Chapter Seventy-Five: It's Enough to Have a Compulsion [Ask for a Booklist!Second Update]
After some investigation, the feasibility study report for the North American logistics business of 10,000 households came out.
The results of the survey are not optimistic, and the logistics industry is already a traditional industry in the United States today.
Traditional industries are bound to be less than emerging industries like video games, and there are all kinds of opportunities.
After some investigation, Nick finally felt that it was very unrealistic to build his own logistics, and there was no place to collect so many talents. And the cost of money and time invested in this is also immeasurable.
Nick felt that the ideal solution would be to acquire, to acquire a ready-made logistics business. Move the knife on the body of this enterprise. Through the reform of its original system and the adjustment of the business scope, it will meet the needs of 10,000 households in North America.
It's like Cinderella's two sisters, if you want to wear crystal slippers, you have to cut your feet.
However, even if this seems to be the most reliable solution, the success rate is still not high.
The relevant data research company has compiled statistics on all the more well-known mergers and acquisitions in history.
The success rate of M&A cases is less than 30 percent.
With such a low success rate, why do so many companies choose to merge and acquire?
Or because M&A is a high-yield thing, although the risk is not low. But compared to the benefits after success, this risk is completely acceptable.
Expansion is not an easy thing for any business. And if you want to expand quickly, you even want to get a foot in a field that you have never set foot in. Mergers and acquisitions are arguably the only option.
Nick handed the report to Takahashi in the form of a human flesh courier, and also expressed his opinion.
Regarding the merger, Takahashi did not object.
On the contrary, he half-jokingly said in the letter that this was the first time in the history of Wanhu. Hope to be able to complete a wonderful merger and acquisition.
Takahashi's words, Nick ran and broke his leg.
Nick and his subordinates began to make contact with logistics companies that were already interested.
However, the acquisition is not like buying vegetables in the vegetable market, and it cannot be determined in a few words. If it is fast, the acquisition process may take a few months, and if it is slow, it will not be impossible to do it in a year or two.
While Nick was making acquisitions, Takahashi was still working on new games.
Despite the gradual development of the industry, making games is no longer something that can be done by just two or three people.
The division of labor is becoming more and more refined, and it is not so easy for Takahashi to find his own position.
Although Takahashi is the president of Wanhe, in the process of making games, if you ask for it, you will still be scolded by people from all walks of life.
Although it will not happen as a vicious incident such as "killing a president to worship the sky", it will only be bad for the whole team and for the game in production.
The GG handheld player base is now polarized. One is a full casual player, they play games, generally "Tetris", "Bubble Bobble", and a variety of relatively casual games, can be picked up at any time, and can be put down at any time.
The second type is heavy players, who are very demanding of the game. I can't wait to be immersed in the game for 26 hours a day.
The so-called long-term illness becomes a good doctor, and long-term play becomes an expert.
Although they don't know how to make games themselves, they still have a very reliable evaluation system for whether a game is good or not.
The deep player base pays more attention to video games than the light player group. Even video games are the only thing they have to entertain their lives, and even the only ones they have in life.
Because they put a lot of energy into it, they also have a lot of say in the matter of video games.
Through mediums such as print media, their opinions can in turn influence light players. The end result is. It's just that there are some light gamers who have been infected to become heavy gamers.
Wanhu has dabbled in both light and heavy games. The Tetris and Bubble Bobble series are typical light games.
"Tower of Magic" and "Endless Fantasy" are in-depth games. The Sims series, led by Little Geisha, is a new game series that falls somewhere between light and heavy.
Why is Little Geisha's Sims series somewhere between light and heavy?
The reason is that the little geisha version of "The Sims" does not require any superb operation, and the actual content of the game is not very much. It's not hard to get started, but it's not hard to be proficient.
However, there is an important point in this set of game modes invented by the little geisha, that is, it is very "liver".
The Little Geisha's version of The Sims series is a game that makes full use of data and constantly stimulates players.
And because of the game mode, the numerical gap is very small, and players always think that after playing this game, they will be able to achieve more achievements with the character they control. Ability to earn more.
Although, from one stimulus point to another, it may only take a minute or two. But one by one stimulated down. Time slipped away.
When players look up and see the already blue sky, their hearts are definitely mixed.
Takahashi is leading the production of the new work of "Tower of Magic" this time, although the old work of the "Tower of Magic" series has also been fried on the GG handheld.
However, I don't think it's enough to just fry cold rice.
Takahashi led the innovation of "Tower of Magic", and the new work of "Tower of Magic" has changed from the original protagonist to multiple characters.
The game mode has also changed from the traditional "Tower of Magic" to a more similar "Fire Emblem" wargame system.
From the original calculation of HP, magic and keys, it has evolved into the control of the arrangement of troops in each duel.
Although in terms of blood, "Tower of Magic", which is currently in production, is still a new installment in the "Tower of Magic" series. But in terms of game genres, there has been a big change.
The overall difficulty of the game is not to be said to have increased or decreased.
However, players who have played the demo version have received rave reviews for the new "Tower of Magic", in addition to regretting that they will never see the traditional "Tower of Magic again".
The new class system, as well as the setting of mutual restraint, are also new to players.
However, although the quality of the game is destined to be good. There is not much hope for sales.
Although it has a great reputation, it will not sell well.
Players are shouting "Bloodborne" every day!
How many non-video customs clearance parties have actually bought "Bloodborne"?
You say yes.
Hardcore games, it's enough to have a forced style.