Chapter 18 Future Fee Models

Although the "Anti-Terrorism Action" competition held by Wanhu Interactive Entertainment is only held in North America, in addition to players in the United States and Canada, players in South Korea are also a hot spot.

The ever-increasing prize money has made more and more people focus on the "Anti-Terrorist Operation" competition.

Although American football or basketball are not as popular as traditional sports, they have a great impact on young people.

You know, whether it's rugby or basketball, if you want to participate in the game, you need a strong physique, as well as corresponding physical fitness.

For example, football has a high demand for confrontation ability, and basketball also has a strong demand for height and jumping ability.

But computer games, or eSports, have smoothed out these physiological differences with a mouse and keyboard.

In other words, unlike traditional sports, where the body decides everything, it is somewhat similar to chess and card sports, where you can use your brain to win

In a team, the captain may not be the most powerful person to draw a gun and shoot, but he must be the person with the strongest overall view.

Although there is no professional positioning in "Anti-Terrorism Operation", it is not said that there are specific characters and can only do specific things, but the division of labor of each person can be determined according to the different choices of firearms.

A team of six people is grouped together and is able to arrange multiple combinations.

Even if it is simply divided into two types, attack and defense, each type has a double-digit variation.

Therefore, after the strength of the anti-terrorist operation has reached a certain level, the basic strength of each player is similar, and what everyone is competing for is no longer individual strength, but the mutual cooperation between teams.

And the demand for war reports is also becoming more and more vigorous.

It's just that although "Anti-Terrorist Action" is also a game produced by Wanhu, there is no video playback system for the time being.

Because Wanhu's "Anti-Terrorist Operation" department is now concentrating on another big project, what project?

It's an online game watching system.

This is a kind of game viewing system built into the game, when the game is live, instead of pushing a set of data streams, it directly opens everyone's game, opens everyone's game, transmits the data in the game, and reproduces it in the audience's computer.

What are the advantages of this model?

First of all, the requirements for broadband are extremely low.

Nowadays, the bandwidth of general home broadband can only watch videos with poor video definition, and the mosaic that is almost full of screen does not look interesting.

And this live broadcast mode just solves this problem. Everything called is in-game resources, which can be regarded as a kind of lossless live streaming.

Not a single detail of the game will be missed.

Actually, with this function, the video playback function is just a matter of raising your hand.

However, how to store the video file and whether it can be downloaded is a problem.

Because the function of video recording involves some basic functions of "Anti-Terrorist Operation", if these files can be downloaded, the corresponding interface may become a point that can be used by plug-ins.

And always stored on the cloud, that is, kept on the server all the time, although it can also be done.

However, at this point in time when the "Anti-Terrorist Operation" competition has been implemented and the finals are getting closer and closer, why not realize the live broadcast system that is crucial to the "Anti-Terrorist Operation" charging plan, but to improve the video playback system that the contestants need relatively more?

You must know that video playback, although the players need it very much, but for the majority of players, it is not the case.

Most players feel that they have time to watch the footage, so it is better to play for a while on their own.

Moreover, none of their opponents are fixed, but randomly matched online, which means that the effect of watching the video is not obvious.

And the live broadcast system, the number of people who can use it, is definitely more than the number of professional players, so this must be done first.

In fact, in the United States, this set of broadcasting system is still more advantageous than in other countries where copyright is not standardized.

What are the advantages?

Even the live broadcast of the game itself can be charged.

Because a large number of sports games in the United States are broadcast and paid through paid TV channels.

For these sports fans, and even for other viewers, it is a matter of course for them to charge for live streaming.

Fees for video game competitions are relatively natural.

As for the previous video game competitions, why not pay to watch them?

Because the profit point at that time was not here, the main role of the competition at that time was advertising.

Spread the word about the game and let others buy it.

And online games like "Anti-Terrorist Operation" are no longer the one-shot deals of traditional stand-alone games.

It's a completely new model, a long-term charging model.

In Takahashi's planned territory, the current North American competition of "Anti-Terrorist Operation" and the future world competition will be held on a one-year cycle.

And the major version updates of the game, as well as the consumption cycle of players, are also measured in years.

For each match, tickets will be sold to watch the game live. The proceeds from this ticket will be remitted to the prize pool.

Why do this instead of launching a New Year's game?

First of all, there are several problems with New Year's games, which cannot be solved by New Year's games.

The first is the short development cycle.

In the future, the development of single-player games will increasingly emphasize large-scale and rich content.

The development funds and development time do not allow this, so the future of stand-alone games will inevitably have a large number of problems such as the hollowing out of game content.

Electronic Arts, as a professional user of New Year's games now and in the future, their solutions can only be said to be effective, but they may not always be useful.

It's like you can divide a game series into several game production teams to produce. In this way, we get rid of the problem of insufficient time for the development of New Year's games.

However, this creates a new problem, that is, the same series of games, the style of play is not uniform.

As for the other method, it can only be used in sports licensed games.

To put it bluntly, the updates of each generation are not very big, but the data of the updated players has been updated, and as a fan, I have to buy it.

Data is such a thing, which can be modified at a low cost, but Electronic Arts does not do it.

Although it is true that you can make money in this way, it has a bad impact on the company's image.

Electronic Arts probably doesn't care, thinking that being able to make money is enough.

But Takahashi, as the navigator of 10,000 households, has bigger dreams and is unwilling to destroy the future territory for this small profit.