Chapter Seventy-Four: The Development Cycle of "Top of Baseball"
Although John had a lot of ideas for making games, the actual work was okay.
But he also has his own flaws, game developers like him, because they are all lone wolves, so they often lack teamwork and the ability to lead teams.
In fact, making a game by yourself is almost the most efficient option.
Because for a man, he himself understands all his thoughts. This alone saves an unknown amount of communication costs.
However, no one has limited energy and will not be omnipotent.
It's like Takahashi, even though it's a good way to make games, and it's possible to make a lot of game genres. But when it comes to specific things, whether it's programming or drawing dot maps, although he can do it, it's not the best.
And because a person's energy is really limited, the cycle of making a game is too long. Games like PONG, Space Invaders, and Tower of Magic in ancient and antiquity can be made by a person working overtime for days or months.
But if you want to make a person do everything by himself, I want to make a role-playing game that is popular now.
Not to mention that it will be old in the wilderness, at least it will be in the Jurassic century.
And the game in the future will inevitably be bigger, and if one person makes it, it may not be able to finish it in a lifetime.
It's like a sports game that John wants to make, and if he wants to reach the level required by Takahashi, he can hang the level of the 10,000 household logo, and he will do it for at least ten years alone.
Let's not talk about how many decades people have, but in terms of the ever-changing video game industry, it is very difficult to make a game that starts today and captures the hearts of players and gets their recognition in ten years.
For capital, it is too stupid (harmonious) to be sure whether it will return to its original cost in ten years.
Therefore, no matter from which point of view, it is like people will move towards the collective, towards the social division of labor, and towards the difference of occupations.
Video games are also necessarily made by one person, becoming multiplayer team production. And how big this team will be in the end actually depends on the level of technology and management at that time.
For example, in a heavyweight game with 10,000 households now, the maximum number of participants will not exceed 50 people. It's not because there are fewer people who can make games now. But because there are more people, under the current level of science and technology and management, the efficiency has plummeted.
The cost of communication is too high, everyone has heard the story of three people becoming tigers, and a thousand people have heard a thousand Hamlet's words in their hearts.
If the method of passing through layers is passed, no one can guarantee that there will be no deviation in the middle. And even if it's at a round table where everyone starts making a game, there's no guarantee that everyone has the same idea.
In addition, the current electronic technology is not developed enough, and most documents still have to be transmitted through paper. The speed of the printer is limited, compared with the paperless office that is still imagining, the current paper office, the time cost and material cost are very high.
Of course, it's hard to manage even 50 people.
For those who have not lived in an actual business, you can imagine a class that you started in elementary school.
Can a class leader or a class teacher really make the whole class unite and make everyone obedient?
No, you can't.
It's the same with making games.
Although taking a salary is to be more restrained and obedient after all. But everyone has their own ideas, and they all have a "I think".
Takahashi's solution is to design several "chief XX divisions" in the structure, such as the "chief architect" is responsible for the program architecture of the entire game, and the "chief artist" is responsible for confirming the entire game style.
And the others have become vassals of this person, the "chief XX division" is the brain, the core, and the others are parts.
Through histology, he was stitched up like a suture monster and became a "looking individual".
And this individual may be confused internally, but when it comes to the outside world, when it is divided into other game productions, there must be a unified thought.
To put it simply, except for the "Chief XX Division", everyone else has been alienated into "tools", and the "personality" has been erased as much as possible.
Although this is very stressful and depressing for the staff at the bottom, such a structure supports 10,000 households to organize a team of nearly 50 people.
What John lacks is a workout similar to this kind of big project. Because of the time and John's personality, it is unlikely that he will be sent to the headquarters of the book to study.
Therefore, after Takahashi told John all about his experience, he asked him to try his hand at pulling the team and make "Trump's Top of Baseball", which has been named by Coach Trump.
Because it was John's first time working on such a project, and because the whole team needed to be run in even if it was formed.
Takahashi's development cycle for this game is nine months, although it hasn't been a year yet, I don't know how other companies are, but compared to the game production progress of Wanhu headquarters.
The positioning of "Trump's Top of Baseball" can be regarded as a niche game for fans, and the production cycle is only three months.
This is still the case that the production staff is not familiar with baseball, if they are familiar with baseball, they are familiar with the rhythm of making this kind of game.
One a month is possible.
However, in this era, the game market can't stand the rhythm of one sequel a month.
In this era, due to the storage medium, even if there is an expansion pack, the expansion pack has to be released separately, and it is difficult to use the data stored in the original game cartridge.
As a result, Takahashi tends to spend some time fine-tuning the game after the entire game has been made. Try to make this game as good as possible for players.
At the very least, players can't be allowed to play to an embarrassing situation where the completion is very low and they will encounter a bug when they take a step.
Of course, Takahashi hadn't told John about it yet.
Because, this is equivalent to extending the game development cycle in disguise. If so, John's pressure will be lighter, and when the pressure is lighter, the progress of making the game will be slower, which can be almost expected.
The time entered March, and the Lunar New Year had already passed, and Takahashi finished his affairs in the United States and set off to return to the headquarters.
There has been no big boss for several months, and the headquarters is still maintaining normal operations.
However, in the player base, something has happened.