Chapter 60: SimCity 2000 Released

It is said that the channels for video game players to learn about video games are quite closed, especially to understand the foreign game market, which can basically only be learned through game magazines.

In the past, when Ben was the absolute number one video game, I didn't know about foreign countries.

After all, not only is the foreign market small, but also the garbage games launched.

However, as the United States has replaced the company as the world's largest market for video games, many times, even the video game companies of the company will not choose to launch the game in their home country, but will go to the United States to launch the game.

This does not mean that the video game manufacturers of Yuben have no principles and do not like Yuben.

In fact, they are very principled, they only love money, and they love money the most.

However, as the personal computer platform gradually occupies a place in the United States, and as American video game manufacturers blow the horn of counterattack with sports games, shooting games and other games, the advantage of video games is getting smaller and smaller.

Players no longer accept the video games of this manufacturer unconditionally, but begin to make conditional choices.

Among them, the most tragic work is probably the "Dragon Quest" series.

Although the "Dragon Quest" series is a national game series based on millions of sales, and with the author of "Dragon Ball" Akira Toriyama as a character, Americans also like the manga and anime of "Dragon Ball".

However, when "Dragon Quest" was first released in the United States, the cover was not a cover with Akira Toriyama's obvious personal style, but a separate drawing.

In addition, the name of this game is very earthy for American players who are used to playing board games, so this game is on the street.

Although some players have become loyal fans of this game, the status in the United States is not at all comparable to that of Final Fantasy, another national role-playing game called Ben.

And with the game in the United States, a wave of online warfare has gradually begun.

For example, the sports games of Wanhu have been added to the luxury package of the Wanhu battle platform.

Sports games in Electronic Arts have also followed suit, adding electronic battles.

Games that can be fought fiercely at home are a lot more fun than the traditional slow-paced games of the day.

Players' preferences are actually educated by the game, and players don't know if they will like it until the game is launched.

The more developed Internet in the United States and the network services promoted by manufacturers have gradually captured the hearts of players.

And because of the network services that have been tried in the local area, they have come to a standstill for various reasons.

For example, Nintendo once launched a networking service on the red and white machine, which allows players to speculate on stocks at home through the red and white machine, and just promoted tens of thousands of sets, it encountered the Waterloo of the economy, and the stock market collapsed, and those who speculated in stocks either went to jump off the building, or went to jump off the building on the way.

This set of networking systems that already existed on the earliest red and white machines could only end up without a problem.

Although it was tried early, it suffered early, so that the host platform manufacturers of Yuben gave up the idea of networking the host platform.

After all, networking will cost players more money and the cost of hardware will be higher, so it is better to let players play games with their families at home.

The trend of online battles initiated by 10,000 households in the United States is developing rapidly because real-time strategy games are extremely suitable for online battles, and sports games can also be networked battles.

Real-time strategy players and sports gamers have also been quick to embrace the concept of networking.

Players of other games have also begun to be gradually infiltrated and passively accept the Internet.

Knowing that the concept of networking has become a trend, even games that don't have the use of networking will add networking features.

For example, in The Sims 2000, there is such a feature called SimCommunity.

It's about being able to connect many players together and form a community.

That is to say, from an illusory, individually-controlled world to an illusory, but controlled by many people.

In fact, as the chief designer (meow), Xiao Ai is not very satisfied with this feature, and she thinks that it ruins the player's experience.

After all, once it becomes a multiplayer game, there is no way for any player to experience the thrill of doing whatever they want.

However, networking is also a trend, just like three-dimensional.

Although it may not be needed, it must be.

It's like ten years from now, if a game that advertises itself as a top-notch game, if it's not an open world, it's not labeled as an open world, sales will be an avalanche.

Like another world, Nintendo's new console launch must be "The Legend of Zelda - Breath of the Wild" instead of "Super Mario Odyssey".

Precisely because the former is the so-called open world, while the latter is not.

Even if the latter is still fun, the latter also advertises itself as a free world when it is promoted. And in the promotional video, the main display is the demonstration of the urban world.

After the launch, there are not many "The Sims 2000" players who provide online services through the 10,000-household battle platform.

Because The Sims 2000 originally brought a free and easy experience to the majority of players, and after going online, they immediately felt that they were just playing another real life.

However, in any case, the sales of "The Sims 2000" quickly exceeded two million.

SimCity 2000, which was deliberately staggered with The Sims 2000, was also officially released at the end of 1999.

Although they are all named 2000, it would be very unreasonable if it was really released in 2000 years.

Since entering the fall of 1999, various sects in the United States have begun to publicize that the last day of 1999 is the end of the world, and they need to buy indulgences in order to live to the millennium to collect the IQ tax.

And those who don't believe or don't believe in it have also paid money to eliminate the disaster, and a similar plot was added to "The Sims 2000" filmed by Wanhu.

It is normal to join a sect in the United States, but it is not normal not to join.

Many people who join the Church (Meow) sect do not really believe it, but join the Sect (Meow) sect, and there is an organization. Even if you pay the eleventh tax, it is easier than not adding any sect (meow) faction, and being bullied by all the sects (meow) factions.

Although Takahashi doesn't believe in anything, almost all of them are organized people.

Fortunately, most of the sects are very moderate, just collecting taxes and organizing learning.