Chapter 1: The First Arcade Game: Tower of Magic!

The ideal is beautiful, but the reality is skinny.

Although the people at the computer club of Tokyo Institute of Technology wanted to make a modular design, the reality in front of them did not allow them to do so.

Although there are IBM-compatible machines available, the processors used in IBM-compatible machines are not cheap, and there are royalties to use their standards.

Due to cost and patent considerations, Takahashi's designated CPU was the same MOS6502 as the Nintendo FC red and white machine, and this eight-bit processor had been launched for several years, and it was already behind by the standards of 1985.

But backwardness has the advantage of being backward, that is, it is cheap. But there is a price, just don't try to compare with those arcade machines that use the latest processors and have explosive graphics.

In fact, Takahashi didn't want to compare with them. No matter when, homogeneous competition will always be a bottomless pit.

In the end, the first hardware product cooperated by Wanhu and the Computer Club of Tokyo Institute of Technology was completed according to Takahashi's needs.

The MOS6502 produced by Ricoh foundry, a slightly more advanced graphics processor, and a 256KB storage space, this is the most basic hardware parameter of this machine.

As for the software programming, it's all done by Takahashi alone, but fortunately, there are people to help with the dot matrix drawing of monsters and maps. Otherwise, Takahashi felt that it would take at least four months to complete the game.

"Enter it. Takahashi said to Nobutaka Nakamura.

"Hmm. Nobutaka Nakamura nodded, and bit by bit entered Takahashi's program written in assembly language into the memory writer.

It took about an hour and three changes before the entire game program was finally entered.

Takahashi saw that the legs of the memory were soldered to the motherboard and said, "Let's try it when we turn it on." ”

"You can turn it on. The people from the computer club didn't move, and Nobutaka Nakamura said to Takahashi.

"Okay, I'll come!" Takahashi pressed the power switch, and it took about two seconds for the spherical monitor to show the picture, and with a slight delay, the small horn on the machine emitted a tune made by Takahashi using classic music that had expired.

Pressing the firing pin of the coin dispenser is as if a coin has been thrown.

Go to the game screen.

Takahashi twisted the joystick and manipulated the villain on the screen to move forward.

Now it's the first level, or the first layer.

There is no explosion effect in the screen in the monitor, and there is a path the width of two bricks in the bottom center of the screen that stretches forward, and on both sides is the boiling magma of the red plug, and a warrior with a sword and shield walks forward, and when he comes to the castle gate, he triggers a conversation with the elf.

That's right, this game is not an action game, but a strategy game, and its prototype is also familiar to many people, that is, the "Magic Tower" that has been popular for a long time on learning consoles and web games such as Chinese Wenquxing.

The game that Takahashi is playing now, which he made himself and renamed "Tower of Magic", was decided to make by him after careful consideration.

Because Space Invaders is now an arcade with countless shooting games with airplanes as the control character.

Because Donkey Kong is now in the arcade to manipulate a certain character action-adventure games.

Even with the advent and explosion of Super Mario Bros., there are many such side-scrolling action games.

But whether it's a vertical scrolling shooter or a side-scrolling action game, they are now pursuing a smoother experience and cooler graphics.

And both of these require very good hardware to compete.

Takahashi's 10,000 households are now unable to compare with those large manufacturers that have gained a foothold in the arcade circle, whether it is R&D capabilities, financial strength, or negotiation power with upstream chip suppliers.

Therefore, if you want to enter this market, you can only choose to go sideways in terms of capital, technology and other capabilities.

Cut in with a classification that a large manufacturer has not yet noticed, and break into the arcade arcade market.

Takahashi has been in the game circle for so long since he was reborn, and he has his own opinion on the problem of arcade games now.

That is, almost all arcade games, including games like Pac-Man, require a high level of reflexes and split-second judgment.

And these requirements almost limit the player base to young people, and the kind of scheming video games that can think for a long time like playing chess do not.

To sum up, he judged that games like "Tower of Magic" will be popular with potential players who are not taken seriously by them now.

However, "Tower of Magic" is not as perfect as it seems. The test of reflexes and split-second judgment is lost. That means the player won't die as quickly. This is unbearable for arcades that pursue profits.

However, Takahashi has insight that is ahead of his time. He also has a solution to this.

That's it - krypton!

That's right, it's Krypton on the arcade game of 1985.

If you've ever played "Magic Tower", you know that there is a shop to buy attack power, defense power, and health points. And the krypton gold point designed by Takahashi is here.

As the core of Chinese online games in the future, the numerical planning ability was launched, and the numerical system of the entire game was designed by him very tricky.

There is only one route that can be cleared with only one drop of blood left after defeating the final villain.

Otherwise, it must be resurrected, or kryptonite will have to increase its attributes.

The whole game is not so much a game of actions and reactions as it is a moving math problem, and only by calculating each step can you clear the level without looking at the "answer".

It took Takahashi about twenty minutes to clear the customs according to the process he had devised himself.

When watching the protagonist fight against slimes, skeleton monsters, and bosses, there is actually a different experience from the current mainstream games.

The animation after clearing the level was displayed, and Takahashi was relieved to see that the game was able to run completely and that there were no major problems.

"It's almost done. Next, I will trouble you to play this game in various ways to see if there will be any vicious loopholes. Now there is a known vulnerability that if you bet more than 100,000 yuan in coins, the data will overflow and the protagonist will become invincible. But this loophole was left by me on purpose, and the game always has to have some gimmicks and talking points, right?"

Takahashi said.

If you charge money, you can become stronger, and if you don't charge money, you may clear the customs.

That's Takahashi's core idea for the game.

Nobutaka Nakamura and the others obviously didn't know anything about the power of this bug, and Coats looked at their ignorant expressions and smiled shamelessly.