Some explanations of the terms of the Sixth Day Demon King

Because some readers reported in the book review area that they didn't understand some of the descriptions of the game that Duan Shanshan played, I'll briefly explain about the profession and specialization. Pen ~ fun ~ pavilion www.biquge.info

The basic professions in the game are divided into eight types: Waiter (samurai), forging (blacksmith in Japanese), monk (monk, monk nun), Divine Witch (male is the god, female is the witch, the name is different), medicine (pharmacist), Yin (Onmyoji), Shinobu (ninja), and Tilt (the stranger).

The so-called specialization can be understood as something like an advanced job transfer or specialization. There are three options for each base class.

Servant: Martial Arts (Output Service and Control Service, the strongest single physical output), Bushido (Shield Service and Control Service), Military Science (Shield Service and Control Service, Obstruction Service)

Forging: Armor Forging (Strongest Shield Service), Knife Forging (Shield Service and Output Service), Cannon Forging (Output Service and Control Service, immune to passive guardian skills)

Sangha: Buddhism (Restoration Service), Esoteric Buddhism (Restoration Service, Obstruction Service and Export Service), Monk Soldier (Recovery Service and Export Service)

Gods and Witches: Araku (Auxiliary), Old Gods (Auxiliary), Divine Codex (Auxiliary)

Medicine: High Doctor (Restoration Service), Divine Power (Recovery Service), Xiu Jian (Recovery Service and Obstruction Service)

Onmyoji: Onmyodo (output service, the strongest and most stable output), Immortal Theory (output and nuisance service), summoning (output service, the only class that can bring pets to the field)

Shinobi: Assassination (Export Service and Control Service), Jutsu Shinobi (Obstruction Service, Export Service and Control Service), Esoteric Legend (Control Service, Obstruction Service and Export Service)

Tilt: Martial Arts (Output Service and Auxiliary Service), Noh (Auxiliary Service), Killing Formation (Auxiliary Service and Output Service)

Therefore, in the middle of the text, Shanshan said that Bushido specialized attendants refer to the game characters whose basic professions are specialized as bushido, and the rest are analogous.

As for the specific gameplay, it's good to transfer a game experience that I wrote back then.

"Advanced Tips for Stopping Techniques"

If you don't read the four-second bar, you can just close this post, because the following content doesn't mean anything to you......

When a red four-second bar appears in the progress bar, what should I do?Directly kick the back of the knife, I am martial arts, forbidden spells, yelling, or do nothing, wait until the animation of the four-second bar comes out, and then make corresponding treatments, such as interrupting, seeing through, ignoring ......?

Here I try to explain my personal learning experience, first of all, I would like to thank 14, milk tea and other friends who have given me a lot of demonstrations and inspirations in terms of stopping the technique.

The first detail to talk about is the alternate standby method.

To use an analogy, the progress bar is now

A (green) -- B (red) -- C (red) -- D (blue) ――――― E (red) --

Red acts for the enemy, blue for teammates, and green for yourself.

At this time, the first step is to look at the names and professions of the two enemies of red C and E, and then determine whether it is possible that they are preparation skills, if they are, the second step is to look at the profession of the blue D teammate, whether they have the ability to stop the technique, if the teammate can stop the spell, then you can rest assured to interrupt the C bar, and the D teammate can interrupt the enemy E bar after his action.

If the D teammate does not have the ability to stop the spell, then you must stand by until you see the C enemy animation come out, and then judge whether there is a great threat according to the specific skill and must deal with it immediately (interrupt or see through), or you can ignore it (interrupt the E bar or wait until the E animation comes out and then determine how to deal with it)......

According to this example, when our team has more than one aborted operator, as long as each reads the enemy's progress bar before the opponent's progress bar comes out, whether there is an enemy preparation skill, if not, then you can move freely, if so, then further determine whether to interrupt directly, or wait until the preparation animation comes out and then deal with it.

