Chapter Ninety-Three: The Self-cultivation of Actors

This mouse and this keyboard look ordinary, just like Logitech makes ordinary keyboards and mice.

But underneath this ordinary appearance, there is an unusual inside.

A companion with strong hands-on ability has placed a series of electronic components in it, and as for the function he wants to achieve, of course, it is to realize the use of built-in macros without driving and installation.

Of course, this is very technically difficult, and it not only violates the player user agreement of Wanhu, but also violates the writing protocol of Microsoft's operating system.

But this kind of thing, if it is not discovered, there is absolutely no problem.

Besides, it's not normal to bring your own input device to a game.

In the early years of arcade games, the reason why there were few self-contained devices was because the joysticks of the arcade machines were difficult to replace, and there was no external interface, so it could not be connected to other devices.

Computer games are different, the computer platform is originally a highly compatible platform, and everyone of course tries to put themselves in the most suitable state to compete.

Of course, that's not to say that the equipment provided by the tournament is not good enough.

In fact, whether it is a new mouse and keyboard produced by Wanhu itself, or a mouse and keyboard produced by a subsidiary factory such as Logitech, Razer or even Microsoft, the degree of usability is much the same.

If you want to talk about the difference, it is basically the difference in size, shape and a little bit of feel.

What's more peculiar is that Razer, a manufacturer, has begun to use green breathing lights.

Wanhu followed suit with a glowing mouse and keyboard, and the price also increased significantly.

As for the actual cost?

The cost of a light-emitting diode is less than two cents, a keyboard can use up to 200 light-emitting diodes, and a mouse can use up to ten.

With the addition of these shiny things, a keyboard that was originally about $39 can be sold for $69. The profit margins are so high that all keyboard and mouse manufacturers are eager to buy them.

What's more interesting is that although these manufacturers may not sell the best of their own products, they are also unwilling to lower the price to increase the sales of their products.

After all, both membrane keyboards and optical mice are under the management of the Computer Input Equipment Association.

Each manufacturer is a member, and although everyone seems to be scattered, a stable price alliance has been formed.

Sixty-nine dollars for the mouse, give the point-of-sale terminal a nineteen dollar share, and the remaining fifty dollars, there is still forty dollars left.

In fact, such an expensive mouse, even if there are fewer people who buy it at a reduced price, it is better not to reduce the price and pursue the profit of a single product.

As for when the price will be reduced, it has already been written in the association's constitution.

Manhu is currently developing multi-color diodes, with the ultimate goal of developing RGB light-emitting diodes that can emit three primary colors.

Even by that time, the illuminated keyboard even made up a screen.

Having said that, the circle of quasi-professional players in "StarCraft", although they hate the outside, they don't have a clear understanding of macro.

One is that you can't see it when you use macros, and the other is that people who use macros won't say it, and they are making a lot of money in a muffled voice.

However, the offline competition initiated by Wanhu actually solves the macro problem better.

However, unlike what they want to do to solve many problems such as plug-ins once and for all, there are still people who seek improper benefits.

After all, under certain conditions, people always go out of their way in pursuit of wealth.

Hussein was not a stupid person, he did not go directly to the competition, but first went to the nearby computer room to test it.

Due to the fact that it is outside, functions such as opening pictures are basically unusable.

The only thing that can be used is the function of macros.

But even if it's a macro, you have to learn to act, and you have to be natural.

After all, unlike playing at the base, there are all kinds of onlookers here, and if you don't understand it, it's just a matter of watching the excitement, and if you understand, you can probably find the problem.

It's like Hussein's "proud" division, and in the computer room, he can only slow down the speed of separation, which looks more like a normal person's operation.

A copy of "Actor's Self-cultivation", plus dozens of times to go to the computer room to hone.

Hussein's acting skills have been greatly improved, and even if someone else is fighting against him, and he is given a mouse and keyboard to act, most people will think that he did it, not someone else.

With so much effort, it certainly pays off!

Hussein officially opened the registration, and his companions also had some results.

The two of them split up and began to compete in four places.

During the game, the two people try not to appear in the same place, even if they can't be separated, they are like strangers.

In doing so, it is natural to reduce the risk.

It's like when you're making a secret deal, it's best to have a one-line contact.

Why?

The more people know and the more opportunities they see at once, the more likely they are to be exposed.

Of course, that's not the problem they avoid. What they want to avoid is that if one of them is exposed, the other can continue to make money, which is a risk-sharing practice.

StarCraft is a game that has achieved excellent results in North America in a very short period of time, and most players in the computer room are playing StarCraft.

Of course, this is due to the operation of "StarCraft" by Wanhu Interactive Entertainment, and of course, it has a certain relationship with the quality of the game itself.

As the boss of real-time strategy games in another world, Blizzard has done several very problematic things.

First of all, they charge a fee for a StarCraft computer in an Internet café.

For example, the Internet fee is five dollars an hour, and three of them will be divided by Blizzard.

And for the holding of the competition, Blizzard also wants to participate.

It's not that they want to make the game better and make it more impactful. What they ask for is a penny for a contest run by a third party.

Give money to yourself for sponsorship fees, advertising fees, etc.

If they don't give it to themselves, they have to take back the right to let them run the competition.

This is also the reason why South Korea's "StarCraft" slowly died later, and why "League of Legends" was able to rise in South Korea.

Riot is a company that doesn't do anything more than Blizzard, but just deletes Blizzard's perverse behavior and doesn't do it.

As for other things, although they were also concerned about South Korea, they were most concerned about the Chinese and North American markets at that time.

No matter how many people play games, South Korea will always be a small country with only a few million people.

Compared with countries like China, which have enough economic strength and more people, and the world's cultural hegemon like the United States, why should they pay more attention to South Korea?