Chapter 59 The 100 Billion Plan

Have you ever had a cat?

At this time, Takahashi was working on a topic recently.

He's researching how much of a difference between having a real pet and a virtual pet is.

And where are these differences?

How can humans tell the difference between a living creature and a creature mimicked by an electronic program?

Before the experiment had reached a particularly rigorous stage, it returned to one theme, which was the sense of touch.

With a real cat, you can actually touch its fur and touch this creature that seems to be made up of liquid.

And this sense of touch itself will bring great pleasure.

And that's where video games come in the middle of nowhere.

However, video games don't just have disadvantages, they also have a lot of advantages.

The first is portability.

Only a relatively small number of people can get a real cat.

Because to have a real cat, you need a lot of conditions.

A more spacious field, empathetic and non-allergic family members, and...... The cat owner himself is tolerant of the cat itself.

Able to tolerate all the shortcomings of a living creature.

And a virtual cat, there is no such problem.

Even the act of eating, drinking, and lazing is just a daily activity in the game.

In real life, if you deal with a real cat's eating, drinking, and lazing more casually, then you will suffer a relatively large punishment.

And the animatronic cat is just some numerical punishment.

As for video games, do they have to be realistic?

It doesn't have to be this way.

However, from the perspective of technological development, the increasing degree of realism is a trend.

For example, the game has a high level of generalization of the core concept of gameplay, and the audience of the abstract game is almost getting smaller and smaller.

Those who have not adapted to the new situation have begun to serve on the street one by one, and manufacturers like Wanhu, who can smoothly transition from abstract to realistic, are living better.

Because of the development of technology, it is not easy for the extensive electronic pets like the past to survive on their own, let alone cause explosive results.

Takahashi's research on this problem is based on the memory metal that Takahashi wants to use on his mobile phone.

He wondered if through the coordination of software and hardware could allow players to play with electronic cat pets, and the shell of the mobile phone would provide players with a sense of touch like a real cat.

And the pleasure provided by this tactile sense will greatly enhance the player's stickiness to this game.

Even, popularized.

It's like a love game, and you can also have the touch of the muscles of the little sister and the little brothers, as well as ......

Technically, there are indeed difficulties, so the decision to develop this technology is to demonstrate whether it is necessary.

After Takahashi's experiments, he felt that such a necessity was necessary.

So, the project began to move forward. The estimated R&D budget is no less than 100 billion yuan.

It sounds like a lot, but it is divided into several phases of the project, which are divided into several parts on an annual basis.

In addition, the currency of RMB is not scarce for 10,000 households.

Even if 10,000 households do not have so much funds, there are a large number of banks looking for 10,000 households to lend.

You know, these banks are actually not having a good time.

Why is it so bad?

Because it's actually hard for them to find someone to borrow who can make a steady repayment.

Most borrowers have difficulty in terms of their ability to repay.

After a round of debt-to-equity swaps a few years ago, although corporate loans were converted into shares held by banks, systemic financial risks were avoided, but the problem was not fundamentally resolved.

It's like a balloon that is about to burst, and releasing some of it, although it can be temporarily relieved, it will still be blown up after all.

Enterprises with stable repayment ability do not need to borrow money to a large extent.

Enterprises that do not have the ability to repay the loan stably are often the main force to borrow money.

As for an enterprise like Wanhu, which enjoys a good reputation in the world, the bank hopes that Wanhu will not be able to repay the loan on time, and then the debt-to-equity swap will become a shareholder of Wanhu.

Therefore, although the entire 100 billion plan, although it seems to be a large amount, for 10,000 households, the financial pressure is not very heavy.

Perhaps the 100 billion dollar plan has some pressure on 10,000 households.

However, relying on the domestic talent training system and the increasing maturity of the scientific research system.

Many things can already be solved with the yuan alone and not the dollar.

However, it has to be said that there is still a relatively large gap between domestic universities and foreign first-class universities in the research of high-precision technology.

However, this gap is rapidly narrowing.

And Takahashi researches this technology, in addition to being used for mobile phone cases.

After a period of time, it may also be applied to the virtual reality equipment of 10,000 households. For example, gloves or tights.

However, gloves and tights have another problem, which is the problem of heat dissipation and perspiration.

Another problem with virtual reality is that the system is not compatible with the human perception itself.

You must know that human beings use a variety of organs in the body with the help of various organs.

The so-called three-dimensional vertigo is actually that when the brain receives the three-dimensional picture, it feels that it is moving, so it drives the corresponding organs to respond, but the person does not really move at this time, so there will be nausea and other symptoms.

After wearing virtual reality glasses, this feeling is even stronger, and the reaction is more intense.

In this regard, there is no good solution for the time being.

The only way to do this is to prepare a human ball for human players, just like a hamster ball.

Humans in this ball do exactly the same thing in reality as they do in the game.

In this way, the brain's judgment is no different from the real experience, and there will be no physical discomfort.

However, while this solution solves physical discomfort, for the vast majority of players, it can leave their wallets extremely uncomfortable.

And this kind of high-tech gadget, if you want to promote it, you must be popularized, and it must be cheap.

This kind of large-scale equipment, from any point of view, is not easy to do.

However, although it is not easy to do this overall.

However, in virtual reality, Wanhu has still made some practical progress.

For example, Wanhu's virtual reality glasses can already achieve adaptive adjustment within 500 degrees of the sum of myopia and astigmatism.

In other words, it can determine where each person's visual focus is through the reaction of the human eyeball, so as to provide players with a more comfortable viewing experience.

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