Chapter 43 The Complex Game Ecology in China
Ignorance is the happiest.
It seems that everything is best only when you are new to it and you don't know anything.
It's true for movies, it's true for video games.
When I first came into contact with it, I felt as if I had opened a door to another world. This world is incomparably majestic and magnificent, as if infinite, fascinating and intoxicating.
However, if you watch and play too much, this feeling will be gone forever.
It's like arriving in a new city, walking aimlessly down the streets, everything is so new, as if the city is infinitely big, it's very interesting.
But if you stay in this city for a long time, you will be familiar with everything, and you will be able to draw the margins and know them all.
Gone is the strangeness and the unknown.
In the era of red and white consoles, the greatest contribution that Nintendo and other game manufacturers have brought to players is to provide great fun when the vast majority of players are still ignorant and unknown.
Compared with the predecessor Atari, Nintendo's quality management system and royalty system ensure that the game is fun, at least players will not spend money to buy a bad thing.
Although the current players have been reclaimed by many game manufacturers.
It's like a piece of land that has been developed from pristine shrubs into fertile soil.
But Chinese players are still in a relatively primitive state.
As early as a few years ago, Takahashi's uncle Pei Zhong had replaced computers with learning computers in Shanghai, so that the national leaders could see them.
Since then, learning machines have become the mainstream of China's red and white compatible game consoles.
In fact, the idea of learning machines is contrary to the cheap nature of video game consoles.
Compared with the Chinese market, the market developed earlier and more maturely, but there is no good market for the learning machine of the game machine variant.
Is it because parents don't look down on learning machines?
No, it's not.
Located in East Asia, in the traditional Chinese cultural circle, most of the countries like education.
Learning machines are actually a good gimmick.
However, adding a keyboard and an inferior mouse costs 10,000 or 20,000 yen more, isn't that an insult to the intelligence of consumers?
Video game consoles are essentially the equivalent of a family toy, no different from buying a GUNPLA and Lego bricks.
The price difference of 10,000 yen and 20,000 yen is enough for parents to give up.
Moreover, if a child really wants to learn a computer, it is not unacceptable to spend six or seven hundred thousand yuan to buy a real computer.
After all, at that time, the economy was good.
Moreover, compared with the consumption behavior of playing games, parents are more willing to spend money on learning this kind of investment behavior.
However, this situation is not reliable in China.
China's per capita annual income is probably no more than 1,000 yuan.
Under such circumstances, a computer of 6 or 700,000 yen will cost about 10,000 yuan or 20,000 yuan, and an ordinary dual-income family can afford it for five to ten years without eating or drinking.
Therefore, serious computers, even cheap computers like the Apple II, are only affordable in China.
And this kind of guy is mostly concentrated in Bei (Mi) Beijing, Shang (Meow) Hai, Guangzhou (Meow) Prefecture and other places.
More than 100 yuan on both sides of the game console, in Chinese families, is already a very "big" household appliances.
With the development and popularization of membrane keyboards by Wanhu, a learning machine with a membrane keyboard may be about 50 yuan more expensive than a pure game console.
In addition, Xiaobawang's "Jackie Chan" series of advertisements endorsed by Jackie Chan cost an extra 50 yuan to give children a future, which is a reason for parents to accept, and it is also an excuse for children to want to play games.
Most children ask their parents to buy learning machines on the grounds that they are learning to type, but when they buy them, they basically play games.
So, is this true for all children?
No, it's not.
Many of China's first-generation programmers are really the programming foundation laid by a series of derivative learning machines such as Xiaobawang learning machine, pyramid learning machine, Yuxing VCD learning machine, etc.
Although most of these learning machines do not have a storage function, although the performance of these learning machines is poor, and even the tutorials in the manual are full of errors.
However, it has opened up a whole new world for those children who are interested in becoming a child.
It can be said that this is also a refreshing existence among the tens of thousands of children who have been "ruined" by video games.
However, in the mid-90s, arcade machines, which were widely used in Guangdong and other regions, began to slowly penetrate the mainland.
At the beginning, these arcade machines were eliminated by some of the world, Southeast Asia, and the United States, and appeared in China as foreign garbage.
After all, the destruction of these electronic products can be said to be highly polluting projects.
These containers of foreign garbage are sorted in the country and then repaired.
As a result, arcade machines appeared on the streets and alleys.
At this time, there were no formal arcade halls, all of which were hidden in one alley after another.
Even, if you want to go in and play games, you need to make incisions and passwords.
In such an ecology, ordinary children are willing to go to the arcade to play.
But more, resident here, are some rogue (meow) like existence.
These big brothers seem to be familiar with all the games in the arcade hall, and they can make the children who occasionally save enough money worship like a mountain.
Of course, these big kids don't always have money, so things like money robbery are widespread.
Even, this has formed a chain of money robbery, where the big children rob the younger children, and the little ones rob the younger children.
Even, there is an adult who raises more than ten and a half children, and arcade halls of all sizes in the city "collect rent".
Of course, they won't be the owners who open the store.
Those who can open an arcade hall either have connections or vision, they are not something that an adult social idler can provoke.
They usually take money from the little ones.
Thus, around the arcade hall, a dynamic social group similar to the old social era began to form.
However, such organizations often do not do much.
Modern China is a country without a black (meow) society, because the state itself is a very powerful organ of violence.
In such a complex environment, the first generation of Chinese gamers began to grow up.