Chapter 67: "Tricky Neighbors"
Because Richie has been studying computer technology meticulously, after returning to school, after returning to the club. His various miraculous technologies caused a sensation in the computer community.
In a short period of time, he was regarded as a great god by almost everyone in the computer club.
However, Richie did not swell up because of this, and he felt that there was nothing magical about what he had done.
He wanted to say to his classmates, "Sit down, it's just the basics." ”
But he didn't have that in mind, he was thinking about how to make a good game.
But how can it be easy to make a good game?
Even if the technology is enough, you still need inspiration!
You must know that compared with the book, Europeans and Americans are actually on a higher level in terms of technical strength.
But games made in Europe and the United States are often not as fun as the original.
Even though the picture is great, it still looks hollow.
Recently, there has been a new video game manufacturer, Ubisoft, whose famous game "Lehman".
In a way, it's an HD remastered version of a series of games like Super Mario Bros.
Almost all the elements of Rayman are a game that can be found in several well-known side-scrolling jumping games.
In addition, it is different from some Japanese manufacturers who can learn but surpass. In many ways, this game doesn't go above and beyond.
In terms of playability, it can only be considered medium.
There is no innovation or transcendence in the gameplay.
However, it is such a game that has become popular in Europe.
Ubisoft also used the money from the game to buy Tom Clancy's Alert series from other manufacturers, as well as other game series that they saw as promising.
If you look at it from the beginning, Ubisoft, the manufacturer, has its own original well-known game series, probably only the "Rayman" series.
The others are the Tom Clancy series, the Prince of Persia series, or the Far Cry series.
Almost all of them were inherited from other manufacturers.
Ubisoft's usual characteristics are also very obvious, their games tend to have great graphics, but they are not very fun to play.
However, if you really want to say that the game is so poor, you can't make the player curse after five minutes of play.
It's amazing, so to speak.
And because their games sell well, their games sell very well.
Gradually, it became one of the most well-known video game production and publishing companies in the world.
Then again, manufacturers like Ubisoft don't have fun solving how to make games.
It's not easy for Richie to find the ultimate meaning of making the game fun on his own.
And, in terms of his route, he can't be like Ubisoft, who has invested a huge amount of money in the picture.
The games he can make are almost all in the category of small games.
However, he still did not give up every day, and he still worked hard.
I even forgot about letting Takahashi go undercover in the drama club, and even Lisa-senpai forgot about it.
This obsession is really like a magic potion.
Takahashi still understands this obsession.
However, he couldn't come up with an idea for Richie to talk about.
A month into school, Rich suddenly went crazy and said, "I found it!
Many people were relieved to see Richie's appearance.
"Finally crazy......"
That's right, there are really a lot of people who wish Richie was going crazy sooner.
After all, someone like Richie, who spends almost every day in hysteria, really looks a little scary.
"John, I've found the game I want to make!" Richie said excitedly to Takahashi.
"What kind of game do you have in mind?" asked Takahashi, a little curious.
It's especially difficult to express the fun of a game that doesn't exist.
If a game can be said to be fun, it will be really fun for the most part.
Of course, this is on the premise that the production level is online.
Otherwise......
No matter how good the mouth cannon is, the game will not be fun.
It is precisely because it is not easy to express that a game is fun, so there are many fans who are still popular in the industry, even though they can't make any actual games.
This kind of thing is something that many industries can encounter.
This is not only the case in the video game industry, but also in all industries.
Otherwise, why would anyone see that some people can't do anything, but they are just good at talking, and they can still be promoted and raised all the time.
A more concrete example is the group of Indians.
To be honest, from the perspective of really doing things, Indians can't say they don't do things, but they are more floating.
What they are good at is often to attribute the achievements of the collective to their own and their mistakes to everyone.
As a result, they can be promoted and raised.
"I ...... I wanted to make a game that was set in your house......" Richie said.
"Using my house as a platform?" Takahashi asked rhetorically.
Richie nodded and said, "Join me as your neighbor, and you're noisy and annoying every day. I'm going to find a way to calm you down. So, I'll sneak into your house, wreak havoc in your house, and make your house finished!"
Rich briefly explained his thoughts and concepts for making games.
"In the process of the game, it is to create all kinds of traps for the neighbor to step on, so that the neighbor will be hurt, in order to vent the anger in the heart. Of course, the game won't be too bloody, and I want to do it with more animated cards. ”
"Tricky Neighbors?" Takahashi blurted out.
He really played this creatively made game.
This way of playing is indeed novel and fun, but unfortunately, this way of playing is almost difficult to form a game series.
However, this is also a game that Richie has painstakingly figured out for himself, and it is already very good.
"You can do it!" Takahashi said.
"Really?" asked Richie.
"Really!"
After receiving Takahashi's reply, Richie felt that his idea was really promising.
So, he started to get into the design phase of the game.
At this design stage, he needs to determine the art style and gameplay style of the game, so as to ensure that the content of the game will not deviate in the process of future production.
You know, making video games should be single-minded, and it is very taboo to be complicated but not sophisticated.
It's like that.,Obviously, it was a tricky neighbor at the beginning.,It's not the same thing when the painting style changes to a big war alien.。