Chapter Twenty-Nine: The Strongest Game Producer in History
Nothing in the world can happen out of nowhere, or out of thin air.
Whether it is the actual existence of matter, or the consciousness of human beings.
The production of video games can be said to rely on real materials to embody human fantasies.
And man's fantasies, or people's thoughts, are influenced by the environment and affect the environment itself.
Therefore, when Wanhu was making audio games, there were many manufacturers who were also making audio games.
Sega, which is equivalent to Nintendo in the arcade field, was also working on the music game genre at this time.
Hiroshi Suzuki, who was born in June 1958, joined Sega in 1983 and is a veteran of Sega.
The reason why Yu Suzuki is known as Sega's ace producer is because of Sega's arcade status, and a large part of it was created by him.
In July 1985, he released his first somatosensory arcade game, Motorcycle Frame, in collaboration with Yamaha, in which an almost entirely real motorcycle was placed on a machine, and the player played the game while riding on the motorcycle and acting according to the road shown on the screen.
The game was a huge success at the time.
Even the Toyota frame of the later Wanhu, the arcade frame of "Initial D", the root of which also comes from Sega's Yu Suzuki.
In November 1985, he released his first 32,000-color game, Space Harry.
At this point in time, the trend of "Space Invaders" has not yet passed.
I don't know how many games of the same genre of this "Space XX" there are.
The first version of Space Invaders was only available in white, and later versions added green.
However, the so-called green display is just a layer of green transparent film pasted on the machine, and it does not really change the color of the fuselage.
Later, the colors of the game gradually increased, and by the time of Space Harry, the expressiveness of 32,000 colors was already very powerful.
However, although the colors of "Space Harry" are better, they are not as fun as Namco's "Little Bees" of the same period.
And, in the future, Namco's "Little Bees" was transplanted to Nintendo's red and white machines.
Many players who think they've played Space Invaders are actually playing Little Bee from Namco.
"Space Harry" did not have a particularly good market performance, so Sega gave up making the same type of game as a hit game, and instead concentrated on immersing itself in the field of somatosensory games.
In September 1986, Yuyu Suzuki led the development of a new game "Crazy Racing", which was different from previous games in that there were many interesting aspects of this game.
First of all, it's still a motion game, using the control medium of the steering wheel, secondly, it's a cartoon-style racing game, which avoids a lot of explosive light and shadow problems that the realistic style can't solve at this stage, and finally it's a game that can support up to four players.
Because of its ability to play against multiple people, this game set off an even bigger wave of physical sensation craze in the arcade in 1986.
In July 1987, he developed a new motion racing game, "Breaking the Fire Net", which was different from previous motion racing games. The sky rising from the land has achieved a stronger sense of speed while maintaining the characteristics of multiplayer.
It can make players experience more refreshing speed fun.
In October of the same year, "Breaking the Fire Web II" was released.
In 1988, Yushi Suzuki released "Full Drift", a new somatosensory racing game.
He then left Sega to set up his own business with his colleagues.
However, starting a business is not an easy task, and there is no policy to encourage entrepreneurship for all.
Hiroshi Suzuki, who had been badly hit and had almost ruined all his self-confidence, returned to Sega.
In 1990, he released the first arcade game, R-360, which could rotate 360 degrees.
In 1991, he launched his first polygonal racing game, VR Racing, or translated as Virtual Racing.
In 1993, he launched the first polygon fighting game and the most profitable game in Sega's history, VR Fighter II, which can also be translated as Virtual Fighter II.
Yu Suzuki's personal production experience is basically the history of the rise of Sega arcades. After making the hit game "VR Warrior II", he is like "Space Invaders" to Tomohiro Nishikaku and "Pac-Man" is to Toru Iwatani, and his reputation at Sega is also skyrocketing.
The feeling of failing to start a business before has been forgotten by Yu Suzuki.
At this moment, he has a big plan in his mind, but before this big plan is implemented, he plans to make a music game to take a break.
The games that started with Sega are somatosensory games, and music games can also be counted as somatosensory games to a certain extent.
Although music games were first introduced by Komi, Yu Suzuki felt that Komi's use of joysticks and buttons for music games was simply stupid.
He thinks that music has a rhythm, and the most primitive idea of people facing rhythm is to stomp their feet, that is, to slap, to hit.
Therefore, because he had to play music games in such a way that he could hate and hit.
Because Konami has a patent for the whereabouts of the music game, the buttons for this music game made by Yu Suzuki are around the screen of this arcade machine.
There are a total of eight directions, up, down, left, right, and any buttons in between.
There are also one quick tap, two quick taps, and one long press.
Because of his prestige at Sega, when he was at his highest, the production of this music game of his was also very efficient.
In just one month, this game called "Music Roulette" has been basically developed.
The next task is to fine-tune the arcade machine accordingly and enrich the music library.
Yu Suzuki himself began to think of the game he imagined while the people below were optimizing the game.
He wanted to make a game with an infinitely large and wide world, with the freedom to go wherever he wanted.
He was already in his heart, silently giving him the name of the game he had in mind called "Shenmue".
Although Yu Suzuki has never only made role-playing games, he has been doing sports racing games for so many years, and he has done it almost to vomit.
Any literary and artistic worker has the need to break through himself.
And Yu Suzuki also wants to break through himself, he wants to make a role-playing game, just like he made the fighting game "VR Fighter II", and tell everyone that he Yu Suzuki is the best game producer in history.