Chapter Thirty-Eight: Subculture and GB Handheld [Subscription!2nd Update]
The emergence of subcultures is never formed overnight.
From Manho's first game, Tower of Magic, to his latest game, The Sims - The Way of Comics, Manhu has carefully written the backstory for each game. This is time-consuming and labor-intensive, and it is completely different from the foolish approach of other game manufacturers, but it has finally paid off.
"Brother, brother, look at this!" A child who looked no more than the second or third grade of elementary school, no more than ten years old, held up a copy of the "Gamer's Heart" magazine, and ran in front of his brother.
The elder brother, who was quite patient, looked at the cartoons that his younger brother had found, and he carefully read them over and over again, and the expression on his face changed.
When he saw that his younger brother was looking at him seriously with his head up, he smiled and touched his brother's head, rubbed his brother's hair, and said, "Is it okay for my brother to give you a better comic? I don't think this kind of comic is good!"
"Okay!" The younger brother has no awareness that his favorite works have been "insulted", his brother is a cartoonist, and it is because of his brother that he likes to read comics, and he thinks that his brother will be able to draw better comics!
The older brother, who has a big age difference, didn't immediately start drawing manga about the Manhe game after talking to his younger brother. Instead, he drafted a letter first, intending to entrust the comic social network to Wanhu and ask for authorization from Wanhu.
Since my brother entered the comics industry, copyright has become an increasingly serious problem. This is even more true after the concept of a production committee was introduced in animation production. In order to ensure their own interests, the parties have reached a pathological level of copyright claims.
You know, it's not that no one has tried to draw a comic book with the history of video games. However, while the history of video games is magnificent, it also means that there are many companies that have become the dust of history, and those companies that still exist may not have a good relationship. I want to get permission from all video game companies to draw such a comic.
If you apply for authorization, you will apply for vomiting blood.
My brother hadn't tried to draw comics about video games before, and even drew comics specifically for them when asked to do so by some manufacturers.
However, most video game companies' games, there is really nothing to draw. The plot is too thin, and there is even only one sentence of background setting.
No matter how you draw it, even if the manufacturer really agrees to the appearance of such a work. Basically, it can only be a fanwork.。
And Wanhu's game is different. Although he felt that the story drawn by the American cartoonist was not good, he even felt that the cartoonist did not respect the cartoon and was a wild cartoonist who was halfway home.
However, he still felt the charm of the background setting of Wanhu video games, and his younger brother liked it, so he tried to get Wanhu's authorization to draw a wonderful and interesting comic that he was satisfied with.
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There are more and more derivatives around Wanhu video games, whether it is a derivative authorized by Wanhu or a non-authorized derivative, all of which shows that Wanhu's game audience is getting wider and more influential.
However, these are of little use to the little geisha.
The little geisha is nervously staying on the phone at this time, waiting for the first week sales of her "The Sims - The Way of Manga".
Although the GG handheld is claimed to be released simultaneously with North America, in fact, the GG handheld in the local area has basically been out of stock.
After a period of capacity ramp-up, the GG handheld that Chinese factories can produce every week has reached 100,000.
It stands to reason that the terror manufacturing capacity of up to 400,000 units a month should be able to fill the market in North America, and gradually meet the needs of other regions. But this is not the case. In this handheld war with a slight twist and turn but no opponent, Wanhu has achieved a phased victory in North America. In the absence of competing handhelds, the production capacity of 100,000 units per week still can't resist the enthusiasm of gamers in North America.
Even, because of the fire of GG handheld in North America, Hong Kong filmmakers who were originally more resistant to GG handheld product placement advertisements have also disagreed with GG handheld from the beginning to a state of pursuit.
Don't look at Jackie Chan's movies, who defeat tall white villains again and again. But for Hong Kong, which has been colonized by Britain for an unknown number of years, the "care" of white people can be said to be more than they imagined.
In such a good form for 10,000 households, Nintendo's GAMEBOY handheld finally came off the production line smoothly.
A group of Nintendo people led by Yokoi Junhei finally breathed a sigh of relief, Nintendo's weakness is that its technical strength is too weak, after experiencing this handheld incident, Yamauchi Pu, who has always been very thirsty for technical talents, is even more thirsty for technical talents.
It's a pity that Nintendo is located in Kyoto. Although it can be said to be the second largest city in Tsumoto, and it was the capital of Tsumoto in the past, this city with a rich history is much less attractive to young people than Tokyo.
Nintendo, headquartered in Kyoto, has to pay far more to find excellent talent than other video game manufacturers headquartered in the city.
Although in order to solve this problem, Nintendo has also set up a dedicated technology research and development department in Tokyo. However, the effect is not as good as expected.
Because Nintendo's R&D focus is still in Kyoto, the geographical distance greatly increases the cost of communication, and on the other hand, since they are all working in video game companies. Why don't you enter a company that is headquartered in Tokyo and looks like there is more room for promotion, but you want to enter the Nintendo branch?
Even if you go in and perform well, you will have to go to Kyoto often for business trips, and maybe even transfer directly to Kyoto.
You must know that although you can do anything to make games, you can design hardware design. However, there are still not many people who choose Nintendo.
And although Yamauchi Pu knows the importance of talents, he only cares about talents. For having his own chip production capacity and screen production capacity, he still doesn't like to do such a thankless thing and can't see short-term benefits.
In his opinion, these things would not be as good as working with other things on the field.
Just like the super red and white machine SFC that is still under development, in order to pursue better sound quality, it is cooperating with Sony and using audio chips produced by Sony.
Nintendo, which lacks the ability to integrate hardware internally, has almost forever lost the possibility of pursuing the latest technology.