Chapter 89: Tradition and Change

The R&D process is very long, and it is not easy to complete one milestone after another.

Although there are multi-color LEDs, it is not easy to make the VrBoy a machine that can display color images.

Whether it is the latest LCD TV that appears now, it is still very inferior, or the traditional cathode ray tube display, as long as it is a color TV, there will be a boundary of color number.

It is not difficult to display a simple color. But it's not easy to calibrate each color and then mix it together in a specific ratio to create another color.

The kind of display that Gunpei Yokoi is making now is not a display in the typical sense either.

As an atypical display, the technical principle has only appeared for a few years, and it is not easy to make this technology fully mature.

Therefore, the Optics Research Institute of Keio University and the First Development Department of Nintendo worked closely together to solve the problem they wanted to solve.

Many modern companies are actually Nintendo's model, this model of cooperation with universities.

In fact, as the most advanced research universities, they have an advantage in the process of researching the practical application of advanced technologies.

To say that a business is looking from the bottom up, they are looking from the top down.

They make standardized products, which are often lower than the technical level they can achieve, and the demand is nothing more than the yield rate.

But for enterprises, they not only have to pursue yield rate, the pursuit of low cost, but also the pursuit of higher technology.

Therefore, the combination of enterprises and schools is a very good model.

In this way, schools with advanced technology have channels for technology monetization, and enterprises have new technologies.

This kind of complex is a very modern, very good one.

In fact, with the professional level of Yokoi Gunpei, it is absolutely not enough to lead such a line of technical practicality.

However, as a helmsman, he was able to grasp the direction of public relations.

For example, which is the sixteen million colors or the twenty-three million colors?

Both can be achieved by technical means.

If it is said that the technicians of the head iron should pursue 23 million colors, they will ignore various problems such as cost.

However, Yokoi Junhei is different, he will find the most suitable solution for market popularization, that is, the effect is okay, but the cost is lower.

The products produced by this scheme are not extreme, but they are enough to be popular.

As for more advanced technology, it is better to use it as a technical reserve now, when time accumulates little by little, and the maturity of this technology is improved little by little, one day it can be used in consumer electronics.

Gunpei Yokoi has adapted well to his role on the team.

You know, he started making mechanical toys, and he definitely can't say that he doesn't understand the things on the video game console, but the level will not be very high.

Like the printed LCD screen of the original gaming watch, he can also integrate the technical principles and get started himself.

But when it came to the game boy period, in fact, from the hardware to the final software, the effect was already like magic.

A lot of computing power can support the operation of a game on the display screen.

Although Yokoi Junhei can handle the program and circuit on the game watch, it is definitely impossible to get the game boy himself.

And now this virtual reality boy, it can be said that one step further, what Junhei Yokoi can do is only from the user experience, from the problems that players may encounter, and from the cost direction.

Still, it's a pleasure to work with.

After all, for the university community, Nintendo, which is now the largest company in terms of market capitalization, is far more cute than Sony, Panasonic, and Mitsubishi.

Because those enterprises are engaged in the integration of production and research. They can complete the research and development themselves, and even the papers are more sophisticated than those issued by universities, and they are competitors rather than financiers for universities, and they naturally do not like them.

When Gunpei Yokoi was developing VrBoy, the video game industry around the world was even faintly blowing a trend of virtual reality games.

Keio University's paper is public, and although their key technology is protected by patents, the patent protection is that it cannot be sold, but it does not mean that I cannot reproduce the technology or do research.

Although I am still not optimistic about the monochrome display effect, this visual display of Keio University is really different from other display methods.

It is no longer a screen, but a three-dimensional space in itself, and it also uses the difference in human vision to create a greater three-dimensional feeling.

People were shocked and wondered, is this really the future of video games?

Video games are an industry that has only been commercialized for more than 20 years, and most of the people in the founding period of the industry are still in this industry.

As a result, the industry is also well aware that in the video game industry, nothing is traditional, everything is new and constantly changing.

Whether it will really be the world of virtual reality games in the future is also a possibility.

One problem with this possibility, though, is that the cost of making it happen is too high.

It's not compatible with the whole system now, and it's okay if it's not compatible with the system, but the bigger problem is that users still have to pay too much in terms of learning costs and monetary costs.

Although there will be users who will try it, it is also a question whether the vast majority of users will accept this display method.

You must know that in the process of trying by many manufacturers, people who have experienced the picture have different degrees of dizziness, and some people will even vomit directly.

If you really play and let the picture move with your consciousness, but it is different from your subconscious, it is likely to cause a lot of maladaptation.

Of course, these can be solved with technology.

But what about the cost?

If there is such a problem in the first generation, will it cause a large number of players to directly refuse to buy if they randomly generate players who can't play?

Because no one can guarantee whether he is the one who is chosen.

However, whatever the reason for rejecting this trend.

Yokoi Junhei is already researching, as a legendary hardware producer with two game console series and total hardware sales of more than 100 million, he has begun to do serious things, won't it come true?

Gunhei Yokoi, who is busy with research and development, announced that he will exhibit the VrBoy at the Tokyo Consumer Electronics Show in the fall.