Chapter 56: True Fragrance

Ignoring the real emotions of the player, relying only on a certain theory as a guide, and wanting to rely on the player's simple reaction to get a monetary return.

It's like a bad joke that isn't funny.

How can there be such a good thing in the world?

But what's even worse is that there really is such a good thing in the world.

The actions of the players are not simple but complex in a concrete way.

However, if you summarize and generalize the behavior of the players to a high degree, you will find that the players are really a relatively simple creature.

The company called Pavlov, who discovered this theory, looked like a prank, both from the name to the things they did.

However, their pranks have injected a new force into the already lifeless industry.

However, the big companies are not yet reckless.

They began to observe this online game for girls.

All the interactable male characters in this game, except for a colorful avatar, the rest are completed through text.

In a way, the fantasies they can provide for women are not much higher than the male characters in otome manga.

However, it is very strange that these characters have a limited amount of text and only have simple programs to complete the interaction. After the player chooses to pay for the first time, he actually prefers to pay repeatedly.

Although these paying players are clearly aware that they are only dealing with a program, they really have feelings for this virtual program after they have paid.

Even if these virtual characters have all kinds of shortcomings, they will choose and accept them.

And these "shortcomings" are often related to the paid nodes.

The strong payment ability of female players quickly exploded in such a clumsy game.

Players are spending more and more money, and this low-cost game is really just a single-player game. The part of the network contact is done through the mail system.

In other words, even the number of users of this game has increased several times, and as the publisher and producer of the entire game, Pavlov does not have to add additional costs.

On the contrary, it was the children who released the devil out of the box who were frightened by the devil they unleashed.

If there was a Q&A community right now, they would most likely answer the question, "What is it like to become a billionaire quickly?"

Of course, each of them has not yet earned 100 million. But on average, each person can increase their net worth by hundreds of thousands or millions every day, which still makes them feel illusory and unrealistic.

They never thought it would be so easy to succeed.

Even, the telecom practitioner who only treated them as the children of old friends and cared for them now treats them as real big customers.

You know, what this big customer did.

This large customer can now generate nearly a million net profits for telcos every day.

That's right, it's pure profit.

Just the commission of the recharge can already make the telecom company happy.

While a million yen a day may not seem like much, you must know that the scale of payment is still increasing, and the cost is very small.

After a period of scrambling, the children of the Pavlov Society spent about a week combing through all the mainstream mobile phone operating systems on the market, and then made corresponding large game versions for these operating systems, and then fine-tuned them accordingly according to the different machines of each machine.

The development of each version for each system is not carried out on a single line, but on a multi-line basis.

As the editions proliferated, revenues began to grow exponentially.

These young people in Pavlov have a weak concept of money, and they are not as crazy as Fan Jinzhongju. Instead, they started to revamp the current game and add more content.

Almost all other game companies are paying special attention to this sudden rise or successful company in the field of mobile games, where few large companies are involved and few companies have succeeded.

They began to analyze the reasons for the success of the game, and because of the name of the company, they began to understand behavioral psychology.

Behavioral psychology simply opens a new door for these researchers.

You must know that in the past, the game company developed a fragmented system.

It's often their game producer, or the boss of the company, who makes whatever kind of game he likes.

The judgment of the quality of the game basically depends on user surveys and summary analysis of sales data.

On the contrary, there is not a lot of research on the theory of game production.

Even if there is research, it is a stereotypical empirical study.

For example, Glorious, has always been a management game. Such as "Three Kingdoms", "Nobunaga's Ambition", "Age of Discovery" and so on.

They make these games because they like them themselves, and secondly, because the market accepts them so that they can recreate the game.

And this love development game made by Paplov is different.

It is based on the points that potential players may be interested in, rather than based on their own preferences.

Or to put it more simply, the people who made the game probably didn't have the slightest love for the game itself.

Even, the fun of these game makers is not in the game itself, but in the reaction of those who play the game.

It's a very wicked taste.

It's like you're behind the scenes, watching the players be manipulated by them and step into the abyss.

Except for a small number of game companies that are still playing games and providing players with the theme of providing fun, there is no desire to make this kind of game.

The rest of the companies have begun to be alienated and only feel that they should make money.

Seeing such an opportunity to come by myself, I also began to think of making competing games.

You know, what they lacked in the past was theoretical guidance. In terms of the actual production of the game, they are better than a group of children, I don't know how much.

In addition, the mobile game itself is very small.

It didn't take long for all kinds of mobile games to start blooming on various models of mobile phones.

A group of teenagers made a chance discovery, a chance experiment.

It has changed the entire video game industry.

Players have only one reaction to these games, and that is - "It's so fragrant!"