Chapter VII Raising Bonuses
Every day, every hour, every minute, there are people who have been left behind by the tide of the times.
Some of them may be willing, but many more are helpless and helpless.
They have struggled, wailed, and been angry, but in the end, their actions have only been useless and useless.
Anger and hesitation can only be reluctantly accepted in the end.
Gradually, they found a group of people like them, so they gathered together, hugged together to keep warm, and formed their own small circle.
The nostalgic arcade circle is such a circle.
Video games may sound like they don't make a difference in any era.
But the different categories that are popular in different eras are actually very different.
For example, the main popular games in the nostalgic arcade arcade are single-screen games, and all the elements are displayed on a single monitor.
For example, there are very few "advanced" technologies such as "Iron Plate Formation" that use rollers, and other arcade machines that use more advanced technology are naturally not seen.
Although the arcade uses old technology, these old boys are very satisfied when they get together, find their friends, and have fun playing games together.
Instead, when they got home and saw their children playing "Counter-Terrorism Action", they looked at it casually and felt dizzy, so they threw down the phrase, "What kind of video game is this!" and left.
But for those young kids, Anti-Terrorist Operation is the mainstream of video games in this era.
Three-dimensional picture, fast design, ultra-high response speed.
Shoot a shot to change places, and even the moment you open the sniper rifle scope, before you can see what is in the mirror, the bullet is fired.
All this is a very high test of reaction speed, not to mention that those old boys don't want to play, even if they want to play, the learning curve is too high for them.
But the learning curve is high for them, but it's not a problem for the little ones at all.
Children react very quickly, and after a few games, they can even form a stable reaction mechanism.
They all remember exactly where people would be hidden and where they would be cold guns in a map.
Sometimes, before even the eye can be seen, the bullet has already penetrated the box and the door panel.
Nine times out of ten, the bullets fired can kill people, and this kind of positive feedback makes these young players like this game even more.
Of course, at the same time, in this competitive system, the game's tactical system is also spiraling.
When they find out that they can kill an opponent with just a few shots somewhere, it often doesn't last long.
Because the players who are hiding there are not stupid, they are always killed, and naturally they will know that it is not safe there.
Even, it will quickly make a tactic that uses those key points as bait.
Quietly waiting for the enemy who was full of joy and wanted to come and harvest the head, and when he was disappointed to find that there was no easy head, he immediately jumped out and shot the opponent to death.
Of course, in this kind of encounter, it's really hard to say who will kill the deer.
No matter how well the strategy and tactics are implemented, in the shooting game, it is the marksmanship that falls to the end.
Someone hits you with 30 bullets, only 10 shots, none of them hit the vital point, although the amount of blood is already very small, but you blow the opponent's head with one shot, then you are the winner.
Of course, whether the marksmanship is accurate or not does not depend on the efforts of one person alone.
Your opponents will also use a variety of methods to make your marksmanship no longer accurate.
For example, a big jump like Fan Wei, a repeated horizontal jump like Sakamoto, in short, let his movement trajectory not match the expectations of the opponent.
In this way, most of the bullets can be dodged.
Therefore, both "Counter Terrorism" and "Counter-Strike" started as a real-life multiplayer competitive shooter, but eventually evolved into a style of their own.
In real life, unless it's a charge, everyone is hiding behind cover and shooting at each other. How could there be such a face-to-face, jumping around, like a pas de deux veneer shot.
But what is impossible in reality is perfectly supported by the game's mechanics.
This technique requires a lot of manipulation, but once practiced, the probability of winning in the head-to-head is much higher.
One month after the launch of "Anti-Terrorism Action", Wanhu Interactive Entertainment announced that it would hold the "Anti-Terrorism Operation" World Competition. ”
The prize money of this tournament will have two parts, the first part is 100,000 US dollars contributed by Wanhu himself, and the second part is like the World Series of card games before Wanhe, where every box purchased by players will be pooled into the prize pool.
In addition, during the tournament, players can also choose to support a team according to their own wishes, and the supporters of the winning team will receive many rewards.
At the same time, Wanhu also has a new technology that it wants to implement, which is based on point-to-point video acceleration live streaming services.
This technology is different from traditional centralized live streaming, which is a decentralized form of live streaming acceleration.
In the simplest and most straightforward words, it is to do the most with the least amount of money.
Get the best live streaming effect with the least amount of money.
Of course, at the same time, the qualifiers will also be held online.
Each player who wants to participate can form their own or join a team to compete.
This may seem like a regular practice, but there is another reason for this, which is to deal with the free wave of Counter-Strike.
The quality of the game itself is good, and the number of players has climbed dramatically since it became free.
Although for various reasons, the system of opening the box has not yet been developed and cannot be profitable, but the local connection of "Counter-Strike" makes it much more applicable than "Anti-Terrorist Operation" of Wanhu.
There are even many players of "Counter Terrorism" who play "Counter-Strike" as an alternative when they can't play "Counter Terrorism".
If you just hold a competition, "Counter-Strike" can learn quickly, who wouldn't hold a competition!
But the key is that the prize pool of 10,000 households is linked to the case opening system, which means that the more players spend, the more bonuses.
But because "Counter-Strike" is not a pure online game, the unboxing system is not easy to design, is it that in order to compete with 10,000 households for the number of bonuses, how much bonus can be raised by 10,000 households, they will pay their own bonuses?
This...... How can it be?