Chapter Seventy-Seven: Seeking to Make
Takahashi looked at the story written by Wu Hao in the magazine, and his brows gradually furrowed.
The story written by Wu Hao is a very typical wasteland story.
The central theme of this kind of story is to depict the life of humanity in the aftermath of the world's nuclear war.
From this point of view, this kind of story is also new in China. As for the world, the most prosperous period of this kind of literature was the Cold War, when the United States and the Soviet Union confronted each other, and the works of American writers such as "Savage Coast" are representative works.
As for why Takahashi frowned, it was not because the story was immature.
Although Takahashi is also a seasoned storyteller, he is more sensitive to the flaws in a story than a pure reader.
But he's not a picky person, and most of the time a good story doesn't look at how much of it is good, but how wonderful it is.
The reason why he frowned was because the story written by Wu Hao was too taken for granted.
Picking up the phone and communicating with Wu Hao a little, Takahashi began to think again.
To be honest, Takahashi has always wanted to try wasteland games.
You must know that as a game producer, Takahashi has led the production of royal fantasy works for many years, and he is about to vomit.
The so-called royal fantasy, in other words, is "fake, big, empty." ”
That's not to say that this story mode doesn't have any merit at all.
If that were the case, this type of game wouldn't have such a player base.
It's this story mode, which has now become a template and a routine for making role-playing games.
Almost all JRPGs can't escape this.
Like what all artists aspire to, Takahashi also wants to break through.
In that case, why didn't Takahashi start a wasteland game?
A very important reason is that the wasteland class is too related to the word "politics".
Take Kuroshima Studios' signature "Fallout" series as an example, when it was in Kuroshima's hands, it was full of all kinds of spicy satire on American politics.
Even the Freedom Vanguard, the largest war machine, is a merciless mockery.
This kind of ridicule is not a big problem in the United States, or by a very small game production team, after all, if it fails, it will fail this game, but if Takahashi Yumanto does it, the devil knows what it will be demonized.
Although Takahashi is now half of the "hidden" state, he still has a place in the game industry, or in the hearts of players all over the world.
Even, under his leadership, Wanhu is not so different from other game companies, and there is not such a strong commercial atmosphere.
Although this is not a good thing from the perspective of the company's operations. In the future, Shigeru Miyamoto will not be the president of Nintendo, which also has something to do with it.
The most important thing for a person is to have a position for himself.
A game producer, what does he want?
Naturally, he has plenty of time and a generous budget to make games as he pleases.
But what is the pursuit of the company's senior management?
Like all capitalists, it's profit.
The producer of the "Metal Gear Solid" series, Hideo Kojima, has gradually entered the upper echelons of Konami in recent years, but compared to when he didn't enter, his living environment in the company is getting worse and worse.
Konna is undoubtedly a very good game production company, and the "Contra" series, "Castlevania" series, and "Saroman Snake" series are all Konami's signature works.
However, with the gradual development of video games, these action games, or more traditional reeling action games, have become less and less sold, and it is the accidental son of the "Metal Gear Solid" series that has gradually become the pillar of Konami.
You must know that when Hideo Kojima first joined Konami, he was only responsible for making garbage games and porting them on second-rate console platforms at the time.
As a game producer, he naturally hates the company's top management's control of his cost and time, which makes it impossible for him to make a good game, and almost all games are half-finished.
Even in the Castlevania series that he didn't make, players have found a lot of unfinished map ruins in every time they do.
When he became a senior executive of the company, he was like a little person who suddenly got a golden finger, and naturally wanted to meet his needs for game production.
As a result, he did a lot of things that only a game producer would think and do.
These things are naturally very expensive, and these expenses are difficult to see an immediate return, and the sales of the "Metal Gear Solid" series ported to multiple platforms are only a few million copies.
Although there are already a lot, although it is already a rare best-selling game in this era.
But it was still not enough to support him to toss so much.
Takahashi's environment, although not as harsh as Hideo Kojima, is not much better.
He also has a dual identity as a game producer and a senior leader, and he can't make games as he wants now, also because of the constraints of his high-level status.
After all, a top manager, who does not manage the company every day and maintains the daily operations of the company, runs to make games himself.
This is as ridiculous as the supreme head of a country, ignoring the government every day and just doing carpenter's work.
No matter how good his carpenter work is, because there are so many people who are affected by his actions. Or live a happy life, or life is worse than death.
It's a responsibility.
Wu Hao's story can be regarded as setting off Takahashi's dusty memory.
He first asked Peter Molineux, the head of Bullfrog Studios, which has been incorporated into Wanhu but still runs independently in the United Kingdom, by phone.
Magic Cow said over there that he couldn't do such a heavy subject, and if he was allowed to do it, he would probably make a funny game full of black humor and bad jokes, and he suggested that Takahashi should hire another Gao Ming.
After all, since its establishment, Bullfrog Studio has been producing simulation management games, although there are some role-playing elements, but to really develop a role-playing game, it is inevitable that there will be some steps that are too big and ridiculous.
Takahashi agrees with the Magic Cow argument and turns to the American game development team to realize his game idea.
Originally, he was still thinking that it would be interesting for a Chinese to come up with an idea and let the British team make a game with a story that takes place in the United States, but unfortunately reality was incorporated into the bad taste that allowed him.