Chapter 54 First Charge Discount

If you want to make a female-oriented game, you need to know what girls like.

If you look at it from a very "rational" point of view, the things that most girls like are actually very simple.

It's either something that can attract the opposite sex beautifully, or something that can attract the opposite sex that is beautiful.

The former is naturally a variety of clothes, cosmetics, and skin care products.

Among the various cosmetics companies that make money every year, there is no shortage of IQ taxes in this category.

And the latter is very simple, that is, chasing stars.

The so-called idol stars, both male and female, are actually a perfect emotional experience for fans of the opposite sex.

Of course, as long as it's a real person, it's not perfect.

Both male and female idols will also have their own physical needs and the desire to seek a mate.

Once the underground romance is exposed, fans will soon "turn against each other" and will soon abandon this idol star.

Therefore, being a celebrity idol is not a simple thing. Because it's a thing that goes against human nature.

You can't castrate celebrity idols in order to keep them from looking for a spouse. Get rid of that it's a real person, not always a kitten or a puppy who is treated as an adult.

Since most women like these two points, let's start making games from these two points.

If it's the former, it can be made into a dress-up game.

If it's the latter, it can be made into a game of dating a "male god".

It's just that from the poor pixels and performance of the mobile phone, it also uses the storage space that can be called, no matter from which angle to cut to make it.

It's not an easy thing to do.

It can only be very abstract and unfigurative.

However, this is not really a big problem.

It just adds a little bit of the cost of adaptation.

You know, to make this kind of game, you don't need to be completely realistic.

Rather, it provides an interface that allows the player to think of a certain experience in real life when playing the game.

For example......

I was teased by a man in my daily life, but in the end nothing happened, and I felt very remorseful.

So, isn't it possible to design a similar male character in the game, and then the female player will interact with him?

Of course, in order to show that the character of the male character is more "in line with human nature", you can add some shortcomings to him.

For example, love money.

Then, if you want to date him, you need to give him a gift. And these virtual gifts in the game need to be recharged for purchase.

In this way, the game can be profitable.

Of course, this kind of purpose is too clear and not very good, and it will not be very cost-effective for players to feel that they will buy this virtual gadget with their money.

Therefore, at this time, it is necessary to provide a virtual currency as an intermediate product.

For example, if you top up 100 yen, you will get 1,000 points, and then you can buy the corresponding things with those 1,000 points.

Some people may think that this is not a redundant move?

No, it's not.

Hasn't anyone noticed that when shopping online, it's often easier to spend money than cash?

Even after the use of electronic payment, the concept of money has to be further narrowed.

There is a misunderstanding in human cognition.

For the numbers on the display, the reaction is often not violent.

And for the heavy banknotes in the pocket, it is more feeling.

Although, the amount of banknotes in his pocket is much less than the amount on the screen.

Adding an intermediate link to the game, in a sense, is also meant to do just that. Dilute players' perception of money.

It's best for players to think that these points have nothing to do with money, and they can spend whatever they want.

Explore, explore, produce.

Through continuous trial and error, a mobile game guided by behavioral psychology gradually began to take shape.

Judging from the interface of the phone, this game is actually very rudimentary.

Even, even the so-called "male gods", some are just a very Q avatar.

But beneath this rough façade is a sophisticated mathematical system.

This data system is very thoroughly quantified.

The money-loving men of the past are still retained, albeit too naked.

But the other male characters added are much different.

For example, there is a male character who likes to wear beautiful clothes for his date.

That...... How can I wear beautiful clothes?

Recharge virtual coins and buy them with virtual coins.

Of course, there will also be some daily rewards in the game that are similar to login bonuses and quests.

In order to implement the strategy of small steps and fast forwards.

There are so many types of rewards that if you complete them all, you'll already be fully familiar with and learn all the details of this game.

In other words, this reward mechanism is still a kind of guidance, and what is the desired effect of the final guidance?

It is to let players recharge and let players spend money.

In this kind of situation where there is mental arithmetic and unintentional, and there are people who have the heart and theoretical weapon guidance, how can players not recharge.

There is no problem with the game design ideas, but the system problem with the mobile phone is the limitation for them.

Due to the relatively weak performance of today's mobile phones, and even the fact that many mobile phones still have black and white screens, it is a hassle to make so many versions.

So, they decided to start working on one of the most popular phone models, and once the game was a bit of success, they started looking for people from specialized game companies to port it.

You know, in the three-dimensional era, most of the video game companies that are called books have not kept up with the times.

But their attention to minute details is still perfect for phones that aren't specifically designed for gaming and have limited functionality.

On the first day of the game's launch, everyone gathered around a computer screen, silently staring at the seemingly motionless number of downloads that had been at 0.

0……

1……

2……

Someone downloaded it!

Gradually, someone discovered the game and started downloading it.

15……

20……

23……

While the number of downloads has been increasing, the number of people paying has not yet arrived.

"We ...... Is there something that has been forgotten?

There must be some detail that we have overlooked!

Otherwise, it would not have been possible for such a long time without payment. ”

"I see! Although the design of the game follows the strategy of small steps and fast forwards. But we don't have it on top-up!

I think we need to add one thing!

One...... Bonus for the user's first deposit!

Well!

It's called the first charge discount!

There's a first time for everything!

The first time is always hesitating!

If we can make people less hesitant about the first time, there will be a second time, a third time!"