Chapter 19 The level editor can also be used as a game
When people meet each other, it is like two straight lines intersecting, and after the intersection point, they get farther and farther away. Pen, fun, and www.biquge.info
Gaoqiao, who is just able to eat and wear, has not yet solved the problem of housing and transportation. No matter what way you look at it, he has no reason to look for a girl.
Before the banquet was over, Shin'ichi Nakamoto took him out of here. After calling a taxi and spending the fare that made Takahashi feel distressed, the two of them returned to Akihabara.
"It's so expensive to take a taxi, why don't you buy a car?" asked Takahashi Shin'ichi, who couldn't afford to buy a top-of-the-line sports car with the money he earned.
Now I say that I have money, and it is not uncommon to say that there are rows of supercars on the country road.
When Shin'ichi Nakamoto opened the door with the key, he said, "It's not a question of whether I can afford it or not, I always slip away when I drive, hit the tree twice, and the company doesn't dare to let me drive anymore." The president wanted to assign me a full-time driver, but I said no, anyway, I don't always go out, and it's convenient to take a taxi and take the subway. ”
Takahashi nodded when he heard this, he had seen a lot of cars before.
I inquired about the reason, probably because I was too focused on indulging in the same thing, and I always thought about it when I was driving, and I hit it without focusing on driving.
Shin'ichi Nakamoto is probably the same, but he's just obsessed with making games.
Get to work.
Shin'ichi Nakamoto was in charge of the program, while Takahashi was in charge of drawing and transcoding the dot drawings, as well as the production and matching of sound effects.
The main character, based on the villain of "Gold Diggers", was quickly drawn.
Shin'ichi Nakamoto checked it and agreed with Takahashi's design, which was very similar to the character image he had in mind.
Takahashi also drew various monsters like balloons and barrels. In order to let the player know the direction of the monster's travel, he wanted to learn from Pac-Man, giving the monster a pair of eyes that can look wherever it goes.
After communicating with Shin'ichi Nakamoto, Shin'ichi Nakamoto said that he could add this element. However, the difficulty of programming has increased a lot, and Shin'ichi Nakamoto says with a smile, "You're adding to my workload." ”
Although he was complaining, it was clear that he was having fun, and writing programs was like a special game for him with a custom world, custom characters, and logical visualization.
Even, even the programming that is easy to use and difficult to master is a must-have for a good game for the masses.
Therefore, it is not wrong to say that the programming ape is destined to be lonely for a lifetime, with such a fun thing as programming, what do you need a wife to do?
Time passed very quickly at work, as if it was just midnight, but the sky was almost dawn.
Just like the state of flow that Takahashi felt when he was immersed in a game, he and Shin'ichi Nakamoto, who were immersed in their work, both experienced that kind of flow state that made people feel passionate.
Clear and unambiguous program instructions outline the framework of the world of Bomb Man, and in order to reduce the workload, Shin'ichi Nakamoto has made a level editor like Gold Diggers.
In this way, you can save a lot of repetitive time in making the game by burning the game design level first, and then using the peripheral tape drive of the red and white machine to save the level and burn it again.
"Gold Diggers" was supposed to be such a production process, but Shin Nakamoto saw that in addition to himself and Takahashi, the people in the game department were too idle, even if this game had a built-in level editor, he still made the level production into a programming code grid on paper on the grounds of cost savings.
It's noon, and the people in the game department don't know how late they played yesterday, so they simply have a holiday today.
The programming design and integration of "Popping Egg Man" are basically the same. Shin'ichi Nakamoto called directly to Yuji Kudo to request the cassette burning.
After getting the permission, when he checked the program again to see if there was anything missing, Takahashi looked at the "official version" of the level editor and asked, "Don't you really want the level editor? ”
"No, I can't. ”
Shin'ichi Nakamoto said.
"It's not the same as Gold Digger, where the gold and enemies are on the bright side. The props of "Popping Egg Man" and some monsters and even the door to clear the customs are hidden in the wall, even if a pseudo-random algorithm is used, so that players feel that the location of monsters, props, and doors is different every time, but if the player creates the level by himself, he will soon be able to grasp the rules, I think the damage of retaining the level editor is greater than deleting it, and I think it should be deleted. ”
Takahashi thought for a moment and nodded.
Shin'ichi Nakamoto not only made a game sample of this game, but even the red and white machine version, he completed most of it before yesterday.
He's put so much effort into the game that he can hardly be wrong. It was impossible for him not to understand the benefits of keeping the level editor, and it would be a matter of choice to abandon it.
Shin'ichi Nakamoto saw that Takahashi understood, and he asked curiously, "If you were asked to make a game, what would you want to do?"
"Me?" Takahashi was stunned for a moment, "the game I want to make?"
"Yes, the game you want to make. Nakamoto nodded.
Takahashi thought for a while and said, "I want to make a game where the main body is a level editor, and the process of playing the game is the process of creating a map, and the experience of each game is different, and the fun of each game is different, and I think this kind of game will be popular." ”
"Not only is it popular, but it's also very difficult to make. Shin'ichi Nakamoto answered, he frowned and thought for a while and continued, "The idea is good, but it's a little difficult to implement. Besides, there are only building elements, and the experience is a bit simple. ”
Takahashi nodded in agreement, and he said, "I just think that instead of bothering to write levels and scripts, it is better to build the stage and leave the rest to the players." When I read the information these days, I felt that "Gold Digger" could be so popular in the United States, and the level editor contributed a lot. Wandering in self-made games may be the subconscious pursuit of many players. They don't know how to code, they're afraid of trouble, so we'll do the programming for the player, solve the trouble, and make a game with the level editor as the main body, so that the player can create the game world by himself.
If you have a single experience, you can set up some random spawn enemies, and the player can solve them with weapons or terrain.
If it's still single, you can add a satiety system. Allows players to pick apples, cut down trees, and plant trees.
Cut down trees can be used to craft weapons, or bonfires can be built to keep warm, and leftover apple seeds can be replanted, forming a closed loop on production.
There are so many things that can be added.
It's time, I'm going downstairs to play the game. Brother Shin, you're just talking nonsense. ”
Takahashi rushed in the face, making himself feel more energetic after not sleeping all night, and went downstairs to meet the new challenger.
There is a popular legend that Takahashi is like a magnet that attracts all the masters of "Interstellar Power" in the book to gather in Akihabara.
Shin'ichi Nakamoto seemed to be unaware that Takahashi was gone, and Takahashi's unintentional words seemed to open the door to a new world for him.
It turns out that the level editor is not only an important ingredient, but also a game in its own right.