Chapter 15 "The Legend of the Fairy Sword" [Asking for Recommendation Votes!
"I ......" Wang Xiaohua looked confused and didn't know why it had become his current form, he couldn't understand what was going on.
I obviously just want to watch martial arts, why did I become like this? How can this be?
"I don't know how to make games!" Wang Xiaohua looked at his father who had already promised him helplessly.
"No, you can't learn!" Wang Qiang said.
"I don't have any ideas about martial arts games, how do I know how to do it?"
"Then keep thinking. ”
Gao Qiao looked at the conversation between the father and son and felt that it was interesting, if you want to say punishment or something, even if Wang Xiaohua can't make a game, there will be no punishment. After all, people in China, even the younger generation of Wanhu, are still not exposed to many games, and it is so easy to make a fun game.
If you want to say that the United States and Benben didn't have video games from the beginning, but looking back now, video games at that time were not necessarily very fun.
The reason why it can become bigger and stronger is mainly because of the first-mover advantage.
After all, when faced with a thing, people's threshold will be higher and higher. At the beginning, I was very happy to read Xiaobaiwen, but when the reading volume reached a certain level, I would inevitably seek an upgrade in reading.
The growth curve of game manufacturers in the United States and this is consistent with the growth curve of players. Atari, who was forced to die without a match, has died on the beach.
Therefore, it is possible to have such a smooth sail on the field of Ben and the United States. It stands to reason that although China now has the blessing of 10,000 households, there is still a gap of about 15 years between China and the most advanced American electronic chip manufacturers in terms of hardware, such as electronic chips. And even if you count tens of thousands of households in the production of games, there is still a gap of no less than five years.
This gap is not that 10,000 households will not be able to make games, but that 10,000 households in China will not be able to make games. The talents who are coming back now who can try to make a game are all exchanged from Wanhu Yuanben.
To be honest, even if they make games, they can't be said to be Chinese-style games in a short period of time, but only Japanese-style games.
This is like a special gang in the future to learn how to make animation, and the animation team that has worked hard in the industry for many years returns to China to draw animation.
No matter how mature their technology is, they are all Chinese. However, can the animation they produce be called Chinese-style animation?
No!
The imprint of style will not fade so easily, and Takahashi deliberately did not designate those who came back from the exchange of the book to make the game this time, because he wanted to see if Wanhu China had a chance to give birth to a Chinese-style game.
As for the market for Chinese-style games......
Takahashi has never counted on the interior of the mainland, at least not on the mainland market in the short term. It's not because of any market environment, it's all because of piracy.
Piracy is definitely not the root cause, but also because the income level is too low to support the genuine copy.
At the end of the 80s, an ordinary dual-income family was likely to earn more than 100 yuan. A game console costs thousands of yuan at every turn, and a cassette costs hundreds of yuan.
This is also why whether it is Nintendo or Sega, even if it is Wanhu's own "Tetris" handheld, the main countries and regions that are released are relatively developed regions. It's not because the sense of genuine copy is weak in underdeveloped places, it's that they simply can't afford to buy pirated copies.
Although now Nintendo and Sega, neither pay much attention to these third world countries with a weak sense of presence. However, Wanhu is selling the old generation of handheld computers in these third world countries.
Because, the cost of electronic products always gradually decreases over time, and when the cost is reduced to a certain extent, although the price is also much lower, it will be eliminated by the market.
However, the elimination of markets in developed countries does not mean elimination in the markets of developing countries.
What has been obsolete in developed countries is still a novelty in developing countries.
You must know that in the twenties of the 21st century, the red and white machines produced in China are game consoles and learning machines led by Xiaobawang. It still has a good market in Africa.
Even in this era, Africans have already used smartphones, but with excellent games they have not played, and low prices, red and white compatible phones still have good sales and very high profits.
The cost may be more than 10 yuan of red and white machine, drifting across the ocean to Africa, selling three yuan, plus export tax rebates, for the African people, can also be called "cheap entertainment".
It is precisely because of this insight that Takahashi set his sights on Nintendo and Sega, as well as other giants, and felt that his eyes were dirty in third world countries.
Now all the fields, including Nintendo, are blindly pursuing the top performance that developed countries can accept at the price of a single machine.
It's not that such a business strategy is wrong, but Wanhu has no capital to compete with them. The only way to open up the blue ocean market of handhelds, or the blue ocean market of the third world, is to accumulate more capital and seek to make better games.
As for the martial arts game that Wang Xiaohua just said that resembles the plot of "The Legend of Sword and Fairy", Takahashi only has a slight expectation in his heart.
Wang Xiaohua's nonsense just now, I can see it in my eyes.
Expecting him to really produce "The Legend of Sword and Fairy I" is not shown at all, even if Yao Zhuangxian can make "The Legend of Sword and Fairy I" in eight or nine years, he may not be the later Yao Bang.
Eight or nine yearsAlthough role-playing games have been out for a few years, Wanhu's "Endless Sea" is one of the pioneers of role-playing games.
However, role-playing games with a full gaming experience are still rare.
If at such a time, a game like "The Legend of Sword and Fairy" can be produced, Takahashi even feels that it may not be impossible to compete with the "Endless Sea" series.
Of course, these are all ideal ideas in an ideal situation.
The so-called Xianxia, the so-called martial arts, although the players of this book have been baptized by Hong Kong movies, they can be regarded as having some understanding.
However, for the relatively conservative cultural atmosphere, even the games of Atari, the American game overlord in the early 80s, can be half-dead in the book, and it is tantamount to a fool's dream to expect a "Legend of Sword and Fairy" to rise like a small blue pill.
Since its birth, all the games that Manho has produced can even be said to be Japanese-style games.
Even if it is "Tetris" bought from Moscow in the Soviet Union, it is undoubtedly very much in line with the spiritual core of Japanese games.
Takahashi's expectations for Wang Xiaohua only stop at "The Legend of Sword and Fairy".