Chapter 11 Introduction of Talents
3DO, a company founded by the former CEO of Electronic Arts Tripp Hawkins, is not primarily in the production of consoles, but in designing a set of standards for consoles.
The shareholders of this company are not only Tripp Hawkins, but also the parent company of Panasonic, AT&T, Time Warner, Universal Pictures, Electronic Arts, etc.
These companies have a stake in 3DO, and while they are working together to design standards, they can also produce their own 3DO hosts with their own trademarks.
The excellent games on the 3DO console are not only the first original titles of the series such as "Toy Soldier Wars", but also the companies that have already made a name for themselves such as "Might and Magic" and "Heroes of Might and Magic".
Speaking of "Might and Magic" and "Heroes of Invincible", we have to mention New World Computing Entertainment Entertainment, the company that owns the rights to these two game series.
And when it comes to "Might & Magic" and "Heroes of Invincible", we have to mention Joe Wan Kanchem, the creator of the two series of games.
1997 was not a good year for 3DO, New World Computing Entertainment, or Kanchem.
When the 3DO was first launched, it was ahead of the entire generation, but with a price tag of $699, there was no way to popularize the machine.
In 1996, although the price has been halved compared with the original selling price, it is still not cheap.
Whether it is a new generation of Nintendo or Sony, no matter from which point of view, it is more superior than the 3DO console.
Speaking of performance, it is not necessary to be weak in 3DO, and there is more support for 3D image function.
Speaking of price, the two consoles that have just been released are cheaper than the price after the 3DO halving.
And Nintendo's side has a large number of excellent first-party games, while the lock mud side has a huge third-party lineup support, and the most important thing is that the PS console can be bought directly as a disc player.
In fact, the PS console is the cheapest of all disc players!
By any measure, 3DO has fallen far behind.
This backwardness naturally evolved into a loss on the financial statements, and after several struggles, 3DO finally went into bankruptcy liquidation on July 3, 1997.
New Century Computing Entertainment is a wholly-owned game development subsidiary under 3DO, and the owners have fallen, and there will be no eggs under the nest.
The rights to the "Might and Magic" and "Heroes of Heroes" series in the hands of New Century Computing Entertainment were bought by Ubisoft at a very low cabbage price.
Kanchem himself was unemployed, and not long after he lost his job, he received a call from South Korea.
South Korea, who came to meet him, said that he was a senior manager of NEXON, the largest online game company in South Korea.
According to him, the company was founded in May 1995 and successfully developed the world's first graphical multiplayer role-playing game, "The Land of Wind", at the very beginning of its establishment.
Until 1997, the company has accumulated a large amount of capital and sought to establish a new company in the United States.
And this senior manager is also here for the preparation of the new company.
At this time, 3DO, the largest game console standard-setting manufacturer in the United States, went out of business.
Just as the collapse of the Soviet Union was a carnival of other countries, the collapse of 3DO was also a carnival of the world's video game companies.
A large number of well-known game series are being sold at cabbage prices, and those technicians who don't have a place to work are also needed by other companies.
The rise of Lexian is mainly due to the closed market of South Korea, which is still far behind the Americans in terms of technology and game production ideas.
Therefore, Lexian Company also made an all-out attack and began to gather the game production staff after the collapse of 3DO.
Kanchem didn't really have much trust in the small-eyed, yellow-skinned man in front of him, but when he learned that he would gain a great deal of autonomy if he went, he was moved.
Perhaps for many, making a game is as casual as making art.
But it's not, maybe when I first made it out of personal interest, it was really so freewheeling.
However, as the production of games became more popular, the more capital and investors participated, and the production of games became a dance in shackles.
Don't Kanchem like the Heroes and Might & Magic series?
But, just like a person is a carrot every day, he will not turn into a donkey. Carrots still get tired of eating, and he still wants to eat other foods.
But the management wanted him to make "Heroes of Might" and "Might and Magic" forever, which made him feel very bad.
He feels like a hen in a cage that places orders, and those who are the ones who pick up eggs every day.
The games he made created created a lot of wealth, but these fortunes had little to do with himself, and he couldn't make games as he wanted, so he could only continue to make "Heroes of Might" and "Might and Magic".
Although 1997 was an unlucky year for him, he was sometimes glad that he was finally able to get rid of the repressive and boring cycle of previous years.
Although he also knows that these Koreans may not be reliable in speaking, what does it matter if he goes to see it?
It's okay to go on vacation to another country.
Thinking of this, Kanchem agreed in principle to the Korean Lexian Company.
About a month later, when he actually came to South Korea, he settled down at the headquarters of Lexian in Seoul, the capital of South Korea.
After almost three days of coming, he already understood that Lexian is a company whose main business is to adapt excellent foreign games into online games.
The reason why Lexian has become the largest online game company in South Korea is that South Korea has a closed market, and foreign good games cannot enter.
Second, other Korean game companies have not yet thought of making online games.
After all, compared to the single-player game that is sold and left alone, online games also have a complex post-operation problem, which is not only complicated, but also requires non-stop money.
When they don't see the future of online games, they obviously don't think it's worth spending money like this.
However, the era of online games pioneered by Wanhu in the United States has already had a slight eyebrow.
Although Kanchem has not studied it carefully, he also knows that online games have a lot to offer when he sees the popularity of the Wanhu battle platform.
South Korea, on the other hand, is a latecomer developed country with a small land area and a large number of people living in several large cities.
All these conditions undoubtedly make it a good place to popularize the Internet at a low cost.
And if Lexian seizes this opportunity, it will naturally be able to soar to the sky.