Chapter 25 Development Tools

If there is one sentence to describe Takahashi's recent life, it is "either in a meeting or on the way to a meeting." ”

Even if an enterprise is restrained, after reaching a certain scale, it will inevitably have too many layers.

The so-called flat management is a new management method, but it is better to say that it is a beautiful vision. It's like heaven, no one can live to see it, but think it's beautiful.

Takahashi, who was sorting out the meeting materials for a while, saw the phone on the table light up, picked it up and listened for a while, and said, "Okay, let him in." ”

"Knock knock. There were three rhythmic knocks on the door, and the people outside pushed the door open and walked in, and he stood up to greet him.

The person who came was Yuji Kudo, and the purpose of his coming today was still to join the joint host of Rawanhu or Takahashi.

Takahashi didn't speak first, Yuji Kudo spoke first.

"Takahashi, I've thought about your words carefully. After some hard work, I think there has been a certain improvement. I'm still here today to invite you to join the co-hosts. A console platform can't be without great games. Here are some of our current situation, please take a look. ”

Yuji Kudo handed a document bag to Takahashi with both hands.

To be honest, Takahashi was a little bit confused. In fact, when he talked to Yuji Kudo the day before yesterday, he was already ready to "break up". If you don't speak advice, persuasion will eventually look unpleasant.

I didn't expect Kudo Yuji to be like this, after listening to his words, he could still keep a calm mind, it seems that these entrepreneurs, although they don't seem to be anything, they are not great people or philanthropists, they don't have a dazzling halo, but they still have his merits, Takahashi also secretly introspected in his heart, he used to be a little too underestimated by the leader of these game manufacturers.

I opened the file bag, took out the documents inside, and flipped through the pages one by one. Basically, it is to introduce the parameters and some information of the co-host, but the file is incomplete, and you can see the obvious shortcomings.

Takahashi didn't care about this either, it was normal to have a gap, and no one would tell anyone else all about himself.

It is worth noting that the price column has been reduced from nearly 50,000 yen to 29,000 yen.

Although it is still not cheap, it is at least more down-to-earth than the expensive price of 50,000.

As for the development tools that Takahashi is more concerned about, there is not much mention of it above.

It's important for game makers to have a platform with the right set of development tools. Although no matter what the world is, there is no way to avoid the fact that programmers like to make wheels repeatedly. But if you come across a very crappy and particularly unfriendly development tool, it can be a disaster for the project developer.

Takahashi put down the document and said, "I've finished reading the document, and in terms of the price of the console, there has indeed been a great improvement." The specific parameters are not bad, about twice as much as the current red and white machine. It has more color numbers on the same screen and supports larger cassettes, but there is one thing I am more concerned about, I don't know how the development tools are made. ”

Yuji Kudo was a little happy when he heard Takahashi's words, but he also noticed his negligence, and came to Takahashi himself, and came to Manhu to make a game for the joint console, but did not provide details of the development tools.

In the current game console market, the most complete development tools are probably Sega. It has several sets of development tools at different levels with a high degree of maturity, which are suitable for companies with different financial strengths.

The lowest-level development tools are similar to those of Nintendo's red and white machines, but compared to the price of two million yen for a Nintendo development machine, Sega's is only 500,000 yen.

500,000 yen is not expensive, but the development tools are not very easy to use, and even difficult to use.

You can't even check the game program, and if you want to see the actual effect of the game, you have to burn it out.

This is time-consuming and labor-intensive, and although the development machine is cheap, it actually greatly increases the game development cycle.

More advanced development tools allow you to navigate through the program and even play back the actual effects of the active block. A level of portability is added.

However, it is not uncommon for people to have such development tools that can "calculate" game effects in real time, but the price has also broken the 100 million yen mark.

To tell the truth, on the day Wanhu was fired from the third party by Nintendo, there were countless manufacturers who came to the hall Wanhu for the price of the red and white machine game development system.

You must know that the programmers of companies that have technical cooperation with Wanhu in the past will drool their brains when they come to Wanhu and see the development environment and equipment used by Wanhu.

Although in Takahashi's opinion, this system is still far from being as convenient and fast as he would ideally.

However, for these programmers who are now developing games, writing compilations, and even translating them into machine code by themselves, this set of things from Wanhu is already the same as the future technology.

With this system of Wanhu, the time for error checking and "translation" will be greatly shortened, which can greatly improve the efficiency of game production.

In the past, those game manufacturers were shocked at why Wanhu was able to launch several high-quality games so quickly, and after seeing the development machine designed by Wanhu at any cost, they got the answer.

It's good to be rich!

Compared to music producers at other companies, they need to manually convert their own music into waveforms that machines can understand. The music producers of Wanhu have already started to use a visual game music editing system.

The difference in production tools has caused a huge difference in productivity, which is why Wanhu can quickly launch complex role-playing games.

"Our game development tools are still in the stage of functional perfection, because the price of co-consoles has been reduced so much, although our software vendors have some profit subsidies for hardware, but it is obviously impossible to adopt the same hardware standards as originally planned.

So, it's going to take a while to develop the tools. However, it will definitely be a friendly development tool. ”

Both Nintendo and Sony in another world have made the mistake of being too unfriendly with development tools.

Because of the bizarre architecture, Sony's PS3 was not even developed to its full strength until the end of its life cycle.

The early and late games of PS3 are not at all like they are on the same generation and the same console.

And Nintendo's N64 seems to be the only game that has made the most functional game on the first side.

"Hmm......" Takahashi pondered for a while, "Wanhu can launch games on the co-host, but there is a request......"