Chapter Forty-Nine: Money Is Not Enough......

After two more revisions and 300 hours of revision, at the end of the third month, the final version of the game was completed.

This game is the first time that Wanhu has directly participated in a game with more than 10 people. In this era, with a core production team of 20 people, plus no less than 40 people in peripheral assistance, this game is a big production in the truest sense of the word.

Even, in Takahashi's own opinion, the three-month production cycle seems a little short, which is considered a long time in this era.

The moment Takahashi announced that the game had passed his review, all the members of the "magic production team" almost collapsed on the ground.

For three months, they spent at least twelve hours a day in the R&D room. Except for eating, have at least ten hours of intense work every day.

Takahashi then somewhat understood why the game production companies in later generations worked so hard overtime, first, there may be a legacy of tradition, and on the other hand, it takes time to make a slightly larger game, such as code and so on.

The plan of the game is actually very easy to write, and anyone who has played the game can write a good plan as long as they think carefully.

However, how to turn a plan into a program, into an image, is another matter.

Making a game is completely different from imagining a game with a progress bar, where you can work step by step and progress through the progress bar.

In the development process of any game, there will always be accidents of one kind or another, and there are not a few people who are finally canceled by these unexpected events.

Of course, there are also a very small number of project teams that have gained another new world after overcoming these accidents. It's like cultivating martial arts to break through the bottleneck and be invincible in the world. It's just that the probability is too small and too small, and the vast majority of the production team either finished practicing the exercises in a stable manner, or went crazy and lost their IQ.

"With all the game production documents ready, I'm going to go to Kyoto right away. Get in touch with Nintendo in Kyoto to confirm my itinerary. In addition, Director Tsuruta of the Hokkaido Takushoku Bank was invited to Nintendo. Takahashi commanded with his head tilted sideways.

For the people in the project team, after making the game and passing Takahashi's review, they have already won.

However, for Takahashi, the completion of the game is only the beginning, and it still has to pass Nintendo's review and go on sale. The completion of the game is only a small step in the long march, but it is not easy to take this step.

"Hmm...... Arrange a trip for all the members of the 'Magic Production Team' with a standard of 500,000 yen per person. Remember, don't let them have any contact with people from the outside world until I return. After Takahashi whispered, he walked out of the R&D room with the information.

And just after he left, the secretary lady announced Takahashi's decision to take a short-term hot spring trip. Instantly, cheers came from the house.

Of course, the secretary will not say the standard of 500,000 yen per person, in fact, this standard is not very high, but it is not low either.

The average salary of the "Magic Production Team" is higher than the industry average, and it is also much higher than the average salary in Tokyo in the same era.

But even so, if they want to go on a trip with a personal budget of 500,000 yuan, they have to save up for two months without eating or drinking.

Takahashi walked faster and faster, and when he reached the door, the crown car also stopped just in time. The car picked him up and drove away again.

The small bag he was carrying contained all the salaries of dozens of people for three months.

Nintendo's 100 million yen royalty for the red and white machine seems like a lot?

Takahashi doesn't think it's much, the game he has in hand, the research and development cost is not less than 80 million yen.

Although this is the result of taking hot spring travel into account, it is enough to prove that developing games is a very expensive thing.

And there is one thing to be aware of. The cost of a game is not only the investment in production and development. There is also the investment in post-publicity.

In this era, there is no flood of live broadcast platforms and video websites. For example, the well-known games that cost relatively little and even rely on spontaneous promotion by users cannot be said to be absent.

However, the game sales model of red and white machines cannot support this slow heating. When a game slowly becomes hot between players' word of mouth, this game has already passed the golden sales period. Not to mention that all of them are off the shelves, and many stores are probably also discounting.

Although it is possible to not discount such a thing as a discount for a moment, all the cartridges of the red and white machine must be commissioned to Nintendo.

Even if it is the first time to find the market demand for card tapes, the first time to submit an order for reproduction to Nintendo.

From production to distribution, it also takes a month.

It's a fast-paced video game market, not as exaggerated as fast-moving consumer goods like beverages, but a month is enough time for most gamers to forget.

Judging from the appearance of so many third-party parties on today's red and white machines, the red and white machines will launch new works every week, which is almost a certainty.

Even if you launch a new game in a week, you can launch four new games in a month.

On the one hand, there are "old" game cartridges, which can't be grabbed like Xiaomi mobile phones, and on the other hand, fresh cartridges that are "still hot", just like blue-green manufacturers. Even if Xiaomi's mobile phone is more cost-effective, because of production capacity problems, it will definitely not be able to play with the blue-green manufacturers.

To sum up, on the platform of red and white machines, in Nintendo's current game production and distribution logic. Players' spontaneous word-of-mouth publicity is too risky and inefficient. It happens to be staggered by the prime time of the sale, so almost no one will use it.

The same goes for Takahashi. For this game, his promotion method is the same as that of all game manufacturers now. All are advertised through various channels.

Although the game print media is almost occupied by itself, the cost of just taking one account is equivalent to turning the hand into the right hand.

However, physical advertising, shopping mall promotions, TV commercials, etc., still need to spend a lot of real money.

Takahashi on the Shinkansen, a little bit of calculation, even if he has print media. However, the estimated cost of promoting this game is also as high as 160 million yen.

This is exactly about twice the investment in R&D, how much? and the advertising investment that will be dozens of times in the future, Takahashi really thinks that this is not much.

And that's not all.

With such a large advertising budget, the natural sales estimate should not be less. The cassette production of the red and white machine can only be handed over to Nintendo, or the mode of cash advance, more refund, and less can't be done.

Again, that's a big cash outlay.

Not counting the premium, the entire investment in this game is expected to be around 500 million yen.

The Shinkansen was fast and stable, but Takahashi rubbed his temples, "Money, it's not enough......"