Chapter 17 I Have a Dream
The white horse passed through the gap, and a week passed. Pen ~ fun ~ pavilion www.biquge.info
Takahashi is still undefeated this week, and his level of game making has also improved considerably.
The red-and-white machine version of "Gold Digger" has been basically completed after several weeks of intense development by Shin Nakamoto. After checking all the codes ten times and making sure there were no problems, he applied to the chairman to burn the cassette and conduct a practical test.
On June 20, at 8 o'clock in the morning, the burning began.
Cumbersome data is entered into a cumbersome programmer and checked for input errors on a two-inch LCD screen.
Confirm that everything is correct, and the burning begins.
The burner slowly heats up, the corresponding resistance wire is blown off, and the game program gradually takes shape.
At nine o'clock in the morning, the game trial begins.
The entire staff of the games department gathered in front of an eighteen-inch flat screen monitor.
The music plays, the screen lights up, and you enter the title screen.
In the upper left corner of the dark blue background, there are three gold ingots in the shape of an inverted "pinzig". To the right of the ingots is "Lode-Runner" in red font and yellow strokes, which is the English title of Gold Digger.
In the middle of the screen, a brick wall surrounds three lines of characters.
They are:
1-PLAYER
2-PLAYERS
EDIT-MODE
The meaning of these three lines of characters is "single player", "double player", and "editor mode".
The bottom few rows of white letters are the time when the game was produced, as well as the copyright rights.
“COPYRIFHT-?1985-HUDSON-SOFT
WITH-PERMISSION-OF
BRODERBUND-SOFIWARE-INC
ALL-RIGHTS-RESERVED”
Copyright 1985 Hudson Software Corporation
Authorized Companies
Broadbond Company
All rights reserved"
Selecting but someone is playing with the joystick, and you will be taken to the player information page with a black background and white text.
“PLAYER-1
STAGE-1LEFT-5
SCORE00000000
HISCORE0000000”
"Player 1
Level 1 Life 5
Score 00000000
Highest score: 00000000"
Officially entering the game, the protagonist controlled by the player appears in the center of the screen, and the red and blue color scheme is more conspicuous in the game.
Because it is not a single-screen mode, in order to show all the content of this level, the screen first moves to the right, and then to the left, showing the terrain, gold, and enemy locations of this level.
The game officially began, and Shin'ichi Nakamoto, who was the main producer of "Gold Digger", sat on a chair, holding a small red and white handle in his hand, manipulating every movement of the villain.
The villain climbed up and down, kept digging pits, and with the characteristic music, he got all the gold, and the music appeared to clear the level, and a ladder to the next level appeared.
"Oh yes!"
The moment the gold diggers climbed the ladder, the entire game department office was filled with the sound of celebration.
"It worked!"
"The game worked successfully!"
"The brick walls I painted are so beautiful!"
"Isn't that walking sound too weird? I think it's a bit brainwashing after listening to it for a long time. ”
"I think it's pretty good. The tank of "Tank Wars",Isn't it always ringing?,Isn't the arcade version also played by many people?,I heard that the red and white machine will be transplanted recently.。 ”
The game minister interrupted the exchange of blowings, and he said, "Kusuo, you go and fax the American side and send the game footage." Shin'ichi, you take off the cartridge, pack it, get a new red and white machine, I'll go to the airport in a while, and I'll find someone to bring it to the United States in the afternoon, so that the American side can take a look at our game, and they agree, and you can submit it to Nintendo for review and ready for release.
Let's celebrate tonight, by the way, you can also come to that Takahashi. ”
The head of the game department, who is not very old, called the chairman of the president, that is, the elder brother of the president Hiroshi Kudo-Yuji Kudo.
As a supernumerary member of the game department, Takahashi is also very happy that the game "Gold Diggers" has also incorporated a lot of his hard work.
Joining the development of this game halfway through gave him a preliminary understanding of the development process of the game and a basic concept of game production.
After going through the development of a few more games and getting familiar with the whole production process, even if he really formed a game development team, he would not be in a hurry and at a loss.
"Takahashi!" Shin'ichi Nakamoto waved at Takahashi.
"What's the matter?" Takahashi walked through the office where the demons were dancing and walked over to Shin'ichi Nakamoto, who had already wrapped his package.
"I applied to the president, and I'm going to start the next game right away, are you interested? The prototype of the game is already there, it's a technical sample I made when I first came to the company, you can play this game first, and talk about your feelings. "Shin'ichi Nakamoto turned on his computer and ran a game with very psychedelic graphics.
Takahashi clicked on the game, and the game's graphics were very rough, but after playing this game a little, he found that it was actually a game that he was very familiar with - "Bomberman".
"Is this game called Bomberman?" asked Takahashi.
"It's not called Bomberman," Shin Nakamoto smiled, looking proudly at the game he had made, and said, "It's called Bomb Man, what do you think of the name?"
"......" Takahashi didn't answer immediately, he was pretty sure that the game he remembered was called "Bomberman".
It's an unremarkable game, with a slow pace and childish graphics. But it is on fire, not only in RB Europe and the United States, but also in China.
It was so popular that it was copied by a Korean company, and then copied by a Chinese company, and then the two companies started a lawsuit over who copied whom, and they pinched it first.
Its gameplay is very distinctive, with bombs in the cross-shaped explosion range to blow up enemies and brick walls and eventually find the exit.
Strengthen your abilities through props, so that the originally weak character slowly grows, but as long as you are not careful, you may be crushed.
The most annoying thing is not to be killed by the enemy, but to blow yourself up.
Especially if you block yourself in a dead end, you can't see Hades right away,
I can only wait for the moment when the bomb I put down will slowly explode.
This kind of experience complements the "digging a hole for yourself" in "Gold Diggers".
Takahashi looked through it to make sure his memory was correct, but is there really any difference between "Bomberman" and "Bomb Man"?
I think the gameplay of this game is a bit similar to "Gold Diggers", and the red and white machine version might as well directly use the villain of "Gold Diggers" as the protagonist. ”
"You think so too?" Shin'ichi Nakamoto's eyes almost popped up with stars. What is a confidant! This is a confidant!
He hugged Takahashi with exaggerated movements, and said, "I think so too." Are you free tonight? Why don't we start working on this game tonight? ”
Takahashi thought for a moment, nodded and said, "I'm free." ”
"Great, let's make it. "Gold Diggers" is so fun, it must sell well. When the time comes, "Bomb Man" will be on the market, and it will definitely sell well. ”
A person who focuses on technology may not care about money, but he probably cares about fame. Shin'ichi Nakamoto is the latter, and the reason why he dropped out of college to make games is that he dreams that one day, the games he makes can be played by millions of people.
"I have a dream!" Shin'ichi Nakamoto roared loudly in his heart!