Chapter Seventy-Four: Richie's Problem
Tricky Neighbors was the first game that Rich led the production, so he was very interested in it.
Although there are only four people who make the game, with the intensity of nearly twenty hours of work per person per day, the richness of the entire game can be described as terrifying.
It's a good thing that the content is rich, but when it came to actually determining the official version of the game, Richie had a hard time.
On today's personal computers, the popular mainstream storage medium is still disk, although there are some new computers installed on the optical drive, but most of the computers have not been installed, from the time of sale, try to meet the requirements of more hardware, so that as many players as possible to buy the game can not be met.
Moreover......
Even if the current disc with a storage capacity of about 100 megabytes is the most, it can't fit this game.
The installation package of this game is already so big, if the whole game is installed, the size of the whole game will almost reach 300 megabytes.
This consumes storage space, and many computer hard disks are not so large.
You must know that in this era of poor functions, a 100 megabit hard disk is considered large.
Therefore, now many games because of their relatively large capacity, when playing games, the game disc must always be plugged into the optical drive to read the data, which is very similar to the game console that must check the card when playing the game now.
At this point in the production of the game, it is at an impasse.
The whole game is very well completed, and even the female classmate who was brought to the computer club to play games that day said it was very fun.
The game uses pseudo-3D technology.
Although the characters are indeed made by 3D modeling, there are also a lot of steps such as rigging and motion debugging.
But in the actual game running, just a series of screenshots are switching.
In other words, every action in the game is not calculated by the machine in real time, but played as a pre-recorded animation.
The benefit of this is that the performance requirements of the machine running the game are greatly reduced.
To say the downside?
In fact, there is still a little bit of it, that is, if you play it in ten years, twenty years from now, the bottom clear texture that this game uses now will be ugly, and there will definitely be a gap between it and a real 3D game in ten years.
But how many games are still being played 10 years later?
If a game can still be played by players in almost 10 years' time, it is already certain that it is a very well-made and classic game, and it is a valuable thing that has been precipitated over the long history of the game.
The girl who was brought over to play games by members of the computer club happened to have good attainments in music.
In addition, due to the addition of a sound card and a graphics card with a built-in sound card on the PC, it is actually much easier to make audio sources.
This female student contributed a lot of time for free, produced the theme song of the entire game, and collected various sound effects.
In fact, when it comes to sound effects, major film companies have their own sound effects libraries.
This can be seen from the series of cartoons "Cat and Mouse", although the various voices in it, although it doesn't sound inconsistent at all, but the way many of the voices come out will feel very funny after understanding the behind-the-scenes.
For example, this female classmate, who collected the laughter of Woody, the protagonist of the game, collected the laughter of almost all members of the computer club.
The most obscene laughter was digitized and stored in a lossy and highly compressed format.
Every time the main character, Woody, uses various props to complete a prank, he will make that obscene sound.
Back to pseudo-3D.
Is this game just a pseudo-3D character?
No, it's not, even the scenes are pseudo-3D.
The scene of this game seems to have three axes: length, width, and depth.
In the eyes of many players who have played a lot of video games, especially the arcade side-scrolling version, the direction of movement of this game must be up, down, left, right, and jumping.
But in fact, there is only one predetermined route in this game, and where the player's mouse clicks, Woody will go there.
Follow the planned route, open the door if you encounter it, and avoid the designed route if there is an obstacle.
The advantage of this is that after doing this, you don't have to worry about how to make the characters anywhere, and the picture is not in harmony.
The other is the gameplay of Tricky Neighbors, which doesn't actually require that much movement.
At the end of the day, this game is a puzzle game.
After Woody enters the neighbor's house, the neighbor is animated all the time.
For example, a neighbor will go and brush his teeth first.
This process of playing the animation is actually the process of decrypting the prompt.
For example, if a player sees a neighbor brushing their teeth, they may think of doing something to the toothbrush.
It seems that not only can shoe polish be squeezed onto the toothbrush, but it also seems to be able to put a laxative solution on it.
Low-level players will also be able to follow these tips to complete the game little by little.
The gameplay of advanced players is different, that is, the elements of the whole person are integrated.
For example, a neighbor brushes his teeth with laxative toothpaste, and he suddenly has a bad stomach and goes to squat on the toilet.
But the toilet is actually an electric eel in the urinal because of Woody's means. The neighbor was directly electrocuted to the ground by the electric eel.
And when the neighbor fell to the ground, his foot stepped on the rake again, and the whole person was pulled by the fallen rake again, and his face was full of stars.
This one-stop gameplay looks much more enjoyable than another trap-by-trap setting.
Moreover, there is also a reward for doing this in-game, which is that combos can provide more ratings.
In this way, the difference between low-end players and high-end players is reflected.
In the end, in order to meet the capacity requirements of the publisher, the entire "Tricky Neighbors", which is extremely rich in content, can only cut most of the content.
Each level of the game is also fixed in a house.
In this house, there will be more items in each level, and the owner of this house will interact with these new items.
For example, in the previous level, the neighbor listened to the radio, and in the next level, he may start watching black and white TV.
And different interaction elements will have different decryption elements.
Although the whole game is not as rich as before, the replayability is still there.
After a few new back-and-forth feedbacks, and the addition of systems such as new player guidance, this "Tricky Neighbor" officially passed the game quality audit of 10,000 households, and it won't be long before it can be listed.