Chapter Ninety-Six: It Must Return to the Ordinary

The girl stood there with some embarrassment, she didn't know how to answer.

She looked at Hussein's figure as he turned to leave, and she suddenly grabbed Hussein and whispered, "I don't have any money, but ...... I have ......"

The faint sound was like the sound of a butterfly flapping its wings, and Hussein heard the voice, silently left an address and knocked the freckled girl on the back of the head three times.

It is still necessary to install the mouse and keyboard and debug it.

"Are you ready?"

"Ready!"

"I'm ready too!"

The owner of the computer room acts as a referee, asking both sides of the game.

Kling and Hussein nodded one after the other.

"Game on!"

The referee pressed the start button on the computer.

Behind each of them was a circle of people.

As soon as he entered the game, Kling began to drag the peasants.

The Terran SCV is the strongest melee for the Terran in StarCraft.

Why do you say that?

Because only the SCV of the Terrans is a melee unit.

When the crystals were mined to a certain extent, he began to build barracks and began to produce machine gunners.

And his opponent Hussein, chose to open a fast dog.

A mine lowered the pool of blood, hatched a lump of puppies, and attacked Kling at the opposite point.

Fifty pieces for a spearman, twenty-five pieces for a dog, and one egg can hatch two dogs at the same time.

If you want to say which one is stronger, this depends on the operation.

The Heavy is a ranged attack unit, and can get rid of the puppies by hit-and-run, and if the operation is against the sky, with the absolute advantage of the terrain, it is not impossible to kill the two puppies alive.

Of course, this is an extreme case, not to mention that the hit-and-run attack method has not yet been developed.

Even if it is developed, with the number of APM operations per minute of these people, they basically can't play this kind of operation.

It's not that this operation is difficult, but it is necessary to take care of the construction of the home at the same time.

It is very difficult for the base to continue to produce peasants, and for the barracks to continue to send troops.

For these players now, although some people have thought of this direction and want to march towards this discovery, it is still too difficult to do so.

The tactics of fast dog opening are to catch the second mine on the opposite side.

It's a pity that Klin's choice in the first dish was very conservative, and he did not open the second mine as soon as possible, but chose to send troops first.

Although this will hurt a little bit for the economy, at least it won't lose, right?

His choice is also reasonable.

After he played against so many Zergs, he found that these Zergs would most likely test the depth of the opposite side through tactics like Fast Dog in the first game of the game.

If the opponent is very weak, the first wave of dogs will directly defeat the opponent, which saves time, energy and operation.

You know, now the competitions in "StarCraft" are more and more, and they are getting more and more intensive.

No one can be at their best in any game.

The Zerg players are not wrong to make such a choice.

Since from the point of view of "big data", the approximate choice of the opponent is known.

Although Kling is bald, he is not the kind of person who is so iron-headed that he knows that there are tigers in the mountains and prefers to go to the tiger mountains.

He made a few robbers, and then began to transform into a mine car.

The Minecart moves very fast, and although it is a bit weak with normal attacks, it can lay mines.

This is a common means of map control used by the Terrans, with these minecarts running outside, the Zerg on the opposite side do not dare to attack the Terrans' homes too unscrupulously.

After all, the unknown is the most terrifying.

The elusive thunder car brings psychological pressure to the opponent, far greater than the actual damage.

The game gradually transitions from the early to the middle stage, and out of a population of more than 100, there are fifty or sixty peasants, and the rest are combat units.

Small encounters keep happening.

After discovering that the strength of their opponents was not bad, the two of them were testing each other, looking for the right time to fight.

At this time, what is needed is not only the delicate operation of the players in the encounter, but also the ability to control the entire map and the overall situation.

With limited information, you can know what your opponent is doing.

Kling's overall view is good because he has seen many videos and knows what his ideas and strategies are for attacking on this map as a Zerg.

Hussein, on the other hand, is a man with the power of technology.

Although there were so many onlookers, he still "opened the picture".

The tiny marks he made were as if they were on the map itself.

Hardly anyone looks at one or two pixels that are problematic.

Of course, these points of light do not move their position.

They'll just get brighter when there's an enemy there.

And this change in brightness can only be seen unless you pay attention to it.

Otherwise, the amount of information brought by the quick screen switch itself is already very high, and there will be people watching the changes that occur on the minimap.

Both sides are continuing to run the graph control map.

The harassment of the enemy's division of mines has also yielded its own results.

Although Hussein was able to advance the movement of the locality, his ability to operate was actually limited.

He can still handle the two-line operation, but he really can't deal with the occasional third-line operation of the Terran on the other side.

The so-called three-line operation and two-line operation are actually not as difficult as most players think.

Three-line operation, two-lane operation, does not mean that the player controls the three-line pawn to attack at the same time.

Instead, you can use shortcuts to give orders to attack in advance to two or one line of soldiers.

And at the right time, the main wave of soldiers began to attack.

Then, according to the position of the opponent's main force, the specific operation of selecting each line is carried out.

This process emphasizes more on collaborative ability, and the requirements for operational ability are not particularly high.

Of course, if you can really take into account the soldiers on each line while attacking on the third line, and at the same time maintain the production capacity at home, such a player, even if there is no plug-in, must be almost invincible when StarCraft is far from mature.

It's a pity, as a battle game, as a real-time strategy game.

The best way to improve your strength in StarCraft is to fight stronger people, and the current fighters are almost on a level of combat power.

You won't be good, and he won't be too bad.

In such a situation, the improvement of everyone's level is actually relatively slow.

Moreover, there are no professional players at this time.

There is no one to serve the pros, to provide tactics to the players, to analyze the opponent.

Why are Korean players from another world strong because they are not people?

No, it's not.

It's because their system is strong.

It's like a Hollywood movie, the reason why it tops the world is not because of a certain person, but because of the whole system.

This is also the reason why there is no second filmmaker with Kurosawa's influence.

There is no system, although there are occasional flashes of inspiration, but it must return to the ordinary.