Chapter 22: The Twilight of Heroes

Does anyone think such a world is terrifying?

Yes, there must be.

However, whether such a world is beautiful or not is not determined by these people.

Even, these people may not be able to decide whether to refuse to enter such a world.

Wanhu, on the other hand, is based on this general direction, frantically launching various video games.

These video games, of course, have those triple-A masterpieces of the past, and they still have very good quality.

However, more games, on the contrary, are those small games.

And these mini-games are also very interesting, they are all linked to things that exist in real life.

For example, if a child recites a poem from a textbook on his mobile phone, the system will score it according to the degree of fluency, whether there are typos, and whether there are any out of order.

Then, depending on the rating, different rewards are given.

And for different users, the rewards are not the same.

For example, for boys, the reward will be Barbie's gacha opportunity, and for girls, it will be Transformers' gacha opportunity.

And the higher the score, the more card packs you get, and the higher the chance of being able to draw a good card.

What are the benefits of this?

It is to combine video games and education and uniquely.

Why do you have such an idea and can implement it this way?

It is in the actual operation of the game.

A lot of the content in the game is repetitive, boring and not fun, but players can endure it all in order to get rewards.

So to speak......

Takahashi wondered if this game system based on behavioral psychology could be returned to the educational use that the founder of behavioral psychology, that is, Skinner, wanted.

Wanhu tried it and found that the results were not bad.

A large number of elementary school students in the United States are addicted to learning every day because they want to get SSR cards.

The most terrifying thing is that the learning task that was originally designed to take six years to complete.

With the support of this game system, it was read by elementary school students in just one year.

Although the teaching content is relatively broad, even so, such a large gap still shows the effect of this learning stimulation system.

And, after taking the relevant exams, almost everyone found that the students who were "fast" in this kind were not even much different from those who actually completed all the grades.

Even, the grades are better than those of ordinary students, and the relevant ones are only more reliable in memory.

And why is all this?

It is because of the software in Wanhu mobile phones that children can generate corresponding feedback pleasure in the process of learning.

You must know that most things in this world are not feedback if you work hard, and you will get a sense of accomplishment if you work hard.

The same is true for learning, those who learn well, the reason why they love to learn is because they are more likely to get feedback and more likely to get pleasure.

However, the thrill of overcoming difficult problems, and the pleasure of reading, is to some extent something that only a few people can feel.

Such a gamification technique can allow students who may not be able to have pleasure through learning to generate pleasure in learning through the harvest of games.

It's like Pavlov's dog, who first knocks on the plate and then the dog food appears, day after day.

When the dog got used to it, even if it was just knocking on the plate, he didn't give the dog food. The dog will still wag its tail and drool all the time.

Because, although there is no food as a reward, they have developed a conditioned reflex.

The same is true of these mini-games made by Wanhu.

Through this method, elementary school students can empathize with their love for games and study.

And as long as there is interest, then there are almost no stupid people.

Classes that have adopted this software have seen rapid increases in their grades.

And the children who did not use it accordingly are still the same.

In such a situation, parents are anxious.

They don't care if there is a risk in this thing, as long as it can improve their children's grades, it is worth it.

And Wanhu also won a special award from the Ministry of Culture for making education "education software".

You must know that the officials of the Ministry of Culture have spent decades not doing such a thing that can improve their performance, and Wanhu has only done it through a few mini-games.

Ten thousand households, which had been recommended by the Ministry of Culture in the early years, met the direct management leaders of the year at this time and became the recommendation of the Ministry of Culture again.

Wanhu's mobile phone has simply become the official designated phone of the Ministry of Culture.

Wanhu's mobile phone really started from the baby.

And what is rare is that in the past, parents and teachers liked things, children must not like them, and parents must boycott what children like.

However, this is no longer the case.

Suddenly, the positions of the two were incomparably unified.

What the Ministry of Culture and teachers and parents hope is that children will like to learn, and what children want is fun games, and what Wanhu needs is a greater popularization of mobile phones.

It can be said that it is really a win-win situation for all parties.

However, the situation is very good for Wanhu, and it is not a good thing for other companies.

It's just a pity, whether they are slanderous or insulting.

Ten thousand households don't care.

Wanhu is now not at the same level as those companies.

Even, in another set of world lines, Apple does not have the ability and achievements of Wanhu.

You know, dolls are the future of a country and the future of the whole world.

If these dolls are all grown up using the products of Wanhu.

So, after they grow up, will the seeds that Wanhu consciously planted in their hearts begin to grow strongly?

At the same time that Wanhu has undergone drastic changes, Yokoi Junhei is still working on his game console.

Although his handheld console is doing great, it is not selling well. Because now there are 10,000 households as an all-round smartphone.

Like a game console made by Gunhei Yokoi, although the game may have some of its own characteristics.

But compared with the mobile phones of 10,000 households, there are two levels of difference.

The black swan handheld led by Yokoi Junhei was discontinued, and Yokoi, whose temples had turned gray, sat on the embankment by the river with rare idleness.

Quietly looking at the flowing river, the somewhat distorted sunset.

The sunset was beautiful, but unfortunately it was dusk.

Perhaps, this is the twilight of heroes.

……

His time is over.

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