Chapter 33: The Pill [Ask for Subscription!2nd Update]
As the initiator of the two storms, Takahashi himself was unaware of them.
"What are those students messing with?"
"I don't know! Maybe it's the cafeteria that eats bugs!"
"Then I'm going to make a fuss too! It's okay to eat a whole worm, I ate half of it yesterday!"
The people passing by Takahashi's side chatted first, and Takahashi himself happily walked home with a stack of floppy disks.
It's now the end of 1992, and at the end of that year, there is a very representative game launched, that is, "Dune Castle".
Takahashi has only heard of this game in his previous life, and this game is known as the ancestor of RTS, that is, real-time strategy.
Although the status is very high, in terms of playability, it is still too weak compared to several RTS real-time strategy games in later generations.
Dune Castle is a war game set in the universe, where the battlefield takes place on the surface of a planet covered with yellow sand all year round.
This is an adaptation of the game that is based on the well-known series Dune by the famous American sci-fi writer Frank Herbert.
Of course, this is not a simple adaptation of the game, but a pan-entertainment strategy for the entire era.
Dune, an adaptation of the film Dune, is in production and has not yet been released, while Dune, a crossover game, was released a little earlier.
There is a rule in the video game industry that all kinds of adaptations with the original game are largely a bad game.
It's like this kind of game launched in conjunction with movies, which is not actually a "game", but just a peripheral of the movie, just a tool for film manufacturers to squeeze the last trace of value from the audience.
A very bad juicer can squeeze out so much juice, and a better juicer, although it squeezes more juice, is also expensive!
Choosing to make a scumbag is a normal thing for the employer!
The short-sightedness of capital is vividly displayed in this matter.
However, the game "Dune Castle" may be a little different, and any game that can leave a name for future generations will not be without characteristics.
Even if it is the well-known "Blood Lion", if it is not rotten to a certain level, it will not be remembered!
Even, just from the fact that Wu Gang, the producer of "Blood Lion", did not say "trolls ruined this game!", "Do you want to ruin China's video games?", and the attitude of positive refunds, it shows that this game producer, although his ability to make games is limited, but he still has a heart to make games.
Compared with the later game developers who only sell their feelings and see who they scold like Teddy, I don't know how much better it is.
Takahashi recalled all the impressions of "Dune Castle" in his mind, and returned home full of joy. Happily insert the floppy disks into the computer one by one to read the data.
After installing the game, when he started the game, he found out that it was not a real-time strategy game at all!
Is "Dune Castle" the ancestor of real-time strategy?
This action game version of "Dune Castle" can't be said to be fun, but the level of fun is really limited.
Although the quality is already at the upper middle level in the game, Takahashi is really not happy with the game!
It's like a child getting a gift box, and thinking that it was a box of candy inside, and his saliva is about to run all over the floor.
When I opened it, I found that the gift box was actually a harmonica.
The harmonica is naturally good, but compared to the expected candy, it is still much worse.
Takahashi's feelings now are exactly the same as this child's.
Action games are good, but they're still not the action games you want!
I don't know if it's Takahashi who has deviated from history, looking at this game, I feel a little bored.
He sighed and began to wonder if he was going to make a real-time strategy game too.
The game genre of real-time strategy, as a video game, is also relatively mature with the branches of the main tree.
There are many well-known games, from the Command & Conquer series, to its selage series Red Alert, to the Warcraft series, to the StarCraft series, to the Age of Empires series.
It can be said to be the memory of a generation.
Among them, it may not be easy to say which game series has achieved the most, but the most competitive series among them may be said to be the "StarCraft" series.
But is now the right time to make StarCraft?
Takahashi shook his head.
From the emergence to the development of a game type, it is not achieved overnight, but it needs to constantly improve the shortcomings and carry forward the advantages.
And in this process, the participation of players is also essential.
What many game designers think is a good point, a shining point, can be a toxic point for players.
There is always a mismatch between the game designer and the player, and this misalignment creates a difference in the understanding of the game. In the end, it is not the game designer but the player who plays the game, so the game designer has to modify the game according to the needs and needs of the player.
The reason why the game "StarCraft" is popular all over the world is that in addition to its own excellent game quality, it has the right time, place and people.
Even if StarCraft were to be produced now, the performance of the vast majority of computers in the world would not be enough to support the framework of such a game.
Moreover, the financial crisis of '97 has not yet arrived.
South Korea's unemployment rate has soared, and in order to maintain (harmony) stability, in order to prevent young people without jobs from causing trouble and draining young people's energy, they will promote e-sports in a big way.
Because of this policy guidance of national e-sports, South Korea's e-sports have directly reached the top of the world.
Whether it is from the excellence of the players or from the establishment of the competition system, it is absolutely world-class.
At that time, the strongest player in China joined the Korean team and competed in South Korea. Not to mention occasionally showing his face in the minor league, being pressed to the ground by professional players and rubbing.
Even when I first arrived in South Korea, when I went to an Internet café to play StarCraft, I would be ravaged by the webmaster in various poses.
At that time, Korean e-sports was terrifying!
It's not that Koreans are naturally suited to playing esports, it's because of the policy.
The same StarCraft, why did the game StarCraft II not become a national game in South Korea. It is because South Korea has come out of the economic crisis. There is no longer a need for the game, which is a stability maintenance pill.