Chapter 59: Why?

From the big country to the small game, it can't make people stop hope.

Like all mobile games, players can have the motivation to continue playing, because of that virtual probability, which gives them the illusion that they are the lucky ones who are in their own affairs.

As for whether you can really be the lucky one, that's a matter of mathematical probability.

The lucky ones who really become the lucky ones, even like the lottery, are far lower than the probability of appearing in theory.

After all, any game operator is not going to be a welfare manufacturer.

The majority of gamers, there are not many people who are really stupid, and everyone quickly found out about this fact.

Originally, game manufacturers had prepared for the worst, and had already planned for a sharp decline in game revenue.

However, when almost all players learned how the game worked, there was no drop in revenue.

Instead of falling off a cliff after the public entered the crisis rhetoric, it remained in a stable cycle.

Why?

Are the players resigned?

No, it's not.

The players didn't go along with it at all.

Their current situation is not much different from that of gamblers. Although reason told them that it would not end well if they continued to play like this, they still felt that they had to continue playing.

Why keep playing?

Because they can't accept the sunk costs that have already been paid.

In fact, video games, especially mobile games, can easily make people feel a sense of emptiness.

Although players pay real money, they do not reap a sense of satisfaction that they have grown, but most of the time, they will feel that they have lost and have a sense of guilt after the fact.

But why do players keep recharging money in the future, knowing this?

The reason is very simple, that is, things like opening a bag that give quick feedback and are very clear, there are really not many things in this world.

The vast majority of things in this world are the kind of things that don't necessarily end well, even if you try your best to do it.

And no matter how rational people are, they are actually just a group of animals that need to be motivated.

This kind of instant feedback on mobile games is very clear about what players need.

Some of these mobile game manufacturers don't understand this principle and don't seem to understand it.

Other mobile game manufacturers are well aware of this and are working hard to produce mobile games that meet this concept.

Wanhu Game Research Institute is the kind of mobile game manufacturer that touches the essence.

Although the games produced may seem inferior to other competitors in some aspects, they are indeed leading in terms of revenue.

The reason for leading is very simple, that is, because Wanhu Game said that this research institute really understands, not a fake understanding that does not know how to pretend to understand.

It's just that the people in the research institute of Wanhu Games, after making money, are even more panicked.

The main reason is not because the game is not doing well, or because it is not profitable.

It's that the game is too good and too profitable, and the ability to make money is far beyond their expectations.

When it came time to submit data to headquarters, they suddenly realized what they had done.

What kind of monster was released?

You know, many of them have seen Takahashi and even worked with him.

They know that Takahashi is a generous boss who really loves video games.

However, mobile games made by myself and others, although they make money, look like a kind of desecration of video games from all angles.

The aesthetic value that a video game should have seems completely different in a game like this.

The only thing that is important and needed is that template of behavioral psychology.

The rest seems to be able to be cut out.

Even, in the case of 10,000 mobile games, which have gained a lot of market share.

They began to feel that the plot and graphics of those games were completely unnecessary, and that players didn't even have to do anything, just top up their money on time, and then wait on time to get some great equipment.

They hesitated, and then wrote what they did into the financial report and summarized it to the headquarters of Wanhu.

As the boss of a large multinational group, Takahashi began to go to the grassroots level and do specific things on his own when his status gradually increased.

Most of the time, it's the documentation that starts to understand what the various departments have done, what they have gained, and what progress has been made.

It was only at this time that Takahashi realized how important the reports he hated to fill out were in a company's system.

Takahashi is also a human being, and there is no such thing as seeing the essence through phenomena. There is no general report to see the ability to do wonderful things.

Therefore, whoever writes the report more skillfully will be more likely to make an impression here in Takahashi.

And now, even if the reports are written for many things, Takahashi does not necessarily read them.

A person's energy is always limited, and when he arrives at Takahashi's position, he can only grasp the big and let go of the small. Grasp some things that he thinks are important, and delegate authority to other things that are secondary.

And what is one of the most important things about a company that started out as a video game?

It is the division of various studios around the world, for the future development of video games to control.

It's important to know that every studio is likely to explore a different branch of game development.

Some of these branches of game development look good, like the direction of future development, but they are just a trap that looks good.

As for other routes, the mistake is not necessarily wrong, but it is very likely that the capacity is limited and cannot fit such a huge plate as 10,000 households.

If the power is too dispersed, it may not be able to compete with other large companies in a single game field.

Therefore, every year, Takahashi makes certain revisions to the research direction of each studio.

Of course, Takahashi doesn't like micro-manipulation, but just explains why he wants to make adjustments in the big picture, and writes down all the reasons and necessity of adjustments.

Takahashi is not the type to have an idea on his own and disdain to explain it to the people below.

On the contrary, he did not pretend to be profound, but on the facts, and he wished that the clearer his subordinates understood something, the better.

Because the clearer it is, the higher the probability that this thing will be completed.

So why are some leaders reluctant to tell their subordinates why they are doing this?

There are many reasons for this, not only because they are pretending, but also because they don't understand why they are doing it.