In other words, if there are three stoppers in the team, then A only needs to look at the progress bar before the name of B or C, and so on. This is the alternate standby method.

The second detail to talk about is to look at the color of your teammates' names.

It's still the same example

A (green) -- B (red) -- C (red) -- D (blue) ――――― E (red) --

D teammates don't have the ability to stop the arts.,At this time, you can only honestly wait until the animation comes out to judge?Actually, not necessarily,This progress bar only shows the actions of two of our team members (including yourself),And the actions of the other five teammates of our team are not displayed.。 It is very likely that another teammate who can stop the technique did not make a move at this time, and is also waiting to judge. It is not uncommon to miss a crash, which requires calm analysis and fast typing speed......

Toggle the display status to teammate name (keypad 5) and see if there is a teammate stopper whose name is white (i.e., inactive), and if so, quickly communicate with them.

For example-

A: "I break C, B you break E?"

B: "Received"

The third detail to be touched upon is the concept of the distribution of interrupted targets between stoppers.

Again, in the previous example

A (green) -- B (red) -- C (red) -- D (blue) ――――― E (red) --

For example, A is martial arts, D is forbearance, C is blowing snow with full blood, and E has not yet come out of the NDE progress bar, which may be complete or healing......

The above example is based on the situation encountered when two friends who knew each other in Taiwan formed a team to play Sea King, I was not present at the time, but I just listened to a general situation, and there may be some discrepancies in the specific details.

Both players are very senior stoppers, but this time their understanding was different, and the result was that Wuyi Qiankun killed E, and Shuren kicked E (I don't know if Qiankun kicked E first or lost the target)...... However, no one caught C's blowing snow, which led to the inverted shield, and finally the group was wiped out, and there were some unpleasant small quarrels afterwards.

Shunin: Martial arts, why don't you catch blowing snow? Don't you know how to read?

Martial arts: C blowing snow, you can catch up, e's preparation, I will make up for it and die, what are you kicking?

Here, there is a disagreement between the definition of "common sense" between martial arts and jutsu ninja, and jutsu ninja thinks that alternate standby interruptions are "common sense", and she only needs to grasp the preparation after her own action, and the preparation before her own action should be interrupted by the standby martial art first. And the martial arts standby will not act until the C preparation animation comes out.,He thinks that the collapse leg stuck behind the blowing snow in a low-speed state can catch up with the Dafa above the fourth level is "common sense",When you hit the king, killing the target in a late round may bring serious consequences.,Such as being a kappa's water medicine or attacking miss, or even being reversed.。

There is nothing wrong with the views of both sides. My personal opinion is: on the one hand, the choice of martial arts should be more favorable and the reasons are more sufficient, but on the other hand, as the first to act, he did not report his actions in time, which led to the misjudgment of the Shu Ninja, and he was more responsible for the annihilation.

Standing on full reflection and came to the conclusion "Ah, it's better to do this!" In fact, with the benefit of hindsight, it is too harsh to be highly concentrated at all times and cooperate with tacit understanding without communication in the long process of fighting the king. If Shuren chose to chase C at that time, but Wuyi followed the principle of alternate standby to be the same as C, and finally caused E to completely fall on himself, could he still blame Wuyi for interrupting instead of killing the target?

So communication is really important, and the stopper reports his actions every round, such as dry c or dry e, which is just the time to type 2 words, which can't be considered difficult.

The fourth detail to talk about is to determine whether your teammates can interrupt normally.

A (green) -- B (red) -- C (red) -- D (blue) ――――― E (red) --

Let's go ahead and break down this example.

The first step to determine whether teammate D can interrupt normally is to look at his qi bar, and then estimate whether the amount of qi he has after the action is enough to use the interrupt skill according to the actual situation. Different interrupting skills need to consume different qi combinations, for example, the back of the knife is more gas-saving, but the collapse leg is more gas intensive, and then the teammate's equipment and potential affect his total gas composition, these details are not visible in the battle screen, so we need to pay attention to the approximate rate of gas consumption and the speed of gas recovery when teammates use each skill.

