Chapter 45: Fighting Games

A person with white clothes and red hair is called Taka, and a person with red clothes and yellow hair is called Ken. Pen | fun | pavilion www. biquge。 info

In the final level, these two people, who seem to be twin brothers, have a duel.

The game itself is a game-breaker, and although the machine is surrounded by several players, Street Fighter is not as popular as it was when Tetris and Space Invaders were at their peak.

However, in the eyes of Takahashi, who knows the future trend, there is an inexplicable taste.

Although Takahashi does not believe in fatalism, as a traverser, a reborn, he believes in this kind of thing both in the dark and subconsciously.

For, believing in fatalism, the foreknowledge of the regenerate is effective.

Takahashi watched Street Fighter for a while, watched a few arcade machines around Street Fighter discussing, turned around and returned to the Manhu headquarters, held a meeting, and made a fighting game!

The meeting personnel present have every concept of fighting games at all, Takahashi looked at the confused eyes of everyone and said, "Please look at the schematic diagram in your hands, the so-called fighting game is different from the previous level games, where players challenge the computer alone or multi-person cooperation, but a duel between players and players." ”

"Is it like 'Bubble Bobble' and 'Tetris?'" one producer asked.

But unlike Bubble Bobble and Tetris, Bubble Bobble and Tetris are indirect, not direct, and make the opponent's game difficult by completing their own game objectives. And the essence of a fighting game is a direct duel between two players. Does anyone here like to watch Hong Kong kung fu movies?"

Some raised their hands.

"Okay, everyone writes down on a piece of paper the actors and movies they like to watch. Takahashi said.

A clerk in Takahashi's office whispered a few words in Takahashi's ear.

Takahashi waited for a while, waited for everyone to finish writing the data sheet, stood up and said, "Please follow me to take a look at Capcom's Street Fighter, I think the final level of this game already has the prototype of what I call a fighting game." ”

There is a large warehouse in the headquarters of Wanhu, where many arcade machines are placed, lined up from the outside to the inside from the year, the innermost is Atari's "PANG", and then the outer point is "Space Invaders", until the central position, there are Wanhu's "Tower of Magic", "Bubble Dragon", "If the brave is a hundred floors" and these games, there are also several games.

This road represents the history of arcade games, and although it takes a lot of time to walk in, it reminds people who come here that arcade games have developed from scratch.

Almost to the rear, I saw Capcom's just-launched Street Fighter arcade. Since it had been announced in advance, Street Fighter was played by an employee in charge of game review in front of the arcade, and it looked like it was about to reach the final level.

Ryushi and Ken stood there, one on the left side of the screen and one on the right side of the screen.

It's like the two Mario brothers, Mario and Luigi, the two people are just different in the color of their clothes, from the operator to the characteristics of the characters, and even the way they punch are exactly the same.

The two of them punched and kicked each other, and fought with each other for a while, and finally the red-clothed Takashi won the victory.

Seeing this somewhat chaotic duel scene, everyone was a little confused, and only by judging the blood bar could they see who was standing last and who was standing, and only then could they know who had won.

Is this game interesting?

Almost all of the people who came were a little confused, even though they were either veteran game producers or veteran game multiplayer. However, they didn't see how fun the game really was.

In their opinion, the duel between the two people is too rough and too rough to match their aesthetics.

How good is a neat family, why should players hurt each other?

Takahashi looked at the confused eyes of almost everyone, and he sighed slightly in his heart.

To make a game, you need a soul character and a mature team, without a soul core character, a game can't have a shocking spirit, and it won't make people think it's an excellent game. And without an excellent production team, the will of the game producer cannot be effectively communicated, and no matter how good the producer is, it will be in vain.

An excellent production team can be trained, although everyone's professional skills and programming level are high and low, but the bottom line can be improved through training, but not everyone can master the control of the game well.

Because, technology can be judged by standardized tests, but the spirit of a game does not have a standard quantitative standard.

Although, to a large extent, a game that is popular with players can be said to be a success. However, when a game is being made, even if everyone in the company approves of the game, the game is likely to be on the street.

Even if Wanhu owns Takahashi, there is no way to ensure that every game will be successful. It is also impossible for Takahashi to really say a word and decide whose game can be played and whose game can be played.

Therefore, there are often many small competitions internally, and the judges are not only professional producers from 10,000 households, but also some relatively junior players and some senior players.

In the end, the first place will lead the production of some smaller games. Because now, whether it is Sega's console or the co-console, the minimum number of game disks produced is only a mere 10,000 games.

Although there is still some pressure on small game manufacturers to have 10,000 game disks, for 10,000 households with more in-depth cooperative relations and deep pockets, the cost of testing the waters of 10,000 games is acceptable to 10,000 households.

Gradually, some game producers came to the fore and were able to make more expensive games, and Wanhe could be regarded as getting rid of the situation where only Takahashi was the only one to support the scene.

It's just that looking at today's time when almost everyone doesn't understand the charm of the martial arts genre, Takahashi's heart sank again.

There is a specialization in the art industry, just like there is definitely a difference between historical novels and urban novels, although it does not mean that those who write history cannot write the city, and those who write the city cannot write history, but the threshold in the industry still exists.

If you want to transform, the low cost of the novel is easy to say, and the cost of trial and error is abundant. And a game producer is likely to do that game series in his life.