Chapter 68: What a contradiction

The remaining batch of second-rate websites, such as chasing waves, watching together, etc., need to give different bargains to authors according to the amount of traffic on their own websites.

Oh, of course, there are some rich platforms, even if the premium is not low, they have also absorbed a group of excellent creators, and the number of users of the channels they have is also quite large, but they can always lose money.

Further down, there is a group of third-rate websites.

Third-rate websites generally have a place in some relatively niche categories, such as grinding iron for suspense, and iron for military.

However, the revenue of a single category is not much, and because the category is too single, readers will always get tired of reading it one day, so the development prospects of these websites and apps are not optimistic.

In addition, second- and third-rate websites will choose to cooperate with other first-, second- and third-rate platform channels according to their own development stage and strength, and sell their books on other platforms, so as to increase the sales of their own books.

Of course, it is more particular that the first-class platform chooses not to choose other platforms.

Because if you don't choose well, you belong to the enemy.

Use your own resources to help your opponent cultivate traffic.

Therefore, you will find that some first-class websites, compared with those second- and third-rate websites, are more out of content, today with this cooperation, tomorrow will not cooperate with this one.

In addition, there are some websites that are not in the stream, and these websites have been based on content service providers from the beginning of their establishment to connect with other channels.

These small fish and shrimp, although when the whole industry rises, they can also have a good income by drinking soup, but in the long run, in a market that is becoming more and more red sea, once the market is saturated or begins to decline, they are the first to die.

In addition, in terms of Chinese networks, there is another concept that is IP, which is the so-called copyright expansion.

The reason why it is relatively easy to expand copyright is because of its cheapness.

That's right, it's because it's cheap.

All other forms of literature and art require a team of more than one person to create.

Even a stable and updated serialized comic requires at least one manga artist and two assistants.

However, the network needs a person, and it needs a creator.

Therefore, the books tested on the online platform can be adapted in other ways.

And this adaptation is divided into two directions.

One is fan-oriented, which is purely to cheat fans of their money.

No matter how bad the content is, fans will always pay for their feelings.

And a sufficient number of fans means one thing, that is, they will not lose money.

The other is content-oriented.

It is precisely because a book can stand out from the competition of cheap creations that it can be accepted by readers, that is, consumers.

And this still means that those works that are written by writers and have not been tested are less likely to fail than other works.

So, in search of higher profits.

Whether it is a first, second or third-rate website, ten minutes is intended for the development of copyright.

Some set up their own film and television companies to play by themselves, and some sold all these things.

In short, compared to this cheap entertainment itself, other forms of entertainment, although more costly, are also more rewarding.

Besides, even if you're afraid of losing money, can't you fool the big guys?

Of course, in this world, Wan Hu, who started from magazines, made games for many years, and has been involved in the special effects industry for a long time, will not let go of this cheap test platform.

In the past, there were many games in "Player's Heart" that were successfully published in a single copy, and after entering the Internet era, Wanhu also spent some effort on EB.

In terms of this, the development of the Internet is somewhat ahead of China.

Because although Wanhu has a relatively strong distribution channel, it is a magazine, and it is still not as good as a series of veteran players such as Kadokawa in physical books.

There is no restraint of physical interests, so there is no burden on Wanhu when they choose to develop the network.

Maybe in the beginning, it was just a pastime for a group of whites on the game forum to pass the time when they were bored.

However, when Wanhu mobile phones were released, everything was reversed.

Wanhu has a built-in reading software in the mobile phone, and the books built in it are synchronized with the books on the personal computer website.

The number of reading users has swelled from about 200,000 to millions.

It seems that in an instant, the entire network industry has also begun to rise.

Of course, in the era of feature phones before this, there were also mobile phone manufacturers.

However, due to the limitations of technology and various reasons, the response caused by it is far worse than that of 10,000 households.

And Wanhu also relied on this initial form to truly enter the animation industry of Yuben.

You know, although everyone says ACG and ACG, but in this game and animation, they are two circles that seem to be connected, but they are far apart.

Therefore, whether it is a game adaptation animation, or an animation adaptation of a game, they are particularly anxious.

Because everyone is looking for outsourcing, and when it comes to outsourcing, don't expect others to do their best.

Therefore, in such an embarrassing situation, the multi-industry interaction of Yuben has not been very good.

Although Wanhu has relatively strong rendering technology, it is absolutely world-class in the field of 3D animation.

But it's just that this group of animation guys like to go against the trend, they like two-dimensional animation, and under their training, the animation audience of this is also more accustomed to two-dimensional animation.

As a result, the animation produced by Wanhu can earn nearly 100 million US dollars in the North American market, but it can't even make a box office of 100 million yen in Yumoto.

And if you want to enter the field of animation, although those animators also like money, they pay more attention to human favors.

It's not easy to build a good team in one step.

However, in the 21st century, the animation industry is facing a problem, that is, although everyone's painting technology has improved, on the one hand, there is less money, and on the other hand, excellent creators are not able to create special and excellent things.

And 2D animation, to put it bluntly, is a labor-intensive industry.

Osamu Tezuka's TV anime business model has always been low-profit, so it faces the dilemma of high wages, a sluggish market, and the inability to sell well without excellent content.

A large number of popular 10,000 households on the Internet,It seems that from the content aspect,One of the dilemmas of this animation。

The newly established Mando Animation Research Institute is working on a technique for rendering two-dimensional animation in three dimensions.

The biggest problem with 3D animation compared to 2D is that it is too smooth, and the smoothness does not conform to people's intuition and makes people feel fake.

And the cost of manual recuperation is too high.

Therefore......

Wanhu sacrificed a big killer, that is, the artificial neural network began to learn the painting skills of the painter, so as to improve the three-dimensional rendering two-dimensional animation produced by himself.

On the one hand, Wanhu has brought hope and fresh blood to the animation industry, but on the other hand, Wanhu wants to make all the artists in the animation industry unemployed.

It's really a contradiction.