Chapter 9: The Stone Age

Takahashi doesn't like to drink, but it does relax most of the time.

Say all the methods you didn't dare to express before, and the things you didn't dare to say.

After eating and drinking, Richie, who is usually a little strange, cried and laughed.

Nick, who had drunk too much, also began to talk about some of the things that he didn't have.

By the time they had come to their senses, Takahashi had already left the United States, and was on his way back to China.

The world is never static, everything is evolving.

Video games, as a branch of electronic technology, are changing rapidly.

The rise of the Internet has added a new possibility to video games.

The popularization of the Internet has allowed more people to communicate and play with people thousands of miles away anytime and anywhere at a lower cost.

However, the ability of most people to find topics is not very strong, so they need a stage and a scene that can generate topics, and that scene is an online game.

Airplanes soar through the blue sky, through day and night.

Takahashi wears sound-isolating headphones on his head and flips through materials in his hands.

This is an online game plan, and it is also the first online game plan for Wanhu.

Because the current development of the Internet is still very early, therefore, this game has a small number of textures, and is more expressed in words, and has a very ancient name - "Stone Age".

This game is not only set in the ancient Stone Age, but also divides players into primitive people of different professions and grabs various primitive creatures as pets.

At the same time, it is also expressing the primitiveness of the Internet.

Of course, this is Wanhu's first online game, but it is not the first online game on the planet.

Let's not talk about real-time strategy online games like StarCraft.

Like MUD multi-user dungeon games, there are quite a few in the United States.

The barrier to entry for these multi-user dungeon games is not low, and it requires players to have a lot of imagination to play the game.

Because everything in the game is either described in words or replaced by various symbols.

It's not easy to find the joy of playing the game.

However, in this era, even in the United States, it is possible to use computers and find MUD games. Either high-level intellectuals, or young people who are very interested in new things.

For these two types of people, it is relatively easy to find the fun of the game in MUD games.

However, although some people have found the joy of playing this kind of game, it is not so easy to have more players and more users.

Therefore, when Wanhu was working on "Stone Age", there were also many American video game manufacturers trying to make a full-graphics multiplayer online game.

It's not an easy task, though.

Wanhu voodoo graphics cards have indeed become more popular, and it is not too difficult to get some good-looking pictures.

However, unlike a multi-user dungeon game that was born out of a board game and basically only gives options to choose from. What form should multiplayer online games be?

Although there are many mature role-playing games that can be borrowed, what are the requirements of these borrowed gameplay for server resources?

How to make players try not to feel this high latency in the case of relatively high latency.

These are all technical challenges that need to be solved.

Although Wanhu's technology allows Wanhu to engage in real-time strategy games of online battles in North America.

But it is difficult for a good woman to cook without rice, and the target market for the game "Stone Age" is China and the book.

Needless to say, at the end of '93, China was still like a seed that had not yet broken the ground and sprouted.

The situation is better, but it is not as good as that in the United States.

In addition, although some computers have been replaced with general-purpose X86 architecture computers, there are still a large number of computers with unique architecture.

Moreover, there are only a very small number of players who use computers to play games, and these players are mainly butter players.

The reason for the formation of such a market pattern is that home game consoles have a broader market, and parents do not want to buy a console that will have a small butter game.

For the sake of more young child users, host manufacturers naturally gave up the extremely small number of users in the small butter part.

But from the perspective of computer game manufacturers, this part of the small butter players is also a big number.

As a result, some manufacturers began to make small butter for sale on computer platforms.

On other fields, when they see that it is profitable, they will naturally follow up.

As a result, a fixed circle was slowly formed.

It's not easy to convert these players into players who play online games like Stone Age.

What if the console version of Stone Age was released directly?

Connectivity was a problem again.

Any generation of home consoles will do anything to keep the final price down.

The features that can be removed are definitely removed.

Therefore, this generation, whether it is Nintendo's console or Sega's console, does not have a very mature networking function.

It can be said that on home game consoles, the networking function is missing.

As a result, the final version of Stone Age was only available on a small scale.

Even, when operating this game, I didn't want to make money, but I was exploring the possibility of future game development.

The situation is basically the same in China, where there are not many places with the Internet at this point in time.

In this era when thousands of yuan are required to install a telephone, only a very small number of individual users will have a network at home.

In addition to this, only large corporations and institutions of higher learning have access to the internet.

In the end, the only scene suitable for promoting "Stone Age" is probably higher education.

In this era of package distribution, in fact, the college students of these institutions of higher learning do not have much money.

Therefore, it is completely impossible to make a lot of money with them and get rich overnight.

At this awkward point in time, the game made by Wanhu has only one role in the final analysis, which is to test the possibility of future games.

However, with the exception of Takahashi, almost no one now knows what the Internet will become in the future.

In an era when there are no portals and no search engines, the so-called Internet is just an island of information.

Wanhu has already used instant chat tools to occupy part of the entrance to the Internet, and the next big entrance is something called a search engine.