Chapter 46: The Charm of Athletics

The charm of competition lies in the fact that it is a process of pushing the limits.

Many records that were thought to be unbeatable have been broken in competition after competition.

Even video games are not considered serious competitive sports in the eyes of many people. But when it comes to pushing the limits, it's the same as sports.

To be honest, although this is the first "Anti-Terrorist Operation" competition, the level of the contestants is not low.

Especially for a player like Jim, it is actually very easy to produce results in the initial stage of a game.

As for why he was able to produce results?

There is no other reason, it is because he thinks so much, he can think about many things.

However, this does not mean that he is very sustainable.

Because a team game is a team game. No matter how powerful a person is, how powerful can he be.

To the greatest extent, that is, one person can deal with several people just now.

There are few miracles in this world, and even fewer miracles happen in competitive events.

The basis of all achievements is the efforts of everyone before.

Teamwork is also an effort.

As for Jim's so-called arrogance now, in fact, to a certain extent, it is more of an inferiority.

An unrecognized inferiority.

Everything he's showing now is very naïve, very naïve.

How naïve is it?

It's probably about the same as not bullying the poor boys.

Is the reason for progress just to be looked up to?

No, it's not.

Winning the game is respecting the game.

If a player faces a match and doesn't want to win, what's the point of playing?

Nick watched the manufacturers' games and suddenly understood why the Romans liked to build the Colosseum.

Perhaps, the competition of e-sports is just a more civilized arena that does not require real people.

Even, in terms of the degree of excitement, it is even higher than the arena.

Nick was very happy to see the play he directed being staged.

In fact, over the years, he really hasn't had much fun, and even feels a little empty mentally.

If it weren't for the busy things that filled his empty time, maybe he would be like those rich people, either chasing beauty or becoming an addict.

Fortunately, his location made him unable to relax.

Actually, don't look at the game in front of him with relish, in fact, he doesn't like video games.

He still enjoys traditional sports.

Therefore, in Wanhu Mutual Entertainment, sports games are a center of gravity.

In this field, Wanhu Mutual Entertainment has been a mess with the electronic arts industry.

Almost all of the world's biggest sports know that there are two local tycoon companies in the United States that buy league game licenses everywhere.

Not every sport is as extravagant as basketball and football.

Therefore, quite a few small sports programs. Game projects with a relatively small number of followers are simply looking forward to thousands of households or electronic arts to buy their own licenses.

Of course, it's better to have two houses, because then you can get a higher price.

The world is bustling, and there may be people who really like a project, but the vast majority of club owners, and event organizers, are still here to make money.

Of course, some people who are not trying to make money are also pursuing other interests.

For example, a wool seller can buy a team to name it, which is to advertise his company.

In some countries, such as European countries, watching football is a very popular thing. The effect of this kind of buying a team for advertising can be said to be outstanding.

The most important thing is that buying advertising time for broadcasts is a simple matter of spending money. But buying a team, it's possible to make money.

If your team comes out with a very good player, you can earn more money just for the transfer fee.

Of course.

The vast majority of enterprises do this, and the reason for not doing this is very simple, one word is poor, and two words are not rich.

Not everywhere can be like a Chinese game company to buy a football team in Europe.

Of course, there aren't many owners of such game companies.

And the boss of the only such game company didn't prosper for long, and was taken away by a wave because of the problem of a game agency.

Having said that, there are some fans of small projects who have also started petitioning to make games of this genre.

However, making this game genre is not an easy task.

Even many games, where the rules are not problematic, are difficult.

Because, many games have some rules that don't matter to the eye, but that's only for people who don't know about the project, and if people who know the project, don't be strict about these details, it's a kind of hooligan.

Of course, the vast majority of companies are actually rogues.

The same is true for Electronic Arts.

As for Wanhu, there are some games as well.

After all, some niche games are very difficult to do very reasonably.

Even if you hire a professional game consultant, why?

Sometimes, the rules of these sports are contrary to the fun of the game.

And the game will always struggle with the question of whether it is better to be more realistic, or more fun.

Different people have different understandings.

For example, I think it's more important to be more fun.

Therefore, when the technology was not very mature, the game occupied more markets.

And after the technology matured, the American game began to overtake rapidly.

Because, people are visual creatures.

Whether it's Hollywood movies, or other forms of entertainment, or even girls' makeup, it proves this.

And Electronic Arts and Wanhu are taking similar paths.

It's all overhead places that should be overhead, to pursue entertainment, and where the rules are still in line with the rules, they still meet the rules.

Of course, Wanhu and Electronic Arts are also learning from each other. Everyone's level is chasing very closely.

This is actually a good thing for players.

At least there won't be an embarrassment for glorious gamers.

If you buy it, you'll have a feeling of helping to abuse, obviously the game is so expensive, the picture is so bad, why should I buy it.

But if you don't buy it, there is no company to do it except for the glorious game, which is another troublesome thing.

So, as a glorious fan, I had to buy it while scolding and shame.

Nick looked at it for a moment, then stood up.

"The U.S. team should have lost." And he departed.

Why does he say the U.S. needs to lose?

Because he needs an emotion, an emotion that American players put into this game.

Defeat is always more memorable than victory.

And the Americans, who have been victorious for too long, have not lost for too long.