Chapter 43: The Sims - Death of an Office Worker [Ask for Recommendation Votes!First Update]

Most people didn't expect Wanhu to find a game type suitable for handheld so quickly, and this genre is so unique that it is not easy to imitate.

You must know that the video game manufacturers of this book have never known the word "cheeky". In the early days of savage growth, as long as they could make money, they could plagiarize and follow the trend.

The reason why they have converged a lot now is not because the industry has existed for a long time and the industry has been standardized. It's because players don't recognize that kind of high-imitation game.

After a simple analysis, The Sims - The Way of the Manga Artist reveals the core gameplay of this game. It is nothing more than a set of numerical growth systems that indicate that the player manipulates the growth of the protagonist. Spend the money you get with various training and spending that can improve skill points, and this investment will allow players to earn more money later, thus forming a closed loop of money system consumption.

In addition to this, but also through comparisons and other means. For example, compare and rank the comics of other cartoonists to motivate players to move forward.

In order to prevent the player from fishing all the time, some terms for the bad ending of BADEND were specified.

In short, it's about making sure that players are always getting stronger, drawing better comics, making more money, getting bigger houses, hiring more assistants, and making more money.

Takahashi's summary of The Sims - The Way of the Manga Artist is that it is a "successology" game.

Why did Takahashi back summarize it like this?

It's because every action in this game won't be as futile as in reality. It creates the illusion that if you do the right thing at the right time, you will succeed.

This is the reason why players feel so good playing this game. Although the game is not real at all, they can experience the thrill of success in the environment of the game structure. This kind of positive feedback comes so quickly that it simply cannot happen in reality.

Despite the virtual success expressed in the game, players are still immersed in it.

More interesting things happened because of the big sales of this game.

Little Geisha, as the producer of this game, is successful because of players who like to experience success in this game.

She's like those success gurus who are successful because they're teaching people who want to succeed how to succeed.

Well...... Many people who make money also make money because of the money earned by people who want to make money.

It's funny, isn't it?

Since the birth of commercial video games, there has been a paradoxical problem that has plagued all practitioners.

It's just that after a game is successful, it's easy to fail if you don't make a sequel to the whole game.

After analysis, Takahashi believes that the main reason why this happened was because the producers who made the hit games were confused, and they didn't know why the games they made were so popular. It belongs to the blind cat encountering the dead mouse.

Just because a blind cat can touch a dead mouse once doesn't mean it can touch it a second time. If you don't understand the inner rules of the game's popularity, even if you are lucky enough to make a popular game, it is just a fluke and will soon be eliminated.

Although the little geisha did not know what the premise of the game's success was at the beginning of the production of "The Sims - The Way of the Manga Artist".

But it doesn't matter, she has Takahashi by her side.

Although Takahashi often conducts some in-house training, there is only one person who can enjoy Takahashi's one-on-one teaching.

As a result, the little geisha has gained a lot of knowledge and experience, and has figured out the core reason for the popularity of her game.

The little geisha who figured it out naturally began to make a sequel to the "The Sims" series. Because this game is a big hit in Yuben, and because Takahashi said that the main users of Wanhu handheld at this stage are those office workers.

So, the little geisha began to make a game called The Sims - Death of an Office Worker.

Although the name of this game may not sound so auspicious, the core of this game is still success learning.

In this game, office workers will start from the very beginning as a newcomer, to the head of the unit, to the section chief, to the minister, and finally to the pinnacle of life, to win the daughter of President Bai Fumei's family, and become the new president.

The reason why there is a link to win the daughter of President Bai Fumei is because most of the enterprises are still indistinguishable.

An "outsider", although he will enter the middle and senior management because of his strong work ability, it is almost impossible to become the president.

Therefore, a young and promising member who is favored by the current president wants to become the president, and there is almost no way to marry the president's daughter.

It is precisely because of this that although Minoru Arakawa is not treated well by Yamauchi, there are still many Nintendo people who support Minoru Arakawa, believing that he can succeed him as president.

There is no other reason, just because he slept with the president's daughter and the daughter of the Yamauchi family.

Yamauchi Pu's various behaviors towards Minoru Arakawa, no matter how bad, will be interpreted in various ways, and in the end, it will be regarded as a test for his father-in-law to his son-in-law.

It is estimated that few people think that the next president of Nintendo will be someone else, after all, Yamauchi Pu only has one daughter, and if he has no daughter to remarry, he can accept a more capable son-in-law.

It is precisely because the little geisha knows that although it seems to be a modern country, it is still a feudal country that relies on blood rule and uses money and chaebol as a means. The little geisha realized how valuable it was for Takahashi to be able to start from scratch and run 10,000 households without relying on anyone.

Therefore, she also chose to help Takahashi in her own way, and did her best to make Takahashi more worried about his family and more on his career.

Of course, not many people can understand her.

It's like those former colleagues, when they knew that they were going to marry Takahashi, the new red president, they were all envious, jealous and hateful.

And now I know that I still have to make a game to "support myself" instead of living the life of a rich wife, so I call myself stupid.

A little geisha who has been learning Chinese culture since he was a child, he knows that there is a saying called "the ambition of the bird". Although she didn't think she was so tall or powerful, she really didn't want to be just a vase. It shatters at the slightest touch, and disappears with a casual throw.

The Sims - Death of an Office Worker was released on May 15. On this day, there are long queues in front of all the shops that sell The Sims - Death of an Office Worker.

This game, which sounds like a frustration in its name, seems to have the potential to become a hit before it is even released.

You know, there aren't many games that can enjoy this kind of treatment.