Chapter 12 Concentric [Asking for Recommendation Votes...... Only one more]
The essence of a meeting is to decide and resolve something through communication. Pen "Fun" Pavilion www.biquge.info
There are many people in the company, and there are more meetings that need to be held, ranging from daily reporting meetings to year-end summary meetings. Some people who participate in the company's grass-roots creation, as the tide rises, often do not realize that the center of the work has changed from concrete things to meetings.
The purpose of the meeting convened by Takahashi this time was to decide and determine the production staff of "Space Warrior", determine the rules of employment, and formulate a work plan.
Project management is a very complicated thing, and the game manufacturers in the future will not be able to compete with manufacturers in the United States and Europe, in addition to the lack of capital at the capital level, and then the project management is really not good.
The final product of "Final Fantasy 15", which has been delayed again and again, is not as good as a semi-finished product, paying too much attention to the casting of details, and giving up macro control.
In the past, the difference in the size of a sticker by a few hundred bytes was critical, but in the era of cheap storage and large-scale games, it is a bit of a cart before the horse.
It is said that Ubisoft's game optimization is poor, but the gameplay is relatively missing. There will be no major plot missing.
That's the matter of concern.
Of course, that's not to say that bugs are worth bragging about, but it's hard to have a perfect game. With limited resources and so much time, if you want to do everything perfectly, you can only collapse the entire project in the end.
There are trade-offs, and this is the way to go.
In the eyes of others, the difference between Wanhu and other game manufacturers is that other manufacturers' games have successes and failures, while Wanhu's games can be described as success.
However, in Takahashi's own view, the difference between Wanhu and other game manufacturers is the difference in management system between those game companies whose assets have skyrocketed due to the rapid expansion of the market.
Abundant resources and backward management systems are misaligned, and the latter can consume the former.
Now the tide is still rising, the industry is on the rise, everyone has a lot of money, even if there is a problem with management, you can use money to solve this problem.
But can any industry be on the rise permanently?
No, you can't.
People have no long-term worries, and this sentence is also useful for the collection of people - enterprises.
A company with a chaotic management system may occasionally have a flash of inspiration to make a fun game, but it will definitely not survive for long.
The number of people in the conference room has gradually increased, and Wan Hu is dedicated to game producers, and now it has exceeded three digits.
Art, Program, Music, Values, Settings......
In every position, excellent talents have emerged, which is very gratifying.
"Today, everyone is in a hurry to come to this meeting, and the main content is that I decided to make a new game, which is different from the type of game that Wanhu has made in the past, and it is an action game. ”
After Takahashi finished speaking, the audience began to discuss in a low voice.
Takahashi is the president, so of course he has the permission to start a new game production project without the consent of others.
However, action games, this Wanhu really hasn't done it before, at least everyone thinks they haven't done it.
The only ones that have anything to do with action games are "Bubble Bobble" and "Rainbow Island". This bubble dragon is not the "Bubble Bubble Dragon" that eliminates the puzzle class on the arcade machine, but the "Bubble Bubble Dragon" that is really spitting bubbles on the red and white machine, "Rainbow Island" and "Bubble Dragon" are twin brothers, the protagonist can draw a manifest rainbow, can trap monsters, can step on the rainbow to make the rainbow fall, smash monsters, and turn monsters into cold drinking fruits.
Of course, another core gameplay of Rainbow Island is also related to "rainbows", where players can release multiple rainbows and jump from one rainbow to another to complete the upward displacement.
Can these two games be considered action games?
Yes.
But why don't almost everyone in this room think of these two games as action games?
Because, these two games use long-range attack methods, and they have not tuned (harmony) to teach the feel of melee combat.
Melee feel is a very subtle thing, and the manufacturers who are good at it and those who are not good at it, even if they make games with the same style, are very different.
One will make the player feel the blood swell, while the other will make the player feel a huge sense of frustration.
Obviously want the characters to be like this, but it's not like this, and if you want players to feel that the operation is handy, the cost you need to pay is definitely not low, especially for a manufacturer like Wanhu, who has never made such a strong action game before.
Takahashi raised his hands to suppress his voice, "Everyone may have heard some rumors. TEC's Shimada challenged me to compete with me to make an action game that was more popular with players. You might think that I just agreed to him with a hot brain?
No!
My brain is not hot.
What kind of company do you think Wanhu is?
Is it a company that is complacent after making a little money?
No, it's not.
I think Wanhu is a company with big ideals.
For the sake of this ideal, the short-term benefits are not important, and it is acceptable to invest too much in R&D costs.
Of course...... Wanhu did not emphasize that everyone should dedicate themselves and pay everyone less wages in the name of dreams......"
There was some small laughter from the audience.
"Since Wanhu's goal is ambitious, our goal is ambitious, can we just make puzzle games and role-playing games?
No, you can't.
As a huge and complex category, action games are absolutely limitless in their future development. Even, role-playing games will one day abandon turn-based in favor of action-based.
When will you really study action games one day?
No way!
So, I took advantage of Shimada's challenge and started making action games.
Everyone has the plan of "Space Warrior" in their hands, and they all take a look at it and ask any questions. ”
Although the most taboo thing in a meeting is the host, that is, the leader has too many words. Takahashi didn't want to say much, but he couldn't do it without explaining it.
Unifying ideas is important and crucial.
Only by unifying our thinking can we have a strong and effective fighting force.
Although everyone here is very convinced of Takahashi's game planning ability. But if Takahashi doesn't understand, although they can also work, they will eventually have a knot. Will a game made with care be the same as a game made without care?
No, it won't.
There was silence in the venue, save for the whirring of air conditioners.
Even though it's autumn, it's still the middle of summer when you look out the window.
The scorching sun baked the earth, and the cat lay in the shadow of the wall, turning its head lazily and watching the pedestrians and vehicles come and go.
Another snow-white cat, because of eating fish spoiled by high temperatures, kept repeating the cycle of going to the toilet and covering the traces of going to the toilet with dirt.
In the comfortable temperature of the conference room, except for the whirring of the air conditioner, the only sound is the turning of the pages.