.
Various simulation games such as "Kitten Sim" and "Rooster Sim" have been launched.
Xiao Ai thinks that this is not good, it is not okay. Even if it is made into a "Simulated Farm", it doesn't seem to make much sense.
Then move on to more out-of-the-box ideas.
For example - "Simulated Stone"?
Compared to "Animal Sim", "Stone Sim" is more extreme.
Because the stone is fixed, it will only be there, quietly.
This game, if made, may be a very zen game.
You can quietly watch the flowers bloom and fall in the game, and watch the clouds rise and fall.
Quietly wait for the mountains to bloom, quietly wait for the heavy snow to cover the sky.
Such a game may be liked by a small number of people, but for Xiao Ai, this is not the game she wants to make.
Still, she kept all these ideas.
Creativity is such a thing, who doesn't know when it will be used, and it is better to save it than not to save it.
Since a single person's profession is not good, the simulation of a certain creature or non-creature does not seem to be too fun.
Let's just simulate an organization.
For example, banks, for example, hospitals.
Unlike the previous emphasis on individual struggles, simulating an organization ignores these even more.
What needs to be cared about is no longer the amount of a single person's salary, whether they can be promoted and raised, but whether the whole system can continue.
It is even possible to create a fictional island in the Caribbean and simulate the creation of a country on this island.
Of course, this certainly can't be called Island Sim.
Because "Island Sim" will make players think that the protagonist is an island, a more accurate name for such a game should be called "Island Tycoon" or something like that.
However, the setting of "Island Tycoon" is still too far away from the player's life and will not have much sense of substitution.
So what kind of organization will everyone come into contact with, and they will complain about this organization?
The answer is imminent, and there is only one truth.
That's it – hospitals!
That's right, everyone can't refuse a hospital in their life.
From birth to death, you have to deal with the hospital.
Of course, there are many kinds of hospitals, some are for treating patients, and some are for making money.
Some hospitals can treat patients while making money.
And some hospitals, like a nun's hospital.
Cure?
Inexistent.
I can't wait for the patient to have a cold, and then start hospice care.
Well, in the context of capitalism. People's desire to make money is far greater than anything else.
Therefore, even if you make a "mock hospital", it cannot be a hospital for the purpose of curing patients' diseases, but a hospital that exists to make money.
Then, in order to make money, it is necessary to save costs, and it is inevitable to spend one dollar as two dollars, and it is inevitable to make do with it, which will inevitably lead to doctor-patient conflicts.
However, what if the topic of hospitals is too heavy to handle?
Xiao Ai looked at Richie's "Tricky Neighbor" and suddenly had an idea, that is, to ignore reality and make this game into a game with a relaxed and funny style.
Even, all diseases are no longer real diseases, but diseases that are out of the air.
For example, in "macrocephaly", the patient's head is like a balloon, and when he comes to the hospital to see such a disease, the patient's head must be deflated.
What else is the invisible disease, and what is uncomfortable and does not drink vigorously.
In short, it is to treat all kinds of strange diseases.
Of course, in this process, as the manager of the hospital, a black-hearted image is about to come out.
On the one hand, there is a strong demand for money, charging high consultation fees, and on the other hand, doctors and nurses are paid as low wages as possible. Finally, even medical devices have to be reused.
And so and so on, the patients and the staff will say, "The person in charge of the hospital is a liar!"
Of course, there are many ways to deflect conflicts as a player.
It can make doctors think that they make less money and work tiringly, all because there are too many patients, patients have no quality, and patients have no money.
It can also make patients feel that it is expensive and difficult to see a doctor, simply because the doctors who treat their diseases take kickbacks.
Mobilize patients to doctors, mobilize doctors to patients.
The two groups, who were actually bullied by the person in charge, fought each other like this.
As the initiator of everything, as the administrator of the hospital, the player can stay out of the matter, and he can make money happily and "dignified".
Even, Xiao Ai also thought of many similar things in reality.
For example, men and women, who are supposed to work together and cooperate, are being provoked against each other for various reasons.
Boys help girls carry water, receive couriers, and move boxes, and it's just a male cock (meow) silk.
The task of the girl is to spend, while the task of the boy is to give money to the girl to spend.
If a boy doesn't give money to a girl and doesn't buy luxury goods for a girl, it's a boy who doesn't love a girl.
If a girl does the same work as a boy, it is a persecution of the girl.
There are no rights without obligations, and there are no obligations without rights.
Girls hate boys while accepting objectification, and boys are also opposed to girls because of girls' demands.
Where does all the money go in the end?
If you're smart, you must have the answer.