For example, the current qi of a D teammate is less than 1/4, and he is misted by the qi spell, his interrupting skill needs more than 1/2 qi combination, basically C he can't have qi chasing, even if he waits for e, it is estimated that it is not enough qi to release the interrupting skill. At this time, it is necessary to predict the threat size of C and E, for example, C is the pharmacist may be healing, resurrection or complete, E is the monk may be Red Lotus Three or recovery, complete, at this time you should stand until the C animation appears, if it is resurrection and complete, then there is no doubt that it is to catch C, because assuming that there are no other stoppers on the premise, two are completely sure that only one can be caught, and missing the catch is almost inevitable, and resurrection is usually more troublesome than complete (if you feel that resurrection doesn't matter, you can continue to wait for E ==). If C is a preparation for treatment, then you can continue to wait for E or catch E directly.

If the D teammate is angry enough to release the interrupting skill, will it definitely be able to release it?

Not necessarily, in this example, the D teammate is five seconds, it may be seen through something, or it may be shaken...... For example, if Team D is a Bushido, and he has fixed C, C's four-second bar may be a fixation technique, then Team D may be shaken. Is there a way to tell if teammate D is shaken? In most cases, yes, as long as teammate D has a skill, you can judge whether the skill is a five-second bar, for example, D says I'm in a place (four seconds) or in my heart (six seconds), then D is obviously going to be shaken, only teammate D can't tell if teammate D will be shaken when he sees through or silences and other skills that are supposed to be five-second.

The last detail to talk about is how to determine as accurately as possible whether the four-second bar is singing or preparing in advance.

This is not impossible to do, but there is a saying that it is easier said than done, and what can be done in theory is usually very difficult in practice for various reasons.

To analyze whether the four-second bar is singing or preparing, first of all, you must have a familiar understanding of the monster you are facing, and it is necessary to be clear how many monsters will sing this, otherwise you must pay attention to the color change time order of all the monsters at the same time and store them in the cache of the brain at any time, it is easy to cause downtime due to insufficient memory capacity-_-|||

We know that a character in battle has a white name when it's on standby, and a name is blue when the ability is shot.

Well, knowing which monsters can sing, this is the basis for judging whether the four-second bar is singing or preparing. The next thing to do is keep an eye on the names of these monsters during the battle (remember to switch to their names instead of class classes) and notice the order in which they change from white to blue.

If the opposite side is 1, 2, 3, 4, 5, 6, 7, 5 can sing, then before the end of each round of 5 actions (when the skill animation of 5 appears), pay attention to which monster or monsters are named white on the opposite side, until the name of 5 changes from blue to white and then from white to blue, and the order in which the opposite name turns blue (that is, the speed of the shot). If it is said that the order of 3, 5, and 4 appears, then when the skill progress bar of 5 appears before 3, it is likely that 5 is ready (of course, it may also be that 3 is low speed or uses a skill that requires a long wait), you can consider interrupting 5 in advance, and when the skill progress bar of 4 comes out before 5, it is certain that 5 is definitely not ready (if 5 is also prepared, even if 4 is also prepared, it is unlikely to be out of the 5 progress bar first). When the progress bar of 5 appears, if it is a four-second bar, the probability of singing is very high (of course, it may not be singing, but other four-second skills such as defensive rhyme and high-speed rhyme), for the sake of safety, quickly throw it all and see through it......

To sum up, a qualified stopper, during the battle, must pay most of his attention to observe the order of the opposite enemy's name change, and secondly, pay attention to the length of the top progress bar at any time, as well as the corresponding qi and blood status of teammates, and constantly communicate with teammates and update various skill information fed back by teammates in a timely manner...... The stopper who can do all of the above at the same time is the player closest to one of the gods...... Among the players I have come into contact with, that is, 14 and milk tea, a few people can do it, including myself, most of them are just beginners who have not yet entered the hall and are just a glimpse of the